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I decided to stop working on Mighty

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Re: I decided to stop working on Mighty

#291
post #29

I think it really was the M1 Chip that killed Mighty. The product itself looked like it was working great. Before the value proposition was good. You can still use your old laptop and still have a very fast browser experience via remotely running it on a AMD server chip, this way you save on battery life and RAM too. Then M1 speedometer scores started beating AMD Epyc on single core web browsing performance. Not only…

did this product have any appeal? the price was insane for something i get for free, if you could afford it and needed it you could afford a decent computer that could

Re: I decided to stop working on Mighty

#293
post #92

Suhail’s Twitter is definitely worth a follow as he is regularly tweeting about the everyday problems and challenges of running a startup. If you’re interested in the space it’s a good mix of technical and startup challenges and is one of the few Twitter accounts that provides great content all the time (in my opinion)

Although I follow him, I get such a feeling of arrogance from his tweets (similar to the Repl.it guy) that, although the failure of a startup is sad, I can't help feeling some satisfaction from this development (also partly from the vindication as I was certain that this wouldn't work as soon as it was announced).

Similarly annoying vibes but the repl it guy is waaaay worse

Re: I decided to stop working on Mighty

#294

Earlier quoted context omitted.

I know to exist in the VC world you have to buy into insane shit and convince yourself you believe it is the next best thing, but this just seems so ludicrous to me. I don't understand it at all.

That was my original reaction to Twitch, too. Who in their right mind would pay to watch someone else play a video game? It was ludicrous to me (and to some extent, it still is). I'd make a terrible VC.

Well, Twitch at least gives value, which is entertainment. I can't begin to be a devil's advocate for Mighty.

Re: I decided to stop working on Mighty

#295

Earlier quoted context omitted.

> I wish there was a way to make money by shorting bad ideas. I think I could easily fund a few companies by doing that on weekends. No shit? The vast majority of VC funded ideas fail, so you'd make money on almost every trade. The issue is that your fund would blow up every time you shorted the next Airbnb/Uber (two companies that everyone agreed were terrible ideas at inception)

You are right. But the trick, in this case is parsimony, the opposite strategy of what VCs do. Only shorting when I am 100% positive the idea is a fail.

I promise you, you would've thought Airbnb & Uber were dumb ideas and you would've shorted them.

Uber had to fight an absolutely massive taxi lobbies and what they were doing was illegal in a ton of cities.

With Airbnb, you had hotel lobbies and the idea of letting a stranger come stay in your home didn't seem like it would become a mainstream thing.

Anyway, you've been able to easily short crypto for the last 8 years. Have you shorted any at all?

Re: I decided to stop working on Mighty

#296
post #285

Earlier quoted context omitted.

latency

I've played a 50hrs of Xbox cloud games in the last 2yrs and never had latency issues The people saying this either haven't used it recently or need a modern ISP

I obviously don't have numbers at hand, but I'd bet most people have a internet connection with a latency of at least 100ms to closest game service servers, unless you already work in IT or adjacent sectors where latency matters more. Not even 50% of people online in the US are connected via fiber optic connections, so extrapolate that over the rest of the world, although many countries have better connections than available in the US.

Re: I decided to stop working on Mighty

#297
post #283
post #183

Earlier quoted context omitted.

> I think it really was the M1 Chip that killed Mighty. The product itself looked like it was working great. Agree with this take. It's amazing he was able to get this funded at a time it was fairly obvious from their product roadmap and language that Apple was going to release ARM Macs. Props to him for the skill it took to get funding in the door.

>It's amazing he was able to get this funded at a time it was fairly obvious from their product roadmap and language that Apple was going to release ARM Macs It's easy to forget, but a lot of people were rubbishing the idea of ARM Macs as a viable replacement for Intel until it actually happened.

I did see that opinion expressed, but it was just silly given Ax performance in iPad/iPhone pre-M1. In no world does the flagship laptop use a more expensive, less efficient, and slower chip than the mid-range iPhone for more than a couple of product generations.

Re: I decided to stop working on Mighty

#298

Earlier quoted context omitted.

People complained about the amount of RAM NeWS apps took up, too. In retrospect we realized NeWS was a missed opportunity to revolutionize networked-app UI. Electron is the dream of NeWS for current-era hardware and software. In the future we won't even blink at the space it takes up.

I've never seen the acronym NeWS before.

https://en.wikipedia.org/wiki/NeWS

It was one of the competitors to X back in the day. Basically all the window painting and client-side logic would be handled by an extended PostScript interpreter, which would receive and run the client code from the application, much like we do with HTML/CSS/JS today.

Re: I decided to stop working on Mighty

#299
post #285

Earlier quoted context omitted.

I've played a 50hrs of Xbox cloud games in the last 2yrs and never had latency issues The people saying this either haven't used it recently or need a modern ISP

I obviously don't have numbers at hand, but I'd bet most people have a internet connection with a latency of at least 100ms to closest game service servers, unless you already work in IT or adjacent sectors where latency matters more. Not even 50% of people online in the US are connected via fiber optic connections, so extrapolate that over the rest of the world, although many countries have better connections than a…

There are a lot of sources of total latency in most games and systems that affect how long it takes between when you click a button and get a response. This means that there's often opportunities for optimizations that can remove entire frames of latency to make up for the additional network lag. It's not going to be enough for e-sports games but it can keep the experience from changing for many titles.

Just as an example of what I'm talking about, if you turn on the nVidia Reflex latency reduction feature along with the DLSS 3 AI Frame Generation, you get the same latency as with Reflex off but with much better smoothness. Of course if you're playing Overwatch you are chasing every millisecond of latency, but for most games it just needs to be low enough not to be noticeable.

Re: I decided to stop working on Mighty

#300
post #285

Earlier quoted context omitted.

I've played a 50hrs of Xbox cloud games in the last 2yrs and never had latency issues The people saying this either haven't used it recently or need a modern ISP

I obviously don't have numbers at hand, but I'd bet most people have a internet connection with a latency of at least 100ms to closest game service servers, unless you already work in IT or adjacent sectors where latency matters more. Not even 50% of people online in the US are connected via fiber optic connections, so extrapolate that over the rest of the world, although many countries have better connections than a…

Only 2% of the US population owns a Xbox Series S/X, 2.3% own a PS5.

The average internet speed in the US in 2022 is 120mbps.

Asking people to have a >250mbps connection to using cloud gaming vs being one of the most popular gaming consoles in the country isn't much to ask... in order to be a moderately successful game platform.

https://www.statista.com/statistics/999383/total-number-of-g...

Cloud gaming has a very bright future. If not being the future.

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