Earlier quoted context omitted.
> Unity definitely seems like it has lost sight of what made the engine rise to prominence in 2010-2015. What made the engine rise to prominence in 2010-2015, in your view?
It was easier to learn than the alternatives (UDK, any of the Java engines) and consistently added clearly useful features. Jump to 2019, their networking solution, UNet is abandoned. Multiplayer is a perhaps a top feature developers/players want. A great open source library called Mirror picks up the slack, but Mirror wasn't made by Unity. As other commenters have mentioned, easily compiling to iOS made it a clear w…
Unity Software Inc S-1
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Re: Unity Software Inc S-1
#292Earlier quoted context omitted.
Sounds kind of mixed to me. What's going to enable them to turn an annual loss of ~$150M into a profit?
Unity turns into profit in the instant they stop seeking growth. Their annual losses are growing in line of their annual sales and marketing. Unity has year-over-year growth of 42%.
Re: Unity Software Inc S-1
#293Out of any software tools I use frequently, Unity is the one that brings me the most joy. Any reasonably complex interface is essentially a game whether it's a music composition app, simulator, MMO or even a basic form. The basic abstractions of entities and components sometimes feel like they could apply to any software project. It's seamless to animate something, add physics, style in ways that would seem mind bogg…
Reading your comment makes me incredibly jealous, as I can only wish and hope to one day have a pleasant experience with Unity like you. Whenever I had to work with it in the past, we ran into bugs inside the closed-source C++ part of the engine which then delayed release or required expensive workarounds. Their sales department is ghosting us because we're a mid-sized company and their support is closing tickets for…
Re: Unity Software Inc S-1
#294Out of any software tools I use frequently, Unity is the one that brings me the most joy. Any reasonably complex interface is essentially a game whether it's a music composition app, simulator, MMO or even a basic form. The basic abstractions of entities and components sometimes feel like they could apply to any software project. It's seamless to animate something, add physics, style in ways that would seem mind bogg…
I never thought I'd say a tool brings me joy, but Lens Studio brings me joy.