Earlier quoted context omitted.
> Even people who don't care in the slightest about free software think anticheat is detestable. Generally the people who are actually into multiplayer games accept anticheat software as a necessary evil. Yes, they're not exactly enthused about what amounts to game-supporting spyware, but playing a game that's rife with hackers is a miserable experience.
Grifters, trolls, asshats always find their way into communities that are centrally moderated. That includes most online games and social media today. This problem isn't solved with anti cheat and government ID checks. In fact this problem was solved years ago, simply by letting each community create their own spaces with their own rules. This means some spaces are private. Others may be semi-open. And some will be f…
I used to play competitive dota (the original wc3 map) back in the day and the inhouse leagues were a massive pain in the ass. Same with all the various leagues for counter strike (1.6 at the time). UX was terrible, the moderation sucked and you still had to have anti-cheat as people would cheat even in private spaces. Usually the easiest way to get up the ladder was do something dubious and be good friends with the mods so they would rule in your favor.
People use cheats even at LAN events too. So yeah for competitive multiplayer anti-cheat is pretty much required.