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Apple Vision Pro upgraded with M5 chip

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Re: Apple Vision Pro upgraded with M5 chip

#291
post #239

Earlier quoted context omitted.

> They have given up on it > keep producing Maybe it's just me, but if they keep producing it (regardless of what chip), doesn't that mean they haven't given up on it?

The evidence for "giving up" is pretty thin. Ignoring the new model: which has upgraded screens, a faster refresh rate and a new headband design amongst other upgrades - which each indicate more R&D activity on the Vision Pro than say AirPods Max or the HomePod line. One would still need to content with: - Embracing 3rd party wide field-of-view, 180°, and 360° camera makers for direct compatibility for content creati…

I'm surprised we haven't seen more live AR/VR sports content. There's so much that could be enhanced via the Vision Pro if the app content were there, and Apple is clearly able to throw money around to make things happen.

Re: Apple Vision Pro upgraded with M5 chip

#292
post #35

It's still crazy to me that they put an M5 chip in this thing, but to run Mac apps you need a Mac. Just let the face computer be a computer!

Speaking of which, Apple could probably support Mac apps on modern iPhones if you plug it into an external monitor. I assume they aren't doing it because it would cannibalize their laptop market.

Someone has been experimenting with running macOS on iPhone: https://x.com/khanhduytran0/status/1956681961126183186

Re: Apple Vision Pro upgraded with M5 chip

#293

It's still crazy to me that they put an M5 chip in this thing, but to run Mac apps you need a Mac. Just let the face computer be a computer!

Yeah, I think they could increase the utility of this product for the price point pretty easily by just adding a My Virtual Mac VM to it. Obviously there would be performance constraints but at least for your $3499 you'd be getting a Mac instead of just a Mac Monitor.

I never would have bought a gaming computer or console, but a gaming handheld is an easy purchase.

There's something much more approachable about having an appliance with a built-in screen vs having to get a monitor/TV and dedicate part of your living space to something you use sometimes.

Re: Apple Vision Pro upgraded with M5 chip

#294

I won't be upgrading from the M2 model, but I still get a lot of value out of mine simply using the Mac Virtual Display with my Macbook Pro. Of course there are other benefits (gaming w/ ALVR and a PC, watching movies, reading comics) but it makes video editing workflows much nicer for me because I can set the resolution to ultrawide and have much more real estate for Davinci Resolve. It never really leaves the house…

> gaming w/ ALVR and a PC

The announcement mentions Steam Link too.

Re: Apple Vision Pro upgraded with M5 chip

#295

Earlier quoted context omitted.

Yeah this would honestly be incredible and actually deserving of the "spatial computing" moniker. I would love to be able to have a dedicated spatial location for each part of my Django app: look over here for the CSS, step here for the views, scroll through the logs over here...

People keep insisting this but 1) It's been doable for years and yet AR/VR doesn't take off 2) It will only ever be a hyper niche use case of an already hyper niche market. People do not want a giant screen glued to their face. Have you actually tried "working" in VR? It is awful and pointless and zero percent of my work is limited by the size of my screen FFS. Are you one of those people that keep 100 terminal windo…

It’s more the idea of always-everywhere computing. Where you can pull up a notepad window in a meeting to take notes. Where you can take those notes back to your desk. Where there can be a sign-up sheet posted to the door for group editing.

Re: Apple Vision Pro upgraded with M5 chip

#296
post #170

I won't be upgrading from the M2 model, but I still get a lot of value out of mine simply using the Mac Virtual Display with my Macbook Pro. Of course there are other benefits (gaming w/ ALVR and a PC, watching movies, reading comics) but it makes video editing workflows much nicer for me because I can set the resolution to ultrawide and have much more real estate for Davinci Resolve. It never really leaves the house…

I honestly couldn't get used to the weight. 9-5, a nice big monitor won out every time. There's something to this AR XR stuff but even with infinite resources the convenience just isn't there for all day use for me.

With the inability to counter-balance, with soft straps, I I really wish they would get rid of the metal, glass, and silly front screen. For comparison, Quest 3, with integrated battery, is almost 20% lighter and is possible to counter balance (hard strap), which I think is more important than weight (near zero force on the flesh of my face).

It has comparable PPD, at the center, so works just as well for using as windows/mac virtual screen (mac being my main use case).

Re: Apple Vision Pro upgraded with M5 chip

#297
post #240

Earlier quoted context omitted.

There are several gaps in capability between headsets and glasses, which cannot be filled by any existing technology. For example, consider field of view, which is a critical measurement of these displays. Typical specs are 120 degrees for headsets, 40 for glasses. Headsets also perform very high performance rendering compared to glasses. The tiny Glasses can't be expected to compete with headsets, much less eliminat…

All of that will be solved by miniturisation and advancement of tech. I think you are short sighted (haha!) to think that headsets and glasses are different categories, and that headsets are not just a preliminary research phase to things in the future like smart contact lenses etc.

Let's not hand-wave field of view. Glasses cannot display anything outside the bounds of their frames, and therefore cannot have a field of view as large as a headset. No amount of miniaturization will overcome that limitation.

Contact lenses having the capability of a headset? That's just magical thinking.

Re: Apple Vision Pro upgraded with M5 chip

#298
post #228
post #23

I was super interested in the Vision Pro when it was first released. Then I found out they went with an app model and the device could only display a single MacOS window. There went my dream of surrounding myself with a bunch of vim windows and terminals. If they'd focused on maximizing the device's usefulness instead of its revenue stream, maybe things would have worked out better.

You can surround yourself with floating terminals using the Blink app. Here I code from the couch surrounded by nvim, Claude Code, etc.: https://x.com/dvdsgl/status/1948840477970841720/video/1

Amazing! How long can you do this for before you feel any fatigue (neck/eyes)?

Do you feel you're more in focus when using Vision Pro like this, as opposed to using an external monitor?

Re: Apple Vision Pro upgraded with M5 chip

#299

Earlier quoted context omitted.

> Knowing Apple, they'll never allow a use case where you have to restart your Vision Pro or iPad to get it into Mac mode, most assuredly losing cellular access in the mean time. They likely have enough talented developers to make iOS run Mac apps natively. But I assume they neither want to cannibalize their laptop market nor want to let people circumvent the 30% fee for the iOS App Store, which is not required for M…

> They likely have enough talented developers to make iOS run Mac apps natively I’m struggling to see this amount of work translate into more sales or a better experience for more than a token number of customers.

Well, it would obviously result in fewer Mac sales. Because people could use their iPhone (or iPad, or Vision Pro) as a Mac. So it would be good for iPhone owners, who don't need to buy a Mac, but bad for Apple.

Re: Apple Vision Pro upgraded with M5 chip

#300
post #23

I was super interested in the Vision Pro when it was first released. Then I found out they went with an app model and the device could only display a single MacOS window. There went my dream of surrounding myself with a bunch of vim windows and terminals. If they'd focused on maximizing the device's usefulness instead of its revenue stream, maybe things would have worked out better.

My sentiments exactly. This would be such an easy purchase to justify if it weren't just a toy-- no other VR headset touts to display text so crisply. But instead, their only market demographic are people who really enjoy going to theaters alone. I'm very eagerly looking forward to Valve's headset coming out.

FWIW my Viture glasses are significantly more comfortable as a productivity device than my Vision Pro.
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