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What it's like to spend 40-50 hours in VR every week

blog.immersed.team

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Re: What it's like to spend 40-50 hours in VR every week

#291
post #191
post #117

Earlier quoted context omitted.

Oof - $999, worse than I thought: > Every Oculus Quest for business costs $999. https://skarredghost.com/2020/05/22/oculus-business-vr-price...

So that’s how much all the tracking and other data (biometrics? 3D model of your home?) is worth to them.

No, that's now much they think businesses or other professional consumers will pay.

Re: What it's like to spend 40-50 hours in VR every week

#292
post #280

Earlier quoted context omitted.

> I can't speak how enforced these are, but even if it's a soft requirement for now, it's enough for me to avoid it. Pity, since it seems pretty good tech wise. Strictly enforced. I borrowed an older oculus headset from a friend to try out a while ago. It wouldn't let me use it without providing Facebook my personal details. I tried making a new anonymous facebook account, which was immediately locked out before I co…

This is either a lie or a heavy misconception; my Quest 2 (the first Oculus headset to "require" a Facebook account; none of the others do), didn't require a Facebook account, and works even with Oculus accounts made within the month.

I have an Oculus Go that I logged into last week that I hadn't used in months. There were a lot of dark patterns trying to get me to use a facebook login but I finally figured out how to use my original Oculus account.

Falling for shitty dark patterns doesn't earn being called a liar; take the victim blaming somewhere else.

Re: What it's like to spend 40-50 hours in VR every week

#293
post #214

Earlier quoted context omitted.

New service: subscription identity - buy a real identity of a real person from some poor country and use it for yourself in the glorious developed world. Official government issued ID, passport, photos, video verification available for a fee.

Also known as identity theft

That's not what is happening in this scenario.

Re: What it's like to spend 40-50 hours in VR every week

#294
> even with my higher-capacity headset and accessories, my entire outlay is easily competitive with a conventional multi-monitor configuration.

I highly doubt it. My dual monitor setup cost me about £300 including a nice desk stand. No fancy GPU or anything required. If that VR setup really cost that much it would be an impulse buy for me.

Re: What it's like to spend 40-50 hours in VR every week

#295
post #213

Have they solved the motion sickness yet? I used an early Oculus (I think it was Oculus Rift DK2) and mainly used it for virtual desktop stuff try to see if I could replace my multiple monitor setup, but I'd feel really unwell after about 30 minutes so I kind of gave up. If that's been resolved I'd be interested to give this another go. Is there a reason why Immersed only works with Facebook devices? I deleted my Fac…

OP here; motion sickness doesn't really apply to the productivity setup, since nothing's in motion (physically or visually). Good tracking and high framerates take care of most motion sickness for room-scale activities - those in which your physical and virtual motions are well aligned. But experiences which simulation motion are still likely to induce nausea unless you get your "VR legs".

As for the FB devices - available audience and cost of doing business. They also support the Vive Focus 3 now though, and others are in the works.

Re: What it's like to spend 40-50 hours in VR every week

#296
post #190

Weird. I have a Quest 2 and the thought of having it constantly on my face (likely powered by cable) is… daunting.

OP here; it takes some getting used to. I've adapted well to it, but I also: replaced the facial interface, moved to a halo mount for better balance and reduced facial pressure, and keep everything clean and cool (small or medium desk fan, depending on the day).

Re: What it's like to spend 40-50 hours in VR every week

#297

I'd be very afraid to fry my eyes. I can't imagine strapping a bright display at 10cm from your eyes, for hours on end, won't lead to eye issues later on in life. I already feel strained after using a headset for an hour.

Indirect sun light on average sunny day is many times more energetic rhan anything screens put out.

Is the output of the sun somehow equal to the output of LED lights? One could imagine there are slight differences in how they react with the eye, so they probably bring different issues by being received by your eyes for long durations.

Not to mention humans have evolved with sunlight in mind and LED lights are relatively new. Our eyes most likely are more used to sunlight than LED lights.

Re: What it's like to spend 40-50 hours in VR every week

#298

Curious if the op now uses quick head movements to focus attention rather than rapid eye movement. I haven't used the Oculus, but with another headset found reading text to the far left or right difficult, as the resolution there is poor. Moving your head so the text is centered increases the pixel density and the text becomes readable.

OP here; some of each, actually. The resolution does drop off at the edges, especially with more aggressive foveated rendering (which I turn off, so as to get as much clarity as possible). I do end up moving my head, but it's casual rather than quick, certainly not like darting around. The end result is improved ergonomics, too - used to be, with a fixed monitor my neck would become very tight and snap/crack horribly when stretching after a long session. The frequent movement in VR has completely eliminated that issue while working.

Re: What it's like to spend 40-50 hours in VR every week

#299
Sounds interesting, and I'd love to try this.

However I am never buying an Oculus device, for fear and loathing of anything made by Facebook. Having to have and use a FB account, with their track record of privacy blunders has completely alienated me from all their products.

Sadly that doesn't leave very many options on the table, some of which cost an arm and a leg.

Re: What it's like to spend 40-50 hours in VR every week

#300
post #69

Earlier quoted context omitted.

Your last paragraph reminded me of Isaac Asimov's novel "The Naked Sun" and his fictional world of Solaria, where people have grown used to living far from each other and only "meet" in VR, and this has happened long enough that people feel repulsed by other people and feel sick if they believe they are in the actual presence of another person.

Well that one certainly came to pass, didn't it? The pandemic is the best opportunity FB will ever have to push VR into the mainstream. Zuck has also been playing up that it could replace business travel post pandemic and there have been leaked specs for a Quest Pro that would deliver a very cutting edge productivity experience.

Years ago I had a dream that VR companies had released an airborne virus such that the only way for humans to experience outside was to wear VR tech.

I woke up thinking, "I need to invest in drone deliveries!"

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