Earlier quoted context omitted.
The reality is that an artist in a mobile games company is hired for their technical skills, with very little creative freedom. The real artist is usually the art director or a similar position responsible for stylistic/creative/conceptual decisions. If your job is mostly technical, be ready to re-learn and reshape your skills when your tool goes the way of cel animation. I personally had to do this at least three ti…
You're not being cynical. You're being overly optimistic here about creative professionals. The creative professional IS a target for replacement. What LLMs do best is specifically what the "creative professional" does. Better than coding or mathematics, LLMs excel at creative English text. This is because creative output is trivial when compared with technical skills. I don't think the "creative professional" will g…
Maybe I'm not sure what point you're trying to make either?
All fiction writers suck? I don't know how much fiction you read, but it's incredible varied. There's a lot writers need to think about and control in the reader (and account for multiple profiles) outside of just an idea. But the ideas themselves need to be coherent.
Creative directors suck? It's incredible difficult being s creative director having to organise multiple people to perform coherently, and even much harder for whole teams.
I think it's natural for humans to reduce and simplify things we don't engage with every day, or our brains would be overloaded. So we just handwave it off. We do it to other people too unfortunately... Remember how complex your life (internal and external) is; other's lives are equally complex and nuanced.