Earlier quoted context omitted.
I totally agree, but I think you can use examples closer to home. Carmack could build a video games which is 100x across a number of metrics (quality, cost, time to deliver) than I could. Still too far? Pick your field, there'll be experts. You can get even closer to home. After 20 year, I really feel like I'm at least 10x developer across a number of metrics (e.g., value to my employer, amount of complexity I can ma…
Your case of Carmack is illustrative. To achieve 100x, consider what he was doing: - writing a first person shooter (Castle Wolfenstein 3d) - writing a first person shooter (Doom) - writing a first person shooter (Quake) ... you get the idea. Now, there was enormous leaps in maximal utilitilization of hardware, but do you notice a pattern? The requirements are basically fixed. Most 10x I've achieved in a short fashio…
And you know, at the time he didn't have any experience! That was his first few years as a professional programmer! So your hypothesis that he was only effective since he worked in a domain he had tons of experience in is wrong! He had less experience than most other programmers but was way more effective in many different areas.