Earlier quoted context omitted.
> Something weird happened over the past decade. I blame free (as in beer). If you can’t sell software you have to monetize in other ways. This creates a huge forcing function to push acceptance of surveillance, adware, and worse as hard as possible. It’s hard to complete with free. A free thing can build a network effect fast, then monetize with roundabout methods like surveillance. Payment also adds friction, and I…
A similar thing happened in games. I'm old enough to remember horse armour in Oblivion. Ridiculous idea but look where we are now. Not only do most microtransactions cost more, they aren't only in free to play games. They're in full price games and those with monthly subscriptions. And they have enough people arguing that it's a good thing because more money = better game. I can buy a mount in a game for USD$40... or…
And the money is gone forever. At least with Valve who kinda made it big you can recoup some of investment if you get lucky and use it to buy other games on their platform...