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Meta is raising the price of the Quest 2 to 400 USD

oculus.com

291–300 of 361 posts

Re: Meta is raising the price of the Quest 2 to 400 USD

#291

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I have a Vive and have played a decent number of hours in VR, and overall like it quite a lot. It's really amazing how readily our brain will "adopt" two floating hands as your own body. I'm bullish on the future of VR gaming. But I do think there's a big hurdle, and that's our inner ear. Teleport-based controls are jank but it seems really difficult to prevent motion sickness when using any kind of movement that tra…

From what I know, inner ear stimulation (to manipulate perception of balance) is non-invasive, relatively simple, and well understood. But I haven't seen anyone try combining it with VR yet. https://en.wikipedia.org/wiki/Galvanic_vestibular_stimulatio...

This would probably result in you actually falling over.

Re: Meta is raising the price of the Quest 2 to 400 USD

#292
post #261

Earlier quoted context omitted.

When it comes to nausea, it’s once and done for me. Wtf would I ever put myself through that again, for a game? I’d rather go outside, thanks.

I get where you are coming from but: > I’d rather go outside, thanks It's not like VR isn't actually awesome once you get everything to work reasonably well. I can't just "go outside" and storm the beach of Normandy, or "go outside" and throw fireball/duel with swords in medieval settings. The appeal of VR is that it's something else entirely, it's not a video game replacement, I can't play Pavlov for more than 1-2 h…

That doesn’t sound appealing to me. To each their own, I guess!

Re: Meta is raising the price of the Quest 2 to 400 USD

#293
post #196

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The VR enthusiast/dev community has gotten caught in a death spiral when it comes to simulation sickness.. They encourage each other to "get your VR legs" and play/demand/make nausea-inducing games, and it just chases away all the normal human beings who don't want to spend months gently training their bodies to become immune to it (FYI, the way it works is you play until you start to feel a hint of nausea, and stop…

I wonder if becoming used to disagreement between the eye and inner ear in other situations transfers to easier adaptation to VR. When I was little, I'd often attempt to read while in moving vehicles, which quickly and reliably brought on severe motion sickness. I can longer remember the last time that's happened. Cured by repeated exposure? Simply growing up? Maybe because of both at once, involving neuroplasticity…

I got this feeling my parents were bad drivers and did not let go off the gas in cornering. Me and my brother felt ill on all trips. But we both feel fine traveling by car today. Dunno why really, though.

Re: Meta is raising the price of the Quest 2 to 400 USD

#294
post #75

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I can’t shake the feeling this is more the canary in the coal mine that by this time next year you’ll be paying more for PS5, Xbox, Switch iPhones etc even if the tech inside is exactly what’s on sale today.

new games are starting to retail at $70 usd compared to $60 previously... that was the canary and this is the lightheaded feeling of carbon monoxide poisoning

Games have been 60 since around 2005. People were paying $90 in 2022 USD for the original Halo, which makes $70 easier to stomach

Re: Meta is raising the price of the Quest 2 to 400 USD

#295
post #183

As much as I wanted to get into VR, Meta taking over the Quest has thankfully saved me countless sunken dollars and hours.

You're missing out, Quest 2 was one of the best purchases I've made in the last year. I also don't think VR is good enough to be worth investing $1k+ into a VR headset like Vive. $300 seemed like a very high return on investment for what I got. Not sure about $400 since I already have one but I'd probably still do it. I also made a fake, empty Facebook account to use the Oculus store, so I don't feel like it's a priv…

I bought a Quest 2 last winter, used it a lot for the first two weeks, and then it sat unused for nearly a month. Thanks to Amazon's lengthy return policy during Christmas I got a full refund. Like with 3D in movies, I didn't find 3D in games compelling. I really expected to like Beat Saber but the music didn't appeal to me and so many of the custom songs were just so poorly done.

Re: Meta is raising the price of the Quest 2 to 400 USD

#296

Earlier quoted context omitted.

>I also made a fake, empty Facebook account to use the Oculus store, so I don't feel like it's a privacy invasion. You're kidding yourself with that. You gave Facebook literal eyes into your home through an internet connected device. If you don't think Facebook know who you are I have some coins I'd like to sell you.

I talked to someone who used to be at Facebook's reality lab and they said they have very VERY strict controls on user data and no one just has remote access through Oculus cameras including devs but reputation is hard to shake when tied to a company like Facebook.

Oh I’m sure they do. I’m sure Facebook cares deeply about your data and they absolutely would not ever lose it or accidentally give it away.

They definitely don’t see the VR devices as a gateway to another frontier on data collection. That’s why they paid billions for Oculus and then spent billions to sell the Quest devices at a loss.

Ignore the fact that one of basic features of the Quest is to scan your room and build a play area. Just give FB a burner account and you’re set they definitely won’t be able to tie that data together it’s not like they built their entire business around doing that.

Re: Meta is raising the price of the Quest 2 to 400 USD

#297

Earlier quoted context omitted.

I talked to someone who used to be at Facebook's reality lab and they said they have very VERY strict controls on user data and no one just has remote access through Oculus cameras including devs but reputation is hard to shake when tied to a company like Facebook.

Oh I’m sure they do. I’m sure Facebook cares deeply about your data and they absolutely would not ever lose it or accidentally give it away. They definitely don’t see the VR devices as a gateway to another frontier on data collection. That’s why they paid billions for Oculus and then spent billions to sell the Quest devices at a loss. Ignore the fact that one of basic features of the Quest is to scan your room and bu…

This is such a weirdly aggressive comment. I'm not saying you have to trust Facebook but there are much better ways to shake Oculus users down for money than risk getting caught watching people on the toilet through their VR cameras.

Re: Meta is raising the price of the Quest 2 to 400 USD

#298

As much as I wanted to get into VR, Meta taking over the Quest has thankfully saved me countless sunken dollars and hours.

I bought two recently for my parents and they don’t use them. I tried to use them but there are no real VR games to play. All of the games are arcade-style mini games with 20 year-old graphics. They get boring after a couple minutes. Huge disappointment! Around 10 years ago I gave up on VR and decided to wait for the VR game market to grow. It was a huge bummer to learn that nothing has changed after all this time. I…

With an Index, don't miss out on Into the Radius, and VTOL VR. Or get a wheel and try Project Cars 2 or iRacing.

Re: Meta is raising the price of the Quest 2 to 400 USD

#299
post #34

Earlier quoted context omitted.

By requiring a Meta account as I recall. Not much of an improvement.

Presumably this would mean if you’re banned on Facebook, that wouldn’t lock you out of your device. That was one of the bigger sticking points at least.

My kid one time had some sort of name calling swearing match on the PS4 which was tied into my email and my credit card and all my games. I found out because all of a sudden I had a 30 day suspension on the account and could not play any of my downloaded games properly. Not a big fan of digital games and threat of being locked out temporarily or possible permanently for one wrong move.

Re: Meta is raising the price of the Quest 2 to 400 USD

#300

Earlier quoted context omitted.

Oh I’m sure they do. I’m sure Facebook cares deeply about your data and they absolutely would not ever lose it or accidentally give it away. They definitely don’t see the VR devices as a gateway to another frontier on data collection. That’s why they paid billions for Oculus and then spent billions to sell the Quest devices at a loss. Ignore the fact that one of basic features of the Quest is to scan your room and bu…

This is such a weirdly aggressive comment. I'm not saying you have to trust Facebook but there are much better ways to shake Oculus users down for money than risk getting caught watching people on the toilet through their VR cameras.

Why are you imagining petty voyeurism? I'm imagining more like "scan the room for products recently purchased at non-amazon retailers" or "identify how many worker-consumers are in the room and how engaged they are with The Product"

Data, not video or pictures.

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