Live data from Hacker News

Fluorite – A console-grade game engine fully integrated with Flutter

fluorite.game

291–300 of 322 posts

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#291

Earlier quoted context omitted.

It is crazy how many things are downstream of the structural issue where US regulations favor ginormous SUVs and pickups where this is a problem, but if we introduced legislation to fix this we would end up ruining US automakers which have pivoted almost entirely to this segment alone

While I agree with you that the issue is far worse with larger vehicles, I do find that backing up in my wife's 2011 camry (without a backup camera) feels significantly less safe than I feel backing up my 2017 accord with a backup camera. I'm all for fixing the structural issue you are referring to, but I think the requirement for those cameras is sane in an age where the added cost to the manufacturer is miniscule.

I bought a new car last year (my first actual _new_ car, vs pre-owned) and one of my most important features was a 360 camera. That extra visibility is just amazing for safety.

Another was a HUD. Being able to see how fast I'm going, what the speed limit is, and other info; all while keeping my eyes on the road... is safer.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#292
post #236
post #211

Earlier quoted context omitted.

like a vehicle touching a body in a speed of 3/4 km/h and the kid shouting or stepping away? or worst case your motion sensor beeping? how much the conversation diverts on a commentary about someone not wanting a car shipped with an OS capturing telemetry even of farts on the right back seat

This is one of those proverbial regulations that are written in blood. So no, that's not the worst case.

[deleted]

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#294

Earlier quoted context omitted.

While I agree with you that the issue is far worse with larger vehicles, I do find that backing up in my wife's 2011 camry (without a backup camera) feels significantly less safe than I feel backing up my 2017 accord with a backup camera. I'm all for fixing the structural issue you are referring to, but I think the requirement for those cameras is sane in an age where the added cost to the manufacturer is miniscule.

I bought a new car last year (my first actual _new_ car, vs pre-owned) and one of my most important features was a 360 camera. That extra visibility is just amazing for safety. Another was a HUD. Being able to see how fast I'm going, what the speed limit is, and other info; all while keeping my eyes on the road... is safer.

I agree. Going back to a car without a 360 camera is unthinkable now that I've gotten so used to it...

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#296
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

Kinda sorta the Slate truck - https://www.slate.auto/en

Their pitch is to ship a pretty minimal platform that you can customize up as you want it.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#297

The combination of Flutter + Claude Code makes cross-platform app development really, really fast. I've been impressed with how well Clause handles prompts like, "This list should expand on the web, but not on iOS." I then ask it (Claude) to run both a web instance and an iOS simulator instance. Can usability test in-tandem. I recently (as in, last night) added WebSockets to my backend, push notifications to my front…

> push notifications to my frontend iOS

> It all kinda just works.

> Can usability test in-tandem.

Man, people say this kind of thing, and I go… really? …because I use Claude code, and an iOS MCP server (1) and hot damn I would not describe the experience as “just works”.

What MCP and model are you using to automate the testing on your device and do automated QA with to, eg. verify your native device notifications are working?

My experience is that Claude is great at writing code, but really terrible at verifying that it works.

What are you using? Not prompts; like, servers or tools or whatever, since obviously Claude doesn’t support this at all out of the box.

(1) - specifically, this one https://github.com/joshuayoes/ios-simulator-mcp

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#298
post #98
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

I guess they mean a car's console. Not a game console.

I think they do mean game console. The phrase "console-grade" appears right next to the word "game" (in "console-grade game engine") and the title "Console-grade 3D Rendering" on the page appears next to a selection of 3D scenes that seem like overkill for a car console.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#299

Earlier quoted context omitted.

How are you going to maintain all that when you find bugs if it generates a ton of code you did not get through to understand it?

I love using AI and find it greatly increases my productivity, but the dirty little secret is that you have to actually read what it writes. Both because it often makes mistakes both large and small that need to be corrected (or things that even if not outright wrong, do not match the style/architecture of the project), and because you have to be able to understand it for future maintenance. One other thing I've noti…

Strongly agreed.

And, as well as noticing actual semantic issues, it's worth noting where they've mixed up abstractions or just allowed a file to grow to an unsustainable size and needs refactoring. You can ask the AI agent to do the refactoring, with some guidance (e.g. split up this file into three files named x, y, z; put this sort of thing in x, ...). This helps you as a human to understand their changes, and also helps the AI. It also makes you feel in control of the overall code design, even though you're no longer writing all the details.

They'll often need a little final tuning afterwards (either by hand or ask the AI again) e.g. move this flag from x to y. As is often the case, it's just like you have an enthusiastic and very fast but quite junior dev working for you.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#300
post #277

They are likely avoiding Godot because it is written in C++ and cannot run directly inside their browser-based JavaScript runtime environment. They dont want a build process.

Isn't this a C++ app that authors UI in Dart? I don't see anything about a browser.
Post reply on HN