It seems like a mistake to lump HDR capture, HDR formats and HDR display together, these are very different things. The claim that Ansel Adams used HDR is super likely to cause confusion, and isn’t particularly accurate. We’ve had HDR formats and HDR capture and edit workflows since long before HDR displays. The big benefit of HDR capture & formats is that your “negative” doesn’t clip super bright colors and doesn’t…
Arguably, even considering HDR a distinct thing is itself weird an inaccurate. All mediums have a range, and they've never all matched. Sometimes we've tried to calibrate things to match, but anyone watching SDR content for the past many years probably didn't do so on a color-calibrated and brightness calibrated screen - that wouldn't allow you to have a brightness slider. HDR on monitors is about communicating conte…
What is HDR, anyway?
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Re: What is HDR, anyway?
#292Earlier quoted context omitted.
Check out this old post: https://www.realtimerendering.com/blog/thought-for-the-day/ HDR in games would frequently mean clipping highlights and adding bloom. Prior the "HDR" exposure looked rather flat.
OK, so it doesn't mean real HDR but simulated HDR. Maybe when proper HDR support becomes mainstream in 3D engines, that problem will go away.
Re: What is HDR, anyway?
#293Earlier quoted context omitted.
That's not inherent to HDR though. BFV (unless I'm confusing it with something else) has a HDR adjustment routine where you push a slider until the HDR white and the SDR white are identical. Same could be done for desktop environments. In my experience, HDR support is very lacking in PCs atm. You can't even play Dolby Vision on Windows, which is the only widely-used HDR format with dynamic metadata.
If you mean https://i.imgur.com/0LtYuDZ.jpeg that is probably the slider GP wants but it's not about matching HDR white to SDR white, it's just about clamping the peak HDR brightness in its own consideration. The white on the left is the HDR brightness according to a certain value in nits set via the bottom slider. The white on the right is the maximally bright HDR signal. The goal of adjusting the slider is to find…
Re: What is HDR, anyway?
#294Earlier quoted context omitted.
That's not inherent to HDR though. BFV (unless I'm confusing it with something else) has a HDR adjustment routine where you push a slider until the HDR white and the SDR white are identical. Same could be done for desktop environments. In my experience, HDR support is very lacking in PCs atm. You can't even play Dolby Vision on Windows, which is the only widely-used HDR format with dynamic metadata.
>HDR support is very lacking in PCs atm. I think it's because no one wants it.
Re: What is HDR, anyway?
#295I did my PhD in Atomic, Molecular, and Optical (AMO) physics, and despite "optical" being part of that I realized midway that I didn't know enough about how regular cameras worked! It didn't take very long to learn, and it turned out to be extremely important in the work I did during the early days at Waymo and later at Motional. I wanted to pass along this fun video from several years ago that discusses HDR: https:/…
Re: What is HDR, anyway?
#296Earlier quoted context omitted.
Given how popular it is in modern console AAA gaming, which many people do play on PCs, one can reasonably expect that any studio desiring to target high contrast gaming — a valuable niche for stealth games, where a bright torch should absolutely stand out brightly against the darkest shadows, as well as star exploration and anything with landscapes or specular highlights — would like to be targeting HDR on PC, if on…
>Given how popular it is in modern console AAA gaming What are some of the games where it's necessary?
Re: What is HDR, anyway?
#297As a photographer, I get the appeal of (this new incarnation of) HDR content, but the practical reality is that the photos I see posted in my feeds go from making my display looking normal to having photos searing my retinas, while other content that was uniform white a second prior now looks dull gray. It's late night here so I was reading this article in dark mode, at a low display brightness - and when I got to th…
Re: What is HDR, anyway?
#298... something Linux Desktops don't understand and Macs only do well with their own displays with videos. Guess who the winner is on the desktop: Windows oO
It’s infuriating.
e.g. Open this in macOS Chrome: https://www.youtube.com/watch?v=Gq7H6PI4JF8
Re: What is HDR, anyway?
#299Note for Firefox users - view the page in Chrome to see more of what they are talking about. I was very confused by some of the images, and it was a world of difference when I tried again in Chrome. Things began to make a lot more sense - is there a flag I am missing in Firefox on the Mac?
HDR support in Chrome (Android) looks still broken for me. For one, some of the images on the blog have a posterization effect, which is clearly wrong. Second, the HDR effect seems to be implemented in a very crude way, which causes the whole Android UI (including the Android status bar at the top) to become brighter when HDR content is on screen. That's clearly not right. Though, of course, this might also be some i…
Re: What is HDR, anyway?
#300> A big problem is that it costs the TV, Film, and Photography industries billions of dollars (and a bajillion hours of work) to upgrade their infrastructure. For context, it took well over a decade for HDTV to reach critical mass. This is also true for consumers. I don't own a single 4k or HDR display. I probably won't own an HDR display until my TV dies, and I probably won't own a 4k display until I replace my work…
I have to think you are are the 1-3% outlier though. Everyone I know has an HDR screen even my friend who never buys anything new, but he did run out and buy an HDR tv to replace his old one that he gave to his son.