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IBM tripling entry-level jobs after finding the limits of AI adoption

fortune.com

291–300 of 309 posts

Re: IBM tripling entry-level jobs after finding the limits of AI adoption

#291
post #280

Earlier quoted context omitted.

All I'm asking is for you to please stop dismissing my experience as lucky or privileged, or claiming I didn't have problems. I never said clients aren't difficult or that I only had good customers anywhere. Just that there might be worse problems elsewhere.

>please stop dismissing my experience as lucky or privileged I'm not gonna harp on it. I'll go to bed and wake up completely forgetting about this thread unless I get another notification. But you're basically telling me to shut off my feelings. Hard to do. I don't know your experiences, so my feelings can be wrong. I'm unsure why you are putting so much stock into an uninformed feeling on the internet. It doesn't se…

There you go, the second part of your answer is a good way of disagreeing without diminishing or dismissing someone else's experience.

Re: IBM tripling entry-level jobs after finding the limits of AI adoption

#292
post #289

Earlier quoted context omitted.

I have no way of verifying any of those. Something I can easily verify, new games launched on steam. January numbers are out and there were fewer games launched this January than last.

I’d be interested where you’re getting your data. SteamDB shows an accelerating trend of game releases over time, though comparing January 2026 to January 2025 directly shows a marginal gain [0]. This chart from a16z (scroll down to “App Store, Engage”) plots monthly iOS App Store releases each month and shows significant growth [1]. > After basically zero growth for the past three years, new app releases surged 60%…

I got the numbers swapped. Turns out there was an increase of about 40 games between last January and this. Which is exactly what you wouldn’t expect if the 5-10x claims are true.

Also the accelerating trend dates back to 2018 if you remove the early COVID dip. Which is exactly my point. You can look at the graph and there is no noticeable impact correlated to any major AI advancements.

The iOS data is interesting. But it’s an outlier because the Play Store and Steam show nothing similar. And the iOS App Store is weird because they’ve had numerous periods of negative growth follow by huge positive growth over the years. My guess is that it probably has more to do with all of the VC money flowing into AI startups and all the small teams following the hype building wrappers and post training existing models. If you look at a random sample of the iOS new apps that looks likely.

Seriously go to the App Store, search AI and scroll until you get bored. There are literally thousands of AI API wrappers.

Re: IBM tripling entry-level jobs after finding the limits of AI adoption

#293

Earlier quoted context omitted.

Huh? Less games launched on steam? First time I hear that. Any source? But my guess would be: games are closed sourced and need physics. Which AI is bad at.

Just google “games released on steam by year”. Many games don’t need physics, and there are a billion hobby projects on GitHub.

https://steamdb.info/stats/releases/

Does not look like less games.

Re: IBM tripling entry-level jobs after finding the limits of AI adoption

#294

Earlier quoted context omitted.

Just check foundry vtt and it's modules. The amount of modules released exploded since AI.

That’s an incredibly niche area. From their website it looks like there are 4k modules available. Is there a way to see historical data. Also is number of users available, so that you can rule out popularity growth?

Hmm no I don't think they publish data about buyers or players.

But the numbers of lfg is basically the same, maybe a few percent more. But not dozens of modules more per day more...

Re: IBM tripling entry-level jobs after finding the limits of AI adoption

#295

Earlier quoted context omitted.

Just google “games released on steam by year”. Many games don’t need physics, and there are a billion hobby projects on GitHub.

https://steamdb.info/stats/releases/ Does not look like less games.

Sorry, I swapped the numbers. It's actually 1447 this year vs 1413 last year so 34 more games this year. So essentially now growth. Despite there being a clearly accelerating growth trend since 2018.

Re: IBM tripling entry-level jobs after finding the limits of AI adoption

#296

Earlier quoted context omitted.

Sure but why haven’t you seen a drastic increase in single person startups. Why are there fewer games launched in steam this January than last?

It comes down back to that whole discussion around intelligence becoming cheaper and more accessible but motivation and agency remaining stable. I’ve worked with a few folks who have been given AI tools (like a designer who never coded in his life, a or video/content creator) who have absolutely taken off with creating web apps and various little tools and process improvements for themselves thanks by just vibecoding…

Yeah but if it’s 100x easier to do something, it takes much less motivation to push through and finish it.

If you look at every game dev forum in existence, or you’ve ever talked to people about why they got into CS there are probably 1000x more people who want to publish a game than have done it.

If there was a a tool that provided a 10x-100x speed boost it would push enough of those people over the edge and make a significant impact on number of games released.

That’s to say nothing of boosting existing game devs.

Re: IBM tripling entry-level jobs after finding the limits of AI adoption

#297
post #271

Earlier quoted context omitted.

Fair. I've had super-linear growth since launching in September. Zero marketing outside of a referral program. People genuinely love what I'm building. I get multiple emails per week about how people appreciate the software and how I send out weekly emails about everything I've launched.

The whole point, that you seem to be have missed by now by the third interaction, is how was AI the crux of it...

AI enabled me to ship more features faster, increasing the value to customers. It's that simple.

Re: IBM tripling entry-level jobs after finding the limits of AI adoption

#298
post #147

Some stats are trickling out in my company. Code heavy consulting projects show about 18% efficiency gains but I have problems with that number because no one has been able to tell me how it was calculated. Story points actual vs estimated is probably how it was done but that’s nonsensical because we all know how subjective estimates and even actuals are. It’s probably impossible to get a real number that doesn’t hav…

More interesting imo would be a measure of maintainability. I've heard that code that's largely written by AI is rarely remembered by the engineer that submitted even a week after merging You're almost "locked in" to using more AI on top of it then. It may also make it harder to give estimates to non-technical staff on how long it'd take to make a change or implement a new feature

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Re: IBM tripling entry-level jobs after finding the limits of AI adoption

#299

Is this for their in-house development or for their consulting services? Because the latter would still be indicative of AI hurting entry level hiring since it may signal that other firms are not really willing to hire a full time entry level employee whose job may be obsoleted by AI, and paying for a consultant from IBM may be a lower risk alternative in case AI doesn't pan out.

One might ask what value seniors hold if their expertise of the junior stage is obsolete. Maybe the new junior will just be reigning in llm that does the work and senior level knowledge and compensation rots away as those people retire without replacement.

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Re: IBM tripling entry-level jobs after finding the limits of AI adoption

#300
post #269

Earlier quoted context omitted.

‘at some point it needs to actually work’….

Which can be handled offshoring.

I have never met an offshore team which can untangle something that complicated, but hey I’m sure they exist somewhere!

Typically, after thinking a bit, I’ve been able to replace hundreds of lines of AI ‘slop’ (literally) with 1-2 lines. But the right 1-2 lines.

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