Toasts are bad UX
291–300 of 401 posts
Re: Toasts are bad UX
#292Games can be the epitome of good UI feedback.
Re: Toasts are bad UX
#293I quite like the information side bar on the right hand side of the Civilization 6 game. You get a long queue of icons indicating some result/status/notification. You can hover the mouse over them or click on them to get more information. The icons will be gone in the next turn or later depending on how relevant they are to the current game play. They are for historic information and semi-transient. Games can be the…
so yeah, I get what you're saying but it may not be the best example
Re: Toasts are bad UX
#294Design for mobile and this is less of a problem. Toasts are right there!
We have to acknowledge that conversation around this is also platform dependent.
Re: Toasts are bad UX
#295Earlier quoted context omitted.
> I just disagree that leaving off the toast is (in the cases cited) valuable. But adding a toast isn't free. It's a distraction, and arguably a pretty intense one for ND folks -- especially when it becomes a standardized message center with multiple items queued up. In many cases the most useful toasts would also be better if they weren't toasts. For me, the most useful toast I interact with also demonstrates why to…
> But adding a toast isn't free. It's a distraction, and arguably a pretty intense one for ND folks -- especially when it becomes a standardized message center with multiple items queued up. Diagnosed with ADHD, so I'm guessing an ND folk here: modern applications in general, and webshit in particular, give me huge anxiety because of all the eventual consistency and optimistic actions bullshit[0], coupled with flakin…
Re: Toasts are bad UX
#296Earlier quoted context omitted.
Should complex websites have a notification center where you can look at prior notifications? Would this be alike enough to existing desktop metaphors to be easily recognizable or simply confusing. Maybe your browser should could have an icon for same instead making it more standardized across different sites.
I'd go for an action log . It's almost the same thing, but notifications imply ephemeral pokes about some of the stuff that happened, mixed with engagement boosting spam - there's a lot of unpredictability embedded in this concept, as the app is usually trying to guess what you may (or it thinks you should) find relevant. An action/activity log is just a reverse-chonological log of things that happened. You could mak…
Re: Toasts are bad UX
#297Earlier quoted context omitted.
> Browsers that support JavaScript typically implement the Notification API. This API asks for user confirmation to allow popups and give the programmer the opportunity to display notifications with a text (body) along with an descriptive icon and header. https://en.wikipedia.org/wiki/Pop-up_notification#JavaScript
Of course, this is just abused by sites to spew their garbage outside the confines of their own pages, which makes the API effectively dead.
Re: Toasts are bad UX
#298I'm not convinced. Most of the argument seems to be that redundant UX is bad UX: > But by archiving the email, the email disappears from the list, which already implies the action was successful. > In this example, the button already includes a confirmation so the toast is entirely unnecessary. I vehemently disagree with the idea that just because you're already communicating something one way it's bad UX to include…
Have you worked with an old person? Redundancy in UX confuses them. The closer you can get to the whole UI being a single sentence and two buttons the better.
The toast makes it clear.
Re: Toasts are bad UX
#299For me the worse aspect is that they disappear (too quickly), and that they sometimes unnecessarily draw attention to themselves for success messages where you would trivially assume the action to succeed. The combination of the two is particularly vexing: Your attention gets unnecessarily diverted, but you don’t know if it wasn’t actually important because it disappeared too fast. Conversely, there’s also a variatio…
As a thought experiment, how long should a toast remain on the screen? Ideally you want the user to have time to read it, but since you don't know how long it will take for them to glance up, and you don't know their reading speed, there isn't a safe bound. I ran into this with my son just today, he is working on his reading speed and we were using a new app together. I kept showing toasts and he was struggling to ke…
Re: Toasts are bad UX
#300For me the worse aspect is that they disappear (too quickly), and that they sometimes unnecessarily draw attention to themselves for success messages where you would trivially assume the action to succeed. The combination of the two is particularly vexing: Your attention gets unnecessarily diverted, but you don’t know if it wasn’t actually important because it disappeared too fast. Conversely, there’s also a variatio…
As a thought experiment, how long should a toast remain on the screen? Ideally you want the user to have time to read it, but since you don't know how long it will take for them to glance up, and you don't know their reading speed, there isn't a safe bound. I ran into this with my son just today, he is working on his reading speed and we were using a new app together. I kept showing toasts and he was struggling to ke…