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Suno Studio, a Generative AI DAW

suno.com

291–300 of 318 posts

Re: Suno Studio, a Generative AI DAW

#291

Earlier quoted context omitted.

And so sampling, dj'ing, these aren't skills? This isn't music?

Sampling is not just cutting a fragment from a song and calling it a day. Usually (if you look at Prodigy's tracks for example) it includes transformation so that the result doesn't sound much like the original. For example, you can sample a single note and make a melody from it. Or turn a soft violin note into a monster's roar. As for DJ'ing I would say it is pretty limited form of art and it requires lot of skill t…

Yes, that's what people are doing with AI music as well. Acting like there's some obvious "line" of what constitutes meaningful transformation is silly.

Re: Suno Studio, a Generative AI DAW

#292

Earlier quoted context omitted.

So if Suno credits the artists suddenly AI music becomes art? What weird logic.

Your context window seems to be very narrow, please read your own original post and don't twist my words.

Yes my original comment was saying that sampling as an artform. You for some reason think copyright law is what makes sampling an artform.

Re: Suno Studio, a Generative AI DAW

#293

Earlier quoted context omitted.

> learning suno is no different than learning guitar It most definitely is different and you’ve proven it with your own post. Guitar takes a long time to get to a place where you can produce the sounds you hear in your head. Suno gives you instant gratification. Look, if it gives you pleasure to make Suno music then you should do it, but if you think having an ai steal a melody and add it to your songs counts is the…

> having an ai steal a melody and add it The fact people still think this is how these models work is astonishing Even if that were true, sampling is an artform and is behind one of the most popular and succesful genres today (hip hop). So is DJ'ing or is that also not a skill? The same puritanism that claimed jazz wasn't music, then rap wasn't music, then EDM wasn't music, blah blah Gatekeepers of what is and isn't…

I actually make a lot of sample based music, and it’s as much an art as you make it. Downloading a couple of loops from splice and layering them is lame, actually chopping and repurposing samples is not.

I never said Suno wasn’t “art”. The opposite is true. If you want to put your name on something that took no effort or skill and call it art, more power to you. You could do the same in other areas, and lame, low effort “art” proceeds AI by millennia. You are as welcome as anybody to call yourself a creator, however lame that effort may be.

But man the chutzpah of comparing that low effort drivel with people pushing genre boundaries.

Re: Suno Studio, a Generative AI DAW

#294

Earlier quoted context omitted.

> learning suno is no different than learning guitar It most definitely is different and you’ve proven it with your own post. Guitar takes a long time to get to a place where you can produce the sounds you hear in your head. Suno gives you instant gratification. Look, if it gives you pleasure to make Suno music then you should do it, but if you think having an ai steal a melody and add it to your songs counts is the…

I agree with this. There are drawbacks to being a skilled (trained/practiced) musician. You specialize in one instrument, and tend to have your creativity guided by its strengths/weaknesses. I think that soon, some very accomplished musicians will learn to leverage tools like Suno, but they aren't in the majority yet. We're still in the "vibe-coding" phase of AI music generation. We saw this happen with CG. When it s…

> will learn to leverage tools like Suno

Suno isn't a tool. Tools are characterized by precision and a steep learning curve, and "AI" is nothing like.

Re: Suno Studio, a Generative AI DAW

#295
post #8
post #5

I wasn't expecting to, but I got chills listening to some Suno creations from artists who are clearly very talented at using this new medium. Much like those of us hammering away at LLMs who eventually get incredible results through persistence, people are doing the same with these other AI tools, creating in an entirely new way. I'm sure Suno are working hard on this and these AI tools can only come together as fast…

That sounds really interesting. Would you mind sharing some examples of such creations?

Sure

https://suno.com/song/5be7dd78-8af8-40a4-bb79-9dd5a9e8b71b https://suno.com/song/24f88c40-8459-4f67-8d51-30298d6b9d00 https://suno.com/song/b0c6f4a6-4523-4b39-bbbd-24a0d39a8b6c

Re: Suno Studio, a Generative AI DAW

#296
post #139

Earlier quoted context omitted.

It’s soulless by definition, designed by committee and sung by a machine. Entirely manufactured. But people like it. It’s a counterpoint to the above argument that listeners will be dismissive of AI-produced music because it is a pale imitation of art created with intent and soul. On the contrary, such music thrives and is very popular already.

People love to be snobs about pop music, but it's music. A particular piece of art isn't "soulless" just because it didn't move you. There were still plenty of humans involved in making it, who made specific artistic decisions. In pop music, the creative decisions are often driven by a desire to be as broadly appealing as possible. That's not a good or bad thing unless you judge it as such. It's still art.

The contention that there is something so ethereal, uncapturable, so uniquely and indescribably human that is put into even the blandest piece of mass-market pop that an AI trained on all the music ever made couldn’t create a track that people would accept due to some intangible hollowness, some void where the inestimable quintessence of human existence should be…

That’s hilarious.

I’m not saying it’s not ‘art’ whatever that might mean, I am saying this idea that people won’t accept and enjoy an AI version is a fantasy.

Re: Suno Studio, a Generative AI DAW

#297

Earlier quoted context omitted.

If you're an actual artist, who's taken the time to paint and learn its intricacies, yet you're still just as impressed by an automated CG rendering of a work in Old Master style vs. one really done by a dedicated human hand, then you either hate the thing you learned because something about it frustrated you, or you have no clue about forming qualitative measurements of skill. Also, "old-fashioned"? This to imply th…

It might be enlightening to find out a bit about the process of creating CGI; especially 3D scenes. Many works can definitely take over a year. I spent some time, making CG art, and found it to be very difficult; but that was also back before some of the new tools were available. Apps like Procreate, with Apple Pencil and iPad Pro, are game-changers. They don't remove the need for a trained artist, though. But really…

I fail to see how you're disagreeing with me if you say this, or maybe we're at mixed signals. I'm specifically arguing against being impressed by a visual of some kind that was sludged out automatically by an LLM, my argument isn't against digital art by itself (I know how hard CGI can be, and there's nothing to be dismissed about it because it doesn't directly use physical materials), or against artists who refine their craft to such a point that they can create visual marvels in no time. Both of those require effort. They require a combination of effort with learning, exploring and to some extent also talent I'd say.

Briefly instructing an image model to imitate an Old Master and having it do so in seconds fulfills none of those needs, and at least to me there's nothing impressive about it as soon as I know how it was created (yes, there is a distinction there even if at first glance at a photo of a real old master and an AI-rendered imitation, it might be hard to note a difference)

The latter is not art, and the people who churn it out with their LLM of choice are not artists, at least not if that's their only qualification for professing to be such.

Re: Suno Studio, a Generative AI DAW

#298

Earlier quoted context omitted.

It might be enlightening to find out a bit about the process of creating CGI; especially 3D scenes. Many works can definitely take over a year. I spent some time, making CG art, and found it to be very difficult; but that was also back before some of the new tools were available. Apps like Procreate, with Apple Pencil and iPad Pro, are game-changers. They don't remove the need for a trained artist, though. But really…

I fail to see how you're disagreeing with me if you say this, or maybe we're at mixed signals. I'm specifically arguing against being impressed by a visual of some kind that was sludged out automatically by an LLM, my argument isn't against digital art by itself (I know how hard CGI can be, and there's nothing to be dismissed about it because it doesn't directly use physical materials), or against artists who refine…

Well, I’m still not interested in arguing, so I’m not really “disagreeing,” as I think that we’re probably not really talking about the same thing, but I feel that I do have a fairly valid perspective.

When airbrushing became a thing, “real” artists were aghast. They screeched about how it was too “technical,” and removed the “creativity” from the process. Amateurs would be churning out garbage, dogs and cats would be living together, etc.

In fact, airbrushes sucked (I did quite a bit of it, myself), but they ushered in a new way of visualizing creative thinking. Artists like Roger Dean used them to great effect.

So people wanted what airbrushes gave you, but the tool was so limited, that it frustrated, more than enabled. Some real suckass “artists” definitely churned out a bunch of dross.

Airbrushing became a fairly “mercenary” medium; used primarily by commercial artists. That said, commercial artists have always used the same medium as fine artists. This was a medium that actually started as a commercial one.

Airbrushing is really frustrating and difficult. I feel that, given time, the tools could have evolved, but they were never given the chance.

When CG arrived, it basically knocked airbrushes into a cocked hat. It allowed pretty much the same visual effect, and was just as awkward, but not a whole lot more difficult. It also had serious commercial appeal. People could make money, because it allowed easy rendering, copying, and storage. There was no longer an “original,” but that really only bothered fine artists.

This medium was allowed to mature, and developed UI and refined techniques.

The exact same thing happened with electric guitars, digital recording and engineering, synthesizers, and digital photography. Every one of these tools, were decried as “the devil’s right hand,” but became fundamental, once true creatives mastered them, and the tools matured.

“AI” (and we all know that it’s not really “intelligence,” but that’s what everyone calls it, so I will, too. No one likes a pedant) is still in the “larval” stage. The people using it, are still pretty ham-handed and noncreative. That’s going to change.

If you look at Roger Dean’s work, it’s pretty “haphazard.” He mixes mediums, sometimes using their antipathy to each other to produce effects (like mixing water and oil). He cuts out photos, and glues them onto airbrushed backgrounds, etc. He is very much a “modern” creative. Kai Krause is another example. Jimi Hendrix made electric guitars into magical instruments. Ray Kurzweil advanced electronic keyboards, but people like Klaus Schultze, made them into musical instruments. These are folks that are masters of the new tools.

I guarantee that these types of creatives will learn to master the new tools, and will collaborate with engineers, to advance them. I developed digital imaging software, and worked with many talented photographers and retouchers, to refine tools. I know the process.

Of course, commercial applications will have outsized influence, but that’s always the case. Most of the masters were sponsored by patrons, and didn’t have the luxury to “play.” They needed to keep food on the table. That doesn’t make their work any less wonderful.

We’re just at the start of a new revolution. This will reach into almost every creative discipline. New techniques and new tribal knowledge will need to be developed. New artists will become specialists.

Personally, I’m looking forward to what happens, once true creatives start to master the new medium.

Re: Suno Studio, a Generative AI DAW

#299

Earlier quoted context omitted.

Your context window seems to be very narrow, please read your own original post and don't twist my words.

Yes my original comment was saying that sampling as an artform. You for some reason think copyright law is what makes sampling an artform.

Yes, sampling is an artform. We are on the same page here. But your original comment implies that using Suno would be like sampling. Therefor I mentioned that you need to properly credit the usage of samples, what Suno is not doing, Suno is steeling from real artist. Hope it is more clear now.

Re: Suno Studio, a Generative AI DAW

#300

Earlier quoted context omitted.

Refining a request that generates music, is "making music" however you slice it.

When I commission a painting and tell the artist what I want painted, am I in fact the artist?

Depends.

This is a very old argument within artistic communities.

In cinema, authorship has resoundingly been awarded to the director. A lot of film directors go deep in many creative silos, but at its core the process is commissioning a lot of artists to do art at the same time. You dont have to be able to do those things. Famously some anime directors have just been hired off the street.

In comics things went the other way. Editors have been trying to extract credit for creative work for a long time. A lot of them have significant input in the creative process, but have no contractual basis for demanding credit for that input. It frustrates them. They can also just commission work, or they can have various levels of input in to the creative process, up to and including defining characters entirely.

Really then, in your example, theres clearly a point where you have had enough of a creative input in the creation to be part of the artistic endeavor. One judge in china ruled in favour of the artist after they proved that they had completed 20 odd revisions of the artwork, before watermarking it.

That is of course, assuming we only follow your strict, reductionist argument. Even for AI art, most generators these days take more than text input. You can mask areas, provide hand drawn precursor art and a lot of other things. And that also assumes no post processing.

Not all AI generated items will be art. But what I find offensive, is the judgement that as a class nothing touched by AI could be considered art. Mostly because I lived through "Digital Art is not Art" and "Computer Games are not Art" proponents of both got overtaken by history and rightly shamed.

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