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First impressions: Yes, Apple Vision Pro works and yes, it’s good

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Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#291

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

The killer app will be porn and/or virtually undressing the people around you.

With $3500 you can go on an epic drug fueled sex party with high quality real live escorts that will make your mates jealous and will be an experience you remember for life.

Spending $3500 just to wank at VR videos is crazy.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#292

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

This was a reported rumour prior to the reveal yesterday: no significant use case. This is a significant departure from Apple's usual MO: find a USP and NAIL the implementation. They're using a scattergun approach here and it's risky. They better be sending these headsets free of charge to thousands of studios in the hopes that some of them develop THE killer app, because this is the only way I see this succeeding. E…

I feel like this is the original Apple MO that has worked for them for all their most innovative products. Looking at iMac, iPods, iPhone, Apple watch - it was never a perfectly polished product they were pushing, it was a paradigm shift.

When they launched the firs iMac, the paradigm shift was personal computers are for everyone, and belong to every home and should fit into your surroundings. There were a lot of things you could not do with your iMac that you could do with a lot of much cheaper PCs, especially outside the US. You could do a lot more with your BlackBerry than you could with the iPhone, but here we are.

This seems like a similar strategy. They are trying to win the space by changing the paradigm and moving xr from metaverses to visual computing.

That said, they have had a lot of flops with this strategz as well (Pippin, Newton, eWorld, iTunes Ping) so it's not a given that this approach will work.

But I'm definitely happy to see this strategy reemerging, as opposed a gazillion versions of iphone with a slightly better battery, one more camera, and less or less periphery in the box.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#293

Earlier quoted context omitted.

What killer app did laptops have that made them the success they are today? Does new technology necessarily need a killer app if the ergonomics end up being more desirable to a broad range of users? I don't necessarily know the answer here, but my gut feeling is that defining this device based on a "killer app" is like trying to define the original iPhone as needing a "killer app". It didn't necessarily have such a t…

The iphone was full of killer apps at release. The Maps app was so much better than printing MapQuest maps or trying to use the flip phone version of MapQuest. Being able to access the real internet from anywhere was futuristic. You could use iMessage without paying $0.10 per text?!?! Can you even imagine paying $0.10 per text (and $0.25 for every text after the first 100 per month?) Visual voice mail was also a game…

The built in apps of the iphone were more of a technology demonstration than anything else. They few that existed were also kind of useless because the iphone didn't have mobile data other than glacial slow GSM until the iphone 3G.

This new headset also looks like a technology demonstration. That doesn't mean it will become the next iphone, but it certainly has potential.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#294

Earlier quoted context omitted.

> But people still do shoot movies There are at least 1,000 books written for every movie shot, even including material shot by amateurs with their phones. Figures range from 500,000 to one million books published annually. However, if you include self-published authors you’re looking at close to 4 million new book titles published each year.

> There are at least 1,000 books written for every movie shot, even including material shot by amateurs with their phones > However, if you include self-published authors you’re looking at close to 4 million new book titles published each year. Combining those, you claim that less than 4,000 movies are shot each year, “even including material shot by amateurs with their phones” . I can’t see how that can be true. Goo…

Wedding videos classify as "shooting a movie"?

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#295
Both John Gruber (daringfireball.net) and Ben Thompson (Stretechery et. al) showed strong praise for the headset after trying it at the event. John was a skeptic but he was won over. Ben, much more bullish on the headset, was also blown away. This bodes well.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#296
post #211

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

The first iPhone was pretty crappy. No apps. 2G only. Poor battery life. Limited global distribution - not even Canada could get it. But it captivated people who didn’t own it yet, and it proved out some essential ideas like multitouch. And when the iPhone 3G came out, improving on some of the original device’s shortcomings, it was wildly popular. The rest is history. There is no doubt that AR will eventually get goo…

I recall not long after the iPod was released in the early 00’s that peeps were clamoring for an Apple phone. It took seven years before Apple fans got their wish. IPhone landed in the world of Nokia, Blackberry, Motorola. All juggernauts in the mobile phone industry.

Just not the same scenario and game plan. Brilliant design is one thing, but Apple has landed at the intersection of Hardware & Software in a developed field. Right? Steve Jobs pulled back from running OS on clone hardware, because Apple’s winning scenario was to do both to make great designed products.

At 3k+ this is classic early adopter scenario. Maybe there are enough people with stupid money who will work out issues for the later ~1k version…provided another company doesn’t sweep in and eat Apple’s lunch

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#297
post #192

Earlier quoted context omitted.

Paradigmatically that's of little to no value to anyone beyond an amusement. It's Project Looking Glass 2.0 https://en.wikipedia.org/wiki/Project_Looking_Glass

I suppose Project Looking Glass was more of a demo of Java. Maybe because Java on the desktop had a bad name? Such DEs and WMs already existed (3DWM, for example), and Compiz was also taking off back then. However, Vision Pro is by Apple . The first iteration is probably as useless as the first iPhone and first Apple Watch. Its for early adopters, and it just has to be Good Enough (tm), with prospect to become better…

> Also, once its a commodity, Apple seems to shy away

Apple only works on something after it's a commodity that they can polish better than others and overprice it. Which is why I'm amazed about statements that they are the ones that introduced personal computing, mobile computing and other stuff. The reality distortion field pays off really well.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#298

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

What lessons have we learned from the killer apps for smart phones? The killer app has to be addictive to children.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#299

Earlier quoted context omitted.

> There are at least 1,000 books written for every movie shot, even including material shot by amateurs with their phones > However, if you include self-published authors you’re looking at close to 4 million new book titles published each year. Combining those, you claim that less than 4,000 movies are shot each year, “even including material shot by amateurs with their phones” . I can’t see how that can be true. Goo…

Wedding videos classify as "shooting a movie"?

I think they do in the context of “even including material shot by amateurs with their phones” and comparing them to a market that includes self-published books.

People often hire professionals to shoot them.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#300
post #254

Earlier quoted context omitted.

Could you expand on your numbers a little? Assuming 4k resolution per eye and 120 degree FoV would give 3840*2/120 = 64 ppd. Using the link that you gave a 4k screen at 60cm is 73 ppd, so it is reasonably close. Apple haven't said what the FoV is yet, so I'm guessing 120 based on the pi-max and an early impressions video from mkbd. The horizontal range isn't clear either: 23 megapixels would be about three 4k screens…

With stereoscopic displays you don't get to multiply by 2, so your calculation is 32pp°. If you think about a monitor in front, each pixel is seen by both eyes, but the headset is giving one 4k display to each eye.

Since your brain fuses the images from both eyes, you'll get a slightly higher effective resolution from the two displays than from a single display.
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