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Valve is not willing to publish games with AI generated content anymore?

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Re: Valve is not willing to publish games with AI generated content anymore?

#291
post #10

Interesting. So products that use AI generation as pet of an API, say using a diffusion model to generate different stylings for the walls and textures for a level creator, would fall under this? Guess it’s time to ask for forgiveness rather than ask for permission and not let Valve know where my art assets are coming from in my web-based API. If I were making a game I’d just lie and lie at this point.

For a very long time music producers would pirate their samples, plugins and presets. The idea was that nobody could tell how illegal these tools were in the finished product, so there was no reason not to steal. It was genuinely the gold standard for a while, and even established artists like Diplo, Porter Robinson and Kanye West were caught pirating content en-masse. Nowadays there isn't the same attitude so much.…

> Many people still pirate sounds, but skeptic listeners will sometimes ask musicians to show off their project files

And the musicians comply? Weird.

Re: Valve is not willing to publish games with AI generated content anymore?

#292

Earlier quoted context omitted.

What journalism? This is a link to reddit

https://news.google.com/search?q=valve There are dozens of articles that are just summaries of this reddit thread with no further effort put into them, and that's pretty much the norm these days for a lot of content.

Soon they will be auto-generated with ChatGPT from reddit threads...

Re: Valve is not willing to publish games with AI generated content anymore?

#293

Earlier quoted context omitted.

But not for Tyrone vs. Cops[0] "When a game comes up as problematic, it gets flagged a bunch by steam users, and there's a meeting that takes place where they decide if these things stay on steam"[1]. 0: https://store.steampowered.com/app/1853200/TYRONE_vs_COPS/ 1: https://youtu.be/hDjxBrgtJXc?t=974

Well... Valve is a very interesting study in that regard. They have voted for violence, topics bordering to meme hate speech, pornography, but have voted against crypto shit and now AI. Not making a verdict either way but I find it interesting. I'd like to know more about the internal discussion(s) that took place to establish their frameworks. Especially given the company is private.

For what it's worth, I think I would vote the same way, perhaps with the difference being against the hate speech depending on how bad it was.

Games with significant Crypto and AI art components bring significant risks to Valve in both legal and social contexts (99.9% of modern crypto-related projects are an intentional scam, and AI art is a legal minefield right now).

On the other hand, violence and pornography are much more accepted by society (in the context of fictional enterntainment).

Re: Valve is not willing to publish games with AI generated content anymore?

#294
>I improved those pieces by hand, so there were no longer any obvious signs of AI

Steam's objection is other copyright even indirectly in the AI training dataset and to remove it, not to conceal the issue better.

Tricky copyright questions aside, inability to follow basic instructions is definitely a disadvantage when going through approval processes

Re: Valve is not willing to publish games with AI generated content anymore?

#295
post #236

Earlier quoted context omitted.

> They will not even have a bulletproof way to detect AI imagery as it evolves every single day as an arm's race and detection is a full-time job. Even a FAANG or a state actor would need to dedicate team(s) to detection technology and still have false negatives. Are people actually trying to detect AI-generated content? That would not only be pointless and futile; the threat of false positives would be enormously de…

Yep. There is a cohort of #noaiart amateur-but-wants-to-be-professional artists on twitter who believe their mediocre talents would be paying their expenses if it only wasnt for that pesky ai imggen. (Ignoring that a vanishingly small proportion of imggen art is replacing commissioned art - most is art that would simply never have been made). Like a horde of locusts, they will randomly pile onto AI artwork with hate…

no there isnt

Re: Valve is not willing to publish games with AI generated content anymore?

#296
post #9

> After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties. In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties. As the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these AI-generated…

It's just a random reddit post. The OP on reddit didn't even post his game. Three possiblilities: 1. It's just fictional. Probably written by a troll or generated by ChatGPT. 2. Steam refused to publish the game due to some obvious copyright issues (like they told Midjourney to generate superman or one-piece characters) 3. Steam is banning any AI generated assets. My bet is 1 > 2 > 3.

I usually read HN comments before articles. Is a good filter. Seeing that article was just a Reddit post, I stopped reading comments at this one.

Re: Valve is not willing to publish games with AI generated content anymore?

#297

Earlier quoted context omitted.

For a very long time music producers would pirate their samples, plugins and presets. The idea was that nobody could tell how illegal these tools were in the finished product, so there was no reason not to steal. It was genuinely the gold standard for a while, and even established artists like Diplo, Porter Robinson and Kanye West were caught pirating content en-masse. Nowadays there isn't the same attitude so much.…

> Many people still pirate sounds, but skeptic listeners will sometimes ask musicians to show off their project files And the musicians comply? Weird.

I mean, not always. It's hard to be super secretive in a live situation, but I'd wager many musicians have successfully hidden their pirated plugins.

A lot of people have been caught anyways. Steve Aoki accidentally left a visibly pirated Sylenth VST in a promo vid, Porter Robinson and Skrillex both got caught with pirated plugins during track breakdowns, Kanye West posted a video with 30 tabs of The Pirate Bay open to download Logic Pro... the list goes on. It was extremely common in the early days of digital music production (and still is today, to an extent), but the backlash has pushed most legit production houses to legit licensed software.

Re: Valve is not willing to publish games with AI generated content anymore?

#298
post #236

Earlier quoted context omitted.

Yep. There is a cohort of #noaiart amateur-but-wants-to-be-professional artists on twitter who believe their mediocre talents would be paying their expenses if it only wasnt for that pesky ai imggen. (Ignoring that a vanishingly small proportion of imggen art is replacing commissioned art - most is art that would simply never have been made). Like a horde of locusts, they will randomly pile onto AI artwork with hate…

no there isnt

I have first hand experience with them.

Re: Valve is not willing to publish games with AI generated content anymore?

#299

Earlier quoted context omitted.

But not for Tyrone vs. Cops[0] "When a game comes up as problematic, it gets flagged a bunch by steam users, and there's a meeting that takes place where they decide if these things stay on steam"[1]. 0: https://store.steampowered.com/app/1853200/TYRONE_vs_COPS/ 1: https://youtu.be/hDjxBrgtJXc?t=974

Well... Valve is a very interesting study in that regard. They have voted for violence, topics bordering to meme hate speech, pornography, but have voted against crypto shit and now AI. Not making a verdict either way but I find it interesting. I'd like to know more about the internal discussion(s) that took place to establish their frameworks. Especially given the company is private.

I think it makes perfect sense that they care more about their users not falling for a crypto scam on their platform than the actual content of the games

Re: Valve is not willing to publish games with AI generated content anymore?

#300
post #262

Earlier quoted context omitted.

No such system exists so they won’t. Even Adobes system has questionable training data mixed in

Every major game publisher has an enormous archive of in-house artwork, and probably a decent amount of hardware they could use for training. They'd be stuck with open source software like Stable Diffusion - or have to cut a deal with Midjourney or whoever - but there's no barrier to creating such a system.

Stable Diffusion nor Midjourney can be used to create artwork under these Valve guidelines.
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