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I Spent Hundreds of Hours Working in VR

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Re: I Spent Hundreds of Hours Working in VR

#291
post #227

Earlier quoted context omitted.

One of my biggest hobbies is sim racing, and I can tell you that putting on the VR headset is akin to putting on a helmet and setting off on the track. The sweatiness and discomfort is nothing more than a real driver would experience, and turning a wheel feels real without hand tracking. What you're experiencing with disorientation does tend to go away for most people if they're careful about it. And for me, I litera…

> that putting on the VR headset is akin to putting on a helmet and setting off on the track. It depends on what your brain is used to. If you've never felt the acceleration, you don't know what you're missing. But I've done a lot of skiing in my life, and my brain will not accept VR skiing as the real thing. I feel queasy and have to stop.

I know what I'm missing, and have experienced it. I see this as an environmentally friendly way to do something I love literally whenever I want, and it's wayyyyy cheaper to boot. And the racing quality (competition) is better than any real-world thing too. The skill ranges are so tight in online races, especially iRacing.

The feelings you had with nausea is common for people, and it's possible to get over it if you are methodical. Lots of people I knew couldn't do more than 1 minute when they started, and slowly worked up to it. Trick is to stop the moment your stomach feels unsettled, and try it every day. Don't push though it.

Re: I Spent Hundreds of Hours Working in VR

#292

Whenever I read dismissive comments about new tech I think that this same people would have dismissed the internet in the early days.. who needs all this complicated stuff when you can just go to the library ???

Yea that was said by no one ever. I notice this bullshit narrative this past year for every over hyped technology. "X is just like when everyone was dismissing the internet" even though that never happened. In the early days of the internet, people were either excited by it or had no clue what you were talking about. No one would ever say they would just stick with the library. Just total nonsense. Someone saying thi…

I can point you to David Rackhoff saying just that. I admit the number of people who understood on some level what the internet was and rejected it is small, but remember what people thought after the dotcom bubble burst - they thought the fad was over.

Re: I Spent Hundreds of Hours Working in VR

#293

Earlier quoted context omitted.

Yeah in the end, this may be the only killer app for VR. Replacing multiple monitors. Think about all the space multiple monitor desk environments takes up in the real, and how little space a VR replacement takes up via the virtual. The other cool thing is the separation between home and work. Once the headset is off, work is done. That separation is actually very important, and ironically it's actually the worst thi…

For now, and I think for the next several years at least, if you can afford to purchase and drive a headset which comfortably replaces multiple monitors, you likely already have the space and resources to use multiple monitors already. I spared no expense on a fully kitted-out home office and didn't spend anywhere near $100k USD.

Well, depends where you live. But my house is about 250k per non commons area room. If I had another child, there would go my office most likely

Re: I Spent Hundreds of Hours Working in VR

#294
post #197

Earlier quoted context omitted.

> the downsides of a false negative and less than the downsides of a false positive As a consumer, yes. As a founder, there is an opportunity cost to not founding the next Googlebook.

There's also an opportunity cost to building a business around a technology that doesn't catch on. Looking only at companies that created "the next big thing" is survivorship bias. For every Elon Musk/Tesla story, you've got multiple people who bet big and lost on something like hydrogen cars. Also, I'd argue that most business aren't founded on some bleeding edge technology. It's a false dichotomy to think that all…

Yeah but a broken clock could do the same thing

Re: I Spent Hundreds of Hours Working in VR

#295
post #202

Whenever I read dismissive comments about new tech I think that this same people would have dismissed the internet in the early days.. who needs all this complicated stuff when you can just go to the library ???

Whenever I read dismissive comments about dismissive comments comparing the dissenters to people who dismissed the internet, I think it's the same people would have defended Google Glass from criticism. "Who cares there's no real application for it yet, that'll be figured out later".

I am a big naysayer, but compare the cost of a fully separated home office to this. To a lot of folks it makes sense

Re: I Spent Hundreds of Hours Working in VR

#296

Earlier quoted context omitted.

>Nintendo didn’t retain the ideas in later hardware bruh, have you ever played a Nintendo Switch? It's essentially the culmination of Wii-era motion controls + the WiiU's console/handheld split. Every fucking shooting game on the Switch is nowadays released with motion controls (for gyro aiming). The joycons are basically sleeker Wiimotes with better motion sensors. Saying that the Wii's revolution was just a passing…

I own a switch. It’s not the same as the wiimotes or the physical game gimmick ala wii sports. The physical movement was a big part, similar to what VR is trying to do now. I think in generally the switch is awesome but it’s closer to a traditional console GBA or DS. Nintendo threw away what was a gimmick and what parts were making good gaming experiences.

So Switch combines DS/Wii/WiiU style game in one hardware. Well done.

Re: I Spent Hundreds of Hours Working in VR

#297

Earlier quoted context omitted.

Does the strap include a counterweight? I see the battery elite strap weighs 179g, but from memory the HMD weighs over 500g. I wrapped a couple portable batteries (they're dense) in a bag and tied it to the back of my basic strap, and I don't even need to tighten the strap anymore, the weight is mostly pushing down on the top of my head now. It's an incredible difference, to the point that I'm offended they don't inc…

Hmmm. Thanks for the tip. Maybe a dumb question, but how would I even make a counterweight for it? I guess I’ll try tying random things to the back of the headset..

I bought $1 250g soft weight and velcro tape. Just tie to original strap.

Re: I Spent Hundreds of Hours Working in VR

#298

Earlier quoted context omitted.

>The major issue was not being able to see the keyboard. I came to the conclusion that this was THE issue holding VR productivity (and gaming) back, after a few weeks of using the Quest 2. The passthrough feature they have is like a v0.1 of what's that's really needed for this tech to excel. Haptic gloves look like they might nudge things along a little bit more, but ultimately being able to see your actual keyboard…

You could try switching to a ZSA Moonlander, a programmable keyboard with an orthonormal layout and blank key caps. https://www.zsa.io/moonlander/

Is it relevant?

Re: I Spent Hundreds of Hours Working in VR

#299
post #197

Earlier quoted context omitted.

I'm kind of a perpetual skeptic and I probably would have been one of those that dismissed the internet as a toy in its early days had I been old enough to have an opinion. That being said, by being a skeptic, I think I'm right more than I'm wrong. For every "internet" that I've called wrong, there's a "3D TV" or "Segway" that's I've correctly predicted would fail to live up to the hype. These revolutionary technolog…

> the downsides of a false negative and less than the downsides of a false positive As a consumer, yes. As a founder, there is an opportunity cost to not founding the next Googlebook.

Even if just a consumer, buying unnecessary expensive 3D TV just costs like max additional $1000 once, meanwhile missing Internet is huge.

Re: I Spent Hundreds of Hours Working in VR

#300

> I have Facebook's Oculus strapped to my face I know many people call their Quest 1 or 2's just "my Oculus", but I didn't expect a large site to do the same, really shows how dumb it was to scrap that name. It is also a smidge funny that they used both Facebook and Oculus when "Meta" doesn't want you to use either anymore, in the context of VR.

It's weird because it's Wired.
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