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Meta Movie Gen

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Re: Meta Movie Gen

#291
post #61

Earlier quoted context omitted.

Are we only a few years away from one person/small group made movies where the dialog, acting, location and special effects can be tweaked endlessly for a relatively low cost. If I was a studio exec I'd be worried.

I wouldn't be. How is any of this going to lead to meaningful art? I don't think you get "The Green Mile" from something like this.

Shameless plug: I just created a short AI film (1) and tried to tell an actual story and trigger emotions. I spent countless hours crafting the script, choosing the shots, refining my prompts, generating images, animating images, generating music, sounds, and so on... For me AI tools are just that - tools. True, you have to yield them some "control", but at the end of the day you are still the one guiding and directing them.

Similarily, a film director "just" gives guidance to a bunch of people: actors, camera operator, etc. Do you consider the movie is his creation, even if he didn't directly perform any action? A photographer just has to push a button and the camera captures an image. Is the output still considered his creation? Yes and Yes, so I think we should consider the same with AI assisted art forms. Maybe the real topic is the level of depth and sophistication in the art (just like the difference between your iPhone pictures and a professional photographer's) but in my opinion this is orthogonal to it being human or AI generated.

To be honest so far we have mostly seen AI video demos which were indeed quite uninteresting and shallow, but now filmmakers are busy learning how to harness these tools, so my prediction is that in no time you will see high quality and captivating AI generated films.

(1) https://artefact-ai-film-festival.com/golden-hours-66f869b36... Please consider liking it!

Re: Meta Movie Gen

#292

Earlier quoted context omitted.

> Nearly all the movies that go to theaters aren't "meaningful art". No but what they are is expensive, flashy, impressive productions which is the only reason people are comfortable paying upwards of $25 each to see them. And there's no way in the world that an AI movie is going to come anywhere close to the production quality of Godzilla vs Kong. And like, yeah, their example videos at the posted link are impressiv…

My suspicion is that, if AI moviemaking actually becomes common, there will be a younger generation of folks who will grow up on it and become used to its peculiarities. We will be the old ones going "back in my day, you had to actually shoot movies on a camera! And background objects had perfect continuity!" And they will roll their eyes at us and retort that nobody pays attention to background objects anyway.

My suspicion (and fear) is that poor members of the younger generation are going to grow up reading AI kids books and watching AI TV shows, and playing AI generated iPad games, and be less literate, less experienced, less rounded and interesting people as a result. This is already kind of a problem where under-served kids access less, experience less, and are able to do less and I see AI doing nothing but absolutely slamming the gas on that process and causing already under-served kids to be even more under-served. That human created art will be yet another luxury only afforded to the children of the advantaged classes.

And maybe they won't have a problem with it, like you say, maybe that'll just be their "normal" but that seems so fucking sad to me.

Re: Meta Movie Gen

#293

Earlier quoted context omitted.

Yet VCs are sold that last 10% and an additional 10% on top. No idea why they keep throwing their money into the fire.

Because VCs are compulsive gamblers, and they're convinced the payout if they "win" is enormous

to be fair, that's exactly what the asset class EXISTS for - betting on huge outcomes, no matter the odds. People misunderstand that due to how much of tech is "VC funded" when building stuff that would fare better as a bootstrapped company (or funded by other means)

Re: Meta Movie Gen

#294
The problem with gen AI right now is it still feels fairly obvious. There are numerous YouTube channels that primarily rely on gpt for the visuals. And I don't like them.

Re: Meta Movie Gen

#295

Earlier quoted context omitted.

We really have a problem once there are no more jobs left for us humans, and only the people who own capital (stocks, real estate etc) will be able to earn money from dividends.

> We really have a problem once there are no more jobs left for us humans What is the required amount of labor humans should have to do?

The amount required to pay rent on their continued survival, which in a capitalist society, and excluding members of the capitalist class, will never be zero.

Re: Meta Movie Gen

#296
post #111

You know it’s going to happen: “I want a funny road trip movie staring Jim Carey and Chris Farley, based in Europe, in the fall, where they have to rescue their mom played by Lucille ball from making the mistake of marrying a character played by an older Steve Martin.” 10 minutes later your movie is generated. If you like it, you save it, share it, etc. You have a queue of movies shared by your friends that they like…

> Generation failed: I'm sorry, but I cannot generate videos of real people. Please try another prompt.

Re: Meta Movie Gen

#297
post #261
post #245

Earlier quoted context omitted.

This is the best answer I've seen, but I think what was demonstrated is miles away from this. A lot would need to be able to be specified (and honored) from the prompts, far more than any examples have demonstrated. I'm not against tools for directors, but the thing is, directors tell actors things and get results. Directors hire cinematographers and work with them to get the shots they want. Etc. How does that happe…

I think it starts simple. Have you ever been watching a movie or tv show, and it shows the people walking up to the helicopter or Lamborghini and then cut to "they've arrived at their destination no transportation in sight"? It will start out with more believable green screen backgrounds and b roll. Used judiciously, it will improve immersion and cost Have you ever noticed that explosions look good? Even in hobby fil…

Interesting that you pick that example in particular. Due to the sheer depth of behinds the scenes takes HBO has provided for Game of Thrones and House of the Dragon, it seems to be the consensus view among effects folks that CG fire and explosions are nearly impossible to get right and real fire is still the way to go.

Re: Meta Movie Gen

#300

Earlier quoted context omitted.

> Creativity isn’t magic, it’s a skill I don't agree. There's some skill, some theory, behind it. But mastering this alone is almost worthless. There's a huge overlap between creatives and mental illness, particularly bipolar disorder. It seems perfectly mentally stable people lack that edge and insight. To me, that signals there is some magic behind it. And it's magic because then it must not be rationale and it mus…

All artists I have known have spent most of their lives practicing. Just as I have practiced programming. That's the biggest edge, commitment. To think that you _need_ to be neurodivergent to be an artist is non-sensical and stating mastering the craft itself is worthless is indicative of a lack of respect for their work. I'm baffled by this type of comment here in all honesty. Really, broaden your horizons.

Certainly, life-long commitment to some discipline is not something that is in the middle of the bell curve.

I don’t know if neurodivergence might have any overlap, but I wouldn’t be surprise that a study reveals it to be as correlated as the fact that most rich people were born in wealthy families.

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