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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#291
If the price is a concern to you then this product isn't for you. Watch the video and look at the spaces the people were in. Every single one of them was in a high end space that has been maintained by maids (no clutter, sparkling clean) and professionally painted and styled and their spaces were large.

At least initially, this is for the high end market. For people that want an object others can't really obtain yet. For those that want to be the first.

Re: Apple Vision Pro: Apple’s first spatial computer

#292
This seems to be another iPhone moment, but I wonder what’s its killer feature? iPhone had the killer feature of phone calls, so everyone has a reason to buy one, I can’t come up with any for AR.

Don’t get me wrong, I’m actually incredibly excited about AR, I just can’t imagine how it becomes mainstream. It can of course be mainstream if it’s just like glasses and has all day battery, but it still seems pretty far away.

Re: Apple Vision Pro: Apple’s first spatial computer

#293
post #210

No tech specs available on https://www.apple.com/apple-vision-pro/ and no release date "early next year". Both are unusual for apple. I wonder why they didn't hold off to announce it when actually ready.

What do you mean "no tech specs" are "unusual for apple"? That's like their ethos. It has an M2, 2x "over 4k" display panels, and 2 hour battery life. Has Apple ever announced the amount of RAM in an iPhone?

Re: Apple Vision Pro: Apple’s first spatial computer

#294
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

So most people prefer holding their phone in the hand to using airpods to send voice messages or having calls.

What makes you think people will prefer strapping a much heavier and uncomfortable headset to watching a screen?

Re: Apple Vision Pro: Apple’s first spatial computer

#295

As someone who travels for work, this is well worth 3500. To wear these on flights, in small hotel rooms, etc. is definitely a game changer. I have no use for video games so the Quest stuff with the controllers never made sense. I think people that complain about the price are anchoring on the Quest price, same as people who anchored on MP3 player prices when the iPod came out at 10x the price. Even if the Quest was…

You're still gonna have to type on something.

Re: Apple Vision Pro: Apple’s first spatial computer

#296
Porn.

Perfect for porn.

Honestly could be a deal breaker for porn.

Just no clue if I will ever shelf out 3.5k for porn.

But it's perfect for porn.

Otherwise holy shit if this is taking of in any relevant capacity I will eat a broom.

And it looks even weirder than I thought.

It looks like a really interesting piece of technology while also looking tremendously weird.

It's like a gold dagger pearcing to my dream of ever having a cool at/vr future ever.

Re: Apple Vision Pro: Apple’s first spatial computer

#297
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

This sounds like a take from somebody who doesn't realise that's already there in headsets like the Quest that this presumably won't match in numbers.

What is brilliant here, are the specs giving some serious boost to the use cases already established by Meta/Oculus, NReal etc and services like Immersed, BigScreen etc.

But please, less of that breathless "Apple have invented this new thing" tone, it's annoying when they haven't.

Either do some basic research first, or if you have, then at least frame what you reckon is revolutionary in terms of the existing market.

I am sure from the specs, if not the price, that this is going to kick up some dust, but its not obviously inventing anything that isn't there already.

Re: Apple Vision Pro: Apple’s first spatial computer

#298

I understand they have built a whole deal of spatial audio technology around it. But in a practical sense, I hope one could just plug in Airpods instead to go with the MR display. Under no circumstances, real world settings will match their design studio perfection. Too often stray sounds & ambient noise pollution could dilute that experience.

Yeah, they showed the guy using Airpod Pros in the airplane for noise cancellation (and privacy).

Re: Apple Vision Pro: Apple’s first spatial computer

#299
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

I will happily go on record to say that you're critically wrong and that the only reason this will ever have any usage is the Apple Reality Distortion Field.

I speak having used most available VR devices available these past few years, and currently owning a Valve Index:

Watching movies: wearing something over your eyes and on your head like that for so long _fucking sucks_. It's heavy/hot enough when you're doing something that takes your attention. Watching a movie is fun for the first time, then you realize that being able to walk around, look at other things etc is infinitely better. Not to mention the fact that if you ever want to watch with someone else, well they better have 3.5k available. that makes it a non starter for literally anyone hoping to, you know, have people over.

- For work: it fucking sucks. You know what's worse than having two screens taking up your entire sight? Having to physically turn your head to see more screens. It is physically sickening to have your entire attention taken up like that.

- Form factor: my dude the last thing I want in public is to look like I'm wearing swimming goggles. Also, two hours is absolutely pathetic.

- Price: the first iPhone cost $600. The cheapest new iPhone 14 is $1000, the most expensive is like 2000. It got worse, not better.

It's going to be a fun, overpriced toy and it'll be just like every VR device people currently own: hanging on your wall and used once every two weeks, at best.

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