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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

openciv3.org

291–300 of 318 posts

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#291

Earlier quoted context omitted.

It amazes me that high paid SV techies won’t pay more to fly in premium or business

It’s incredibly expensive on international flights, right? A 12 hour flight sounds like something that would cost thousands for business class.

I consider SV property incredibly expensive but people pay it.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#292
post #259

Earlier quoted context omitted.

Well, mainly because it's a better unix than Linux for the desktop, and I'd rather pull my eyes out of their sockets with a rusty screwdriver than use Windows. Other than developing my own (without using any other OS...) which is a ... significant ... task, there's not much other option. YMMV.

It was a better linux for the desktop back during the snow leopard day but it's slowly gotten worse at the same time that linux became better. Now the only advantages they have is the hardware. The os is buggy doesn't respect apple's own human interface guidelines and is increasingly locked down. Gone are the days of simbl extensions, customizability and a clean nice coherent stable os with few bugs.

I switch between Tahoe, fedora and pop_os on a daily basis. Tahoe in its complete design madness is still in a league of its own when it comes to basic UX IMHO. Just the fact that the keymappings for undo/redo are consistent between apps puts it’s way ahead of Linux when considering the whole ecosystem. Linux is a clear winner in tech and tooling thought, which is why I use both.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#293

Earlier quoted context omitted.

> Apple will make users think you're a hacker trying to trick them Apple will make users know that there are loads of hackers trying to trick them. The threat is extremely real. > 10,000 are gaslit into thinking you were trying to harm them Gaslit? Again, many are absolutely trying to harm users. Pretending this is some fake threat is perverse. As much as people like to complain about downloaded software having restr…

Users shouldn't need permission from trillion dollar corporations looking for a source of recurring revenue to be able to run the software they want. It isn't 2001 anymore, systems are designed to be secure, and the outdated security model of trusting gatekeepers to keep you safe has been shown to be a farce, as billions of dollars are siphoned each year from innocent users who are just listening to good-intentioned…

>Users shouldn't need permission from trillion dollar corporations

All of these mechanisms can be disabled and overridden. You are annoyed that users are protected from people like you, and, you know, too bad? Suck it up.

The rest of your ridiculous spiel, where you so effortlessly transitioned to laughable whataboutism, is just nonsensical noise, so no point addressing that.

But to repeat, we went through a period where users would install *NOTHING* from small developers, weary and jaded that their trust had been abused for years. The average computer had Chrome and Office on it. Developers who rail (especially so hysterically) against mechanisms that actually made users more likely to trust software do so from a position of astonishing levels of self-sabotaging ignorance.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#294

Earlier quoted context omitted.

Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...

Apple has been slowly tightening the screws on app notarization (code signing) requirements for running apps on macOS. To do it properly you need to be a registered developer ($100/year), and they're certainly not making it easy if you don't have access to a Mac. https://support.apple.com/guide/security/app-code-signing-pr... > On devices with macOS 10.15, all apps distributed outside the App Store must be signed by…

Needing an apple device to compile for an apple device is not an unreasonable requirement. Paying $100 every year is.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#295

Earlier quoted context omitted.

Apple has been slowly tightening the screws on app notarization (code signing) requirements for running apps on macOS. To do it properly you need to be a registered developer ($100/year), and they're certainly not making it easy if you don't have access to a Mac. https://support.apple.com/guide/security/app-code-signing-pr... > On devices with macOS 10.15, all apps distributed outside the App Store must be signed by…

Needing an apple device to compile for an apple device is not an unreasonable requirement. Paying $100 every year is.

No, sorry, but it is unreasonable.. Why should I need an apple device to compile my code for an apple device?

You can build Android apps on an Apple device, no problem. You can build Linux apps on an Apple device, no problem. etc... But the reverse isn't true. Its just more of Apple financially gate keeping their ecosystem so they make more money in as many channels as they possibly can.

Testing on real hardware is the ONLY time I would say that owning, or at least having access to the hardware has real tangible benefits, and I would argue that that you NEED or SHOULD do this.. But to block compiling to that ecosystem? Sorry but I fundamentally disagree.

Blocking compiling, means requiring xcode, which requires a mac, which requires you to give more money to Apple, and is no different IMHO than giving Apple $100 a year, because now you're giving them a lot more of that every X years (where x is how many years that laptop gets updates)

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#296

Earlier quoted context omitted.

Apple has been slowly tightening the screws on app notarization (code signing) requirements for running apps on macOS. To do it properly you need to be a registered developer ($100/year), and they're certainly not making it easy if you don't have access to a Mac. https://support.apple.com/guide/security/app-code-signing-pr... > On devices with macOS 10.15, all apps distributed outside the App Store must be signed by…

Needing an apple device to compile for an apple device is not an unreasonable requirement. Paying $100 every year is.

If you only publish free apps... you only pay $100 once.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#297
post #53

“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.” How far OSX has come since the days of the “cancel or allow” parody advert.

Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...

Contact the maintainer of macsourceports. They do exactly what you despise for dozens of projects.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#298

Earlier quoted context omitted.

Needing an apple device to compile for an apple device is not an unreasonable requirement. Paying $100 every year is.

No, sorry, but it is unreasonable.. Why should I need an apple device to compile my code for an apple device? You can build Android apps on an Apple device, no problem. You can build Linux apps on an Apple device, no problem. etc... But the reverse isn't true. Its just more of Apple financially gate keeping their ecosystem so they make more money in as many channels as they possibly can. Testing on real hardware is t…

For decades, Microsoft only made Visual C++ for Windows, and alternatives like DJGPP weren't very good. This isn't unreasonable, it's just how programming works when you target a platform. Visual C++ relies on Windows because it's a Windows program, and Xcode is written for MacOS, not for Java or Electron.

What is stopping you from writing an open source alternative to Xcode that runs on Linux?

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#300
post #96

Earlier quoted context omitted.

For me it was Civ 4's modability that made it the best for me. Because when I got tired of playing Civ 4's normal game, I could install the Fall From Heaven mod and play a completely different game. Wizards, golems, angels, demons, spells, wild animals instead of barbarians (which could be tamed and turned into your own units if you had units with the right promotions)... it made for a completely different gameplay e…

How old were when you stopped? What made you realize you had an addiction?

Around 30 to 35, don't remember which year it was exactly.

And the thing that was largest in making me go, "Yeah, this isn't good for me, I need to quit" was that it was consuming my thoughts all the time. When I wasn't in front of the computer gaming, I was thinking about the game and planning the strategy for my next move. (I usually played turn-based games rather than action games). Which is fine in small doses, but it was taking over my mind when I was at church wanting to focus on worshiping God, when I was at work (and distracting me from getting work done), when I was trying to read...

Basically, I realized that it was an unhealthy focus for me, and taking over way too much of my attention that I wanted to be able to spend on a much wider variety of things. So I quit. First year was the hardest, second and third years were hard too, but by now I've gotten used to reaching for a book to read rather than a game. And the book, I can put down anytime I need to, without feeling that empty-ish feeling that says "Awww, I want to get back into the game..." That letdown when I exited the game was another clue, BTW: it matched how I'd heard drug addicts (specifically, former addicts who had kicked their habit) describe the feeling of coming down off a high. I've never used drugs myself so I can't compare it directly, but it was similar enough to the descriptions I'd heard from them that I said "okay, that's probably not a good sign either."

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