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Liquid Glass – WWDC25 [video]

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Re: Liquid Glass – WWDC25 [video]

#291
post #288

Earlier quoted context omitted.

You know the dominant apps used on phones have large full screen user-generated video and imagery, right? These are UI elements designed to work great over scrolling content feeds, full screen product images, album artwork, and thirty second videos of people doing meme dances. There is no room for ‘a gray background’.

Now give the laptop back to your parents and go touch grass. This has no place in the desktop.

What a patronizing and shallow response.

Re: Liquid Glass – WWDC25 [video]

#292
post #73

Earlier quoted context omitted.

Are there accessibility controls to disable it, e.g. reduce transparency? I'd probably do that after the first day of using it.

Yes, thankfully there is. You can reduce the transparency in the Accessibility settings. I’d wish that the computation load / battery drain would also be reduced by reducing the transparency. However, I think that the computation will still take place.

Ooof that's not great. I had a Macbook 12 that really needed reduced transparency + motion to run well...

I guess the M-series chips are up to the task, but still seems like unnecessary computation I can't turn off :(

Re: Liquid Glass – WWDC25 [video]

#293
post #221

Earlier quoted context omitted.

For all his faults, Jobs always sold the idea that he really thought the stuff he was showing was the coolest thing ever. There was at the very least an illusion of pride and excitement, even if it wasn't always genuine. He'd crack jokes, make off-hand remarks, and wasn't afraid to mention competitor's products. Modern Apple presentations are just like being read some marketing materials. It's very disingenuous.

I always think of the first Power Mac G5 introduction when after 5 slides of CPU block diagrams, talking all kinds of technical details, he gets to “And it has Massive Branch Prediction Logic…which I dunno…it predicts branches!” with a sly shrug.

hahaha This is hilarious.

Here it is if anyone wants to see it:

https://youtu.be/iwsn27J_tlo?si=E4JsQFJQD8u3O8zE&t=229

Re: Liquid Glass – WWDC25 [video]

#294
post #287

Earlier quoted context omitted.

A/B testing doesn’t work if the actual answer is C I don’t want my computer (which I use for work) to be a fashion statement. I stare at the UI all day, every day. My opinion matters just as much as any designer’s.

It doesn’t. If yours or my opinion mattered, we’d be staring at garbage all day.

Just yours

Re: Liquid Glass – WWDC25 [video]

#295

The real question for me - what will my Qt-based Mac apps look like on macOS 26? Are existing controls going to be broken? Am I going to have to get every icon re-done? Apple are not exactly known for putting any effort into backward compatibility.

GUIs made with cross-platform toolkits, the kinds that do their own rendering on a blank canvas instead of using system controls, always looked like ass on macOS, so nothing new here.

Re: Liquid Glass – WWDC25 [video]

#297

The real question for me - what will my Qt-based Mac apps look like on macOS 26? Are existing controls going to be broken? Am I going to have to get every icon re-done? Apple are not exactly known for putting any effort into backward compatibility.

GUIs made with cross-platform toolkits, the kinds that do their own rendering on a blank canvas instead of using system controls, always looked like ass on macOS, so nothing new here.

IIRC Qt does it's own render on Windows and Mac, but uses the Mac rendering for Mac.

Generally i think the Qt controls look fine on Mac. But it never quite seems to get the spacing and layout correct.

Re: Liquid Glass – WWDC25 [video]

#298

Earlier quoted context omitted.

Apple probably made a mistake by making the developer betas public. So many morons installing them now and crying that it’s buggy.

They have the public betas (available to anyone) but this is a developer beta and requires a developer account (albeit you don't need to pay the $99 anymore). They should probably put it behind the $99 barrier again. It astounds me that people on a site like HN can install a developer beta and then act shocked that it's not 'buttery smooth'. Companies either need to educate people or make it difficult to access beta…

Doesn’t look like you require anything. I don’t have a developer account and I can select the developer betas on my MacBook and iPad.

Re: Liquid Glass – WWDC25 [video]

#299

Earlier quoted context omitted.

I mean the idea itself isn't terrible; maybe the glass just needs to have some colour to provide background. Maybe "live glass" instead that knows the context in which it is and applies the right amount of tint of the most appropriate colour based on what's underneath it.

> Maybe "live glass" instead that knows the context in which it is and applies the right amount of tint of the most appropriate colour based on what's underneath it. That’s precisely what it does, only in grayscale

Maybe making it all grayscale wasn't a great idea because that allows colours to bleed through. Or maybe in pursuit of the liquid glass purity, they misjudged the amount of tint needed.

Re: Liquid Glass – WWDC25 [video]

#300

Earlier quoted context omitted.

GUIs made with cross-platform toolkits, the kinds that do their own rendering on a blank canvas instead of using system controls, always looked like ass on macOS, so nothing new here.

IIRC Qt does it's own render on Windows and Mac, but uses the Mac rendering for Mac. Generally i think the Qt controls look fine on Mac. But it never quite seems to get the spacing and layout correct.

No, in my own experience, Qt apps have a very distinct "something is off" feeling to them. Because they implement everything from scratch, some of the subtle behaviors from AppKit-provided controls are just not there, despite Qt trying hard to skin them to mimic the real thing. Qt also implements some controls that just can't exist in an AppKit app, like tabs with icons, or those Windows-like toolbars. Popup menus clearly look non-native since Big Sur. And so on.
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