Live data from Hacker News

Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

macrumors.com

291–300 of 543 posts

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#291
post #260

Earlier quoted context omitted.

The fidelity of a real local $1000 experience vs a fake one is a lot different even if you can’t travel as far.

That doesn’t really answer the question. What real local experience can you have for $1000 that isn’t in your back yard?

I took a 4 day holiday to Athens from the UK for <$200 all-in (including flights and accomodation)

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#292

Earlier quoted context omitted.

You're right and I think it would make sense to have a feature that allows you to do a 3d recording. If I could watch my daughter's first step in full 3d, I would be happy to pay the $3k and more. I know you can do it right now with insta360 or whatever but I think there is a bit of a learning curve and it just isn't it that seamless. Being able to record directly from the headset and play it back exactly how you saw…

If I could watch my daughter's first step in full 3d, I would be happy to pay the $3k and more. Don't you want to experience the authentic event rather than peering through a camera so that you can relive it later in 3D? I'm always flabbergasted that people watch concerts through a camera, rather than just enjoying the experience. The facsimile is often poor compared to the experience itself. Also, reliving the same…

> I'm always flabbergasted that people watch concerts through a camera, rather than just enjoying the experience.

And can easily substitute concerts for all types of things here. Travel experiences, museums, art, the mona lisa room where I am pretty sure I was the only one looking-at/facing the actual painting...etc. For many, getting IG likes or emoji comments is more gratifying than the actual experience. I don't get it either.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#293
post #257

As Carmack (the game guy, head of Oculus, etc.) says, until the headgear gets down to swim goggle size, it's not going to get any traction, and until it gets down to eyeglass size, it's not going mainstream. The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on…

I have a Quest 2. Half Life: Alyx is one of the most amazing games I've ever played. And yet... I haven't finished it. When I have free time to play games I'd rather play my Switch. It's a lot more hassle setting up HL: Alyx, and the heavy headgear bugs my nose and causes eye strain headaches eventually if I play too much. So instead I play Tetris 99.

I have a Quest 2. After 6 months the non-replaceable battery lost 70% of its capacity and the controllers developed unfixable drift. Never making the Meta mistake again.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#294
post #257

As Carmack (the game guy, head of Oculus, etc.) says, until the headgear gets down to swim goggle size, it's not going to get any traction, and until it gets down to eyeglass size, it's not going mainstream. The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on…

I have a Quest 2. Half Life: Alyx is one of the most amazing games I've ever played. And yet... I haven't finished it. When I have free time to play games I'd rather play my Switch. It's a lot more hassle setting up HL: Alyx, and the heavy headgear bugs my nose and causes eye strain headaches eventually if I play too much. So instead I play Tetris 99.

can't wait to be back in Bangkok so I can go to a VR cafe and play HL: Alex. Huge fan of the series and haven't been able to justify buying a headset myself.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#297

Earlier quoted context omitted.

The thing is that you can have similar experience with 10 times cheaper Quest 3. The diminishing returns here is just staggering. In fact people were teleporting themselves visually in 2016 with HTC Vive for 800$. I had it, it was awesome. Honestly I'm happy to see AVP fail here to set precedence where entry point to a medium is the price of an average 3month salary (considering current global avg is around 1,500/mo)…

Are you saying that it's unethical to buy something that most people in the world can't afford?

I'm saying it's unethical to start a new medium/platform where majority of the world would be simply be left out.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#298
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…

> It doesn’t really solve enough of a “real” problem to justify the current cost

Exactly this, for now the minimal use cases for these kinds of high-end VR headsets leave them firmly in the "gimmick" category. I'm pretty sure some mass-market use case will be found for them, maybe even outside of gaming, but the fact that some pretty smart people haven't found this one already is a teensey-tiny bit worrying too.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#299
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

In practice, how often would you “teleport”? Once a month maybe? The experience you mentioned sounds profound, but also fairly niche

If VR is to compete with smartphones, it needs at least more screen pixels, and AVP delivers. The multi-user UX is still undecided (hence the device leans so much on “teleporting” capability). But for sales calls, group work, education etc, high fidelity is a requirement.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#300
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

Would you be willing to describe in a bit more detail what your rich visual memory is like?
Post reply on HN