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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

291–300 of 478 posts

Re: Counter-Strike: A billion-dollar game built in a dorm room

#291
I've played years of KZ and HNS after years of playing competitive CS on local communities (old PGL in romania!). I got over 6k hours in steam CS1.6 + many more on "non-steam". That game shaped me. I even learned the basics of programming while modding a KZ plugin: https://forums.alliedmods.net/showthread.php?t=130417

Nowadays I code for a living, but for sure this is the game that started the spark for me.

It was a great time and I feel that I can always run this game and get back to that childhood feeling.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#292

Earlier quoted context omitted.

The thing with sites like reddit, HN and the like is that they don't promote "identity" like IRC, forums and others. Like, I'm replying to you, we are being "social" , but mostly we will interact in this thread and call it a day. There's no push to form community or some longer term interaction. In the late 90s early 2000s I was very into a game called Tactics Arena Online, and we had several great communities.

Tbh better to stay anonymous as those were the days of not having to worried about being “cancelled” or “doxxed”

Yeah, exactly this. No idea exactly what happened but people at some point seem to have stopped accepting other people having different views or perspectives. With basically every community there was invariably some sort of oddballs.

I remember a BBS with this guy called 'Nihilist' who was a total insufferable asshole that'd make glory days Linus look like the world's most gentle man. But as is the nature with community, you learned more about him over time - and he was a guy in his 20s dying of some sort of a muscular deterioration issue, and him acting that way was just how he coped. Everybody loved him, hated him, mourned when he passed, and the community was somehow genuinely a worse place without him.

For another example I'm sure some here are familiar with, Flipcode had this one dude, extremely knowledgeable, who'd basically snipe into conversations, give amazing advice in a rather curt borderline hostile fashion (was it all caps? I think it was, but that was a long time ago), and then disappear. But he was such an important part of that already large community that I'm certain somebody else can fill in the blanks I'm leaving here.

But now when anybody does something as mild as saying the quite part out loud on dumb things, of which there are many in modern times (probably owing to this exact issue), it's like 'zomg burn the witch'! Basically a prerequisite of community requires accepting people for who they are. In modern times today that statement is basically a euphemism for sexual/LGB stuff, but obviously that's a negligibly small part of the diversity and richness of personalities, even if those personalities, or their opinions, may not always be the most pleasant or politically correct.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#293

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

There's a difference between being toxic within a community. The community can self correct, it can ban people. And if you don't like a community, you can leave at any time. Compared to being toxic anonymously. Unless you get banned by an algorithm, your free to just suck. However, I was in one CS clan where a girl gave out her real number to a random guy. Within minutes she was getting spam calls and other not great…

Interested to have a chat regarding an open-source FPS. I know discord is a bad look, but just to get connected @joe3178

Re: Counter-Strike: A billion-dollar game built in a dorm room

#294
post #269
post #242

Earlier quoted context omitted.

This kind of interaction is what makes me miss the "old internet" the most...

My intuition is it still exists. This "old internet" sentiment is due to the fact it was mostly academics in their world and geeks in theirs on internet at the time. Then it made it easier for everyone to use so everyone used it. But I bet there are still the same proportion of geeks in the population. Which are still socializing on niche area of internet. We don't see it because we're old farts and have jobs and hab…

Honestly, this is partially why I actually love a lot of what's on Hackernews. This site still seems to have a big proportion of old school geeks within it's population, and it feels like one of the only places left for good discussion that i've found on tech.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#295

I Started with actionquake (aq2). check it out. Minh “Gooseman” Le, one of CS’s creators, was a fan of AQ2. Counter-Strike (first released in June 1999 as a Half-Life mod) built on AQ2’s ideas but refined them with better hitboxes, buy menus, maps, and more tactical pacing. AQ2 is often described as “the bridge between Quake and Counter-Strike”.

Action Quake had quite different gameplay mechanics that made it difficult to get into. The movements were very fast and similar to Quake. Most of the weapons had very specific ranges (sniper rifles were useless at close range, shotguns were useless at long range). Each shot could cause bleeding, which had to be stopped with a tourniquet. Bleeding reduced your health bar and left a trail of blood behind you. Headshots weren't really emphasised. So as a beginner, you'd arrive on the map, take one or two shots from long range, then bleed to death or get finished off with a shotgun within the first 15 seconds. Counter Strike was much more accessible.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#296
post #269
post #242

Earlier quoted context omitted.

This kind of interaction is what makes me miss the "old internet" the most...

My intuition is it still exists. This "old internet" sentiment is due to the fact it was mostly academics in their world and geeks in theirs on internet at the time. Then it made it easier for everyone to use so everyone used it. But I bet there are still the same proportion of geeks in the population. Which are still socializing on niche area of internet. We don't see it because we're old farts and have jobs and hab…

There's a name for this phenomenon, it's called the Eternal September: https://en.wikipedia.org/wiki/Eternal_September

Re: Counter-Strike: A billion-dollar game built in a dorm room

#297

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

In general I see this as an issue of gaming becoming more professionally run and maturing over time. Server Browsers make sense in a world in which members of the community are self-hosting their own infrastructure for others to play on. While a great way to build community, it can be a problem when it comes to player retention and competitive mechanics. Player retention can often suffer over the long-term as such co…

> In general I see this as an issue of gaming becoming more professionally run and maturing over time.

I think that's the thing that everyone here is ultimately mourning.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#298
post #269
post #242

Earlier quoted context omitted.

This kind of interaction is what makes me miss the "old internet" the most...

My intuition is it still exists. This "old internet" sentiment is due to the fact it was mostly academics in their world and geeks in theirs on internet at the time. Then it made it easier for everyone to use so everyone used it. But I bet there are still the same proportion of geeks in the population. Which are still socializing on niche area of internet. We don't see it because we're old farts and have jobs and hab…

Not really, the internet is fundamentally different now due to the amount of "attention" and resulting pressure it got.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#300

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

In general I see this as an issue of gaming becoming more professionally run and maturing over time. Server Browsers make sense in a world in which members of the community are self-hosting their own infrastructure for others to play on. While a great way to build community, it can be a problem when it comes to player retention and competitive mechanics. Player retention can often suffer over the long-term as such co…

I don't really buy it. First of all you can easily have both. Second, even if you think community servers are an issue, the concepts of server rooms with the server being on the standard company platform is totally feasible.

As for server uptime, if anything I think communities manage to provide excellent service and servers. Because the people running the infrastructure actually play with that infrastructure and know if something is wrong pretty quickly.

As for player retention, I played Dota in the Warcraft 3 days and it was the most played game on the planet while having horrible matchmaking on a terrible server system. And players continue playing.

And communities and particular matchup and games increase retention. I used to always play particular types of matches and rule-sets on servers I knew had a configuration and mod-set that I liked. One of the reason this doesn't exist anymore is part of the reason playing is less fun.

And again, you can have ranked match making primary servers as well if you feel like it.

> Most game companies choose the route of building and running dedicated server infrastructure.

You can still have hosted rooms on dedicated infrastructure, or have both.

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