Earlier quoted context omitted.
The fidelity of a real local $1000 experience vs a fake one is a lot different even if you can’t travel as far.
That doesn’t really answer the question. What real local experience can you have for $1000 that isn’t in your back yard?
Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
291–300 of 543 posts
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#292Earlier quoted context omitted.
You're right and I think it would make sense to have a feature that allows you to do a 3d recording. If I could watch my daughter's first step in full 3d, I would be happy to pay the $3k and more. I know you can do it right now with insta360 or whatever but I think there is a bit of a learning curve and it just isn't it that seamless. Being able to record directly from the headset and play it back exactly how you saw…
If I could watch my daughter's first step in full 3d, I would be happy to pay the $3k and more. Don't you want to experience the authentic event rather than peering through a camera so that you can relive it later in 3D? I'm always flabbergasted that people watch concerts through a camera, rather than just enjoying the experience. The facsimile is often poor compared to the experience itself. Also, reliving the same…
And can easily substitute concerts for all types of things here. Travel experiences, museums, art, the mona lisa room where I am pretty sure I was the only one looking-at/facing the actual painting...etc. For many, getting IG likes or emoji comments is more gratifying than the actual experience. I don't get it either.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#293As Carmack (the game guy, head of Oculus, etc.) says, until the headgear gets down to swim goggle size, it's not going to get any traction, and until it gets down to eyeglass size, it's not going mainstream. The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on…
I have a Quest 2. Half Life: Alyx is one of the most amazing games I've ever played. And yet... I haven't finished it. When I have free time to play games I'd rather play my Switch. It's a lot more hassle setting up HL: Alyx, and the heavy headgear bugs my nose and causes eye strain headaches eventually if I play too much. So instead I play Tetris 99.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#294As Carmack (the game guy, head of Oculus, etc.) says, until the headgear gets down to swim goggle size, it's not going to get any traction, and until it gets down to eyeglass size, it's not going mainstream. The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on…
I have a Quest 2. Half Life: Alyx is one of the most amazing games I've ever played. And yet... I haven't finished it. When I have free time to play games I'd rather play my Switch. It's a lot more hassle setting up HL: Alyx, and the heavy headgear bugs my nose and causes eye strain headaches eventually if I play too much. So instead I play Tetris 99.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#295Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#296Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#297Earlier quoted context omitted.
The thing is that you can have similar experience with 10 times cheaper Quest 3. The diminishing returns here is just staggering. In fact people were teleporting themselves visually in 2016 with HTC Vive for 800$. I had it, it was awesome. Honestly I'm happy to see AVP fail here to set precedence where entry point to a medium is the price of an average 3month salary (considering current global avg is around 1,500/mo)…
Are you saying that it's unethical to buy something that most people in the world can't afford?
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#298A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…
I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…
Exactly this, for now the minimal use cases for these kinds of high-end VR headsets leave them firmly in the "gimmick" category. I'm pretty sure some mass-market use case will be found for them, maybe even outside of gaming, but the fact that some pretty smart people haven't found this one already is a teensey-tiny bit worrying too.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#299A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…
In practice, how often would you “teleport”? Once a month maybe? The experience you mentioned sounds profound, but also fairly niche
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#300A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…