Live data from Hacker News

Facebook account now required to login to Oculus devices

oculus.com

291–300 of 1001 posts

Re: Facebook account now required to login to Oculus devices

#291
post #57

Earlier quoted context omitted.

Why do you find it hard to believe that someone could be so naive?

A combination of his past successes with Oculus, Facebook's track record, and his extraordinarily high confidence that the thing lots of people were afraid would happen, wouldn't happen

His success was largely as an engineer hacking together prototypes and as a hype man, pulling in the interest of bigger names like John Carmack.

Re: Facebook account now required to login to Oculus devices

#292
post #152

Earlier quoted context omitted.

For me it's the reason, why I never started gaming again. I just wanna buy a game and play. I don't wanna have any spyware on my PC.

Subscribe to Humble Choice for a month and download all the drm-free games from their "Trove"!

Some time ago I worked on a tool [1] to do just that, unsure if it would still work. I also got lost between feature development and fixes in my git branches at the time, and never had time to finish this. Looks like upstream [2] became active again and merged some of my improvements, unsure if it works with the trove. I was also just made aware of this new project, dedicated to that issue [3]. I'd advise someone to start looking at the last one.

I don't usually do this, but I don't think it is against the TOS, so here is my HB referral link [4] Here's also a 20% discount on the humble store for 30 days for one lucky person who isn't a subscriber [5]

[1] https://github.com/MayeulC/hb-downloader/tree/next-next

[2] https://github.com/talonius/hb-downloader

[3] https://gitlab.com/silver_rust/trove_downloader/

[4] https://www.humblebundle.com/subscription?refc=Y9dywp

[5] https://www.humblebundle.com/subscription/activate-discount?...

Re: Facebook account now required to login to Oculus devices

#293

Earlier quoted context omitted.

I don't know about Razer recently, but I have a 13 button Logitech mouse (G700s) and it would be essentially useless without the Logitech software to configure it. I assume Razer mice are the same, you could technically use them without Synapse, but if you're doing that you may as well have bought a Microsoft Intellimouse instead. And Synapse did require a login for several years. Looks like it doesn't anymore, thank…

I'm not sure if this is true for the G700s, but many other Logitech mice store the configuration on the device itself, which lets you configure it once and then get rid of the software or use it on computers or OSes where you've never installed the software. This is true for my G502.

It's true for a single configuration, but not if you want to bind different keys per program with the "Automatic Game Detection" mode.

I mainly use one profile for games and set any keybinds I need in each one, but I've used automatic game detection for other software like repurposing the DPI adjustment buttons for quick shortcuts to blender's popup radial menus.

Re: Facebook account now required to login to Oculus devices

#294

Earlier quoted context omitted.

Good luck enforcing GDPR against any of the malign actors you should most wish to enforce GDPR against

Facebook and everything associated with it is doing everything they can to be and remain GDPR compliant. Facebook has already been fined under the GDPR so it looks like that enforcement is working.

… What? No, they aren't. https://ruben.verborgh.org/facebook/ Clearly less than "everything they can".

Re: Facebook account now required to login to Oculus devices

#295
post #25

Earlier quoted context omitted.

>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.

He was pretty young and didn't have professional experience at large companies. I think naivety is a reasonable explanation.

He was also homeschooled, so it's kind of a triple whammy as far as naivety goes

Re: Facebook account now required to login to Oculus devices

#296
post #172

A very brief history of Facebook's involvement with Oculus and how this has shaped up, just from quickly searching HN previous posts: - (2014) Facebook acquires Oculus: https://news.ycombinator.com/item?id=7469115 , https://news.ycombinator.com/item?id=7469237 - (2016) Oculus's privacy policy sparks concern: https://news.ycombinator.com/item?id=11410809 Oculus responds to privacy concerns about user tracking ( https:…

But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it.

Without Facebook's capital and Zuckerberg's commitment to VR, I doubt the Quest would exist. That project was announced in 2016 and was likely in development for a couple of years before that. Still it took until mid-2019 to be released to the public. IIRC, Carmack said that development on the Go was started after the Quest, yet the Go went to market a year sooner. I can only imagine what kind of hell it was to get a 2016 phone SoC to do VR with 6DOF inside-out tracking.

Re: Facebook account now required to login to Oculus devices

#297
post #115
post #81

I recently gave a seminar about how to use Oculus devices in combination with Unity at university. Oculus produces great devices, but man is the software a convoluted nightmare. A (very patient) student of mine tried to install the oculsu software on a current thinkpad for 4 days in a row. It always failed for various reasons. She used a current Windows 10 and her computer definitly has the specs. She even reinstalle…

What are viable alternatives?

Valve, HTC and HP.

Re: Facebook account now required to login to Oculus devices

#298

Earlier quoted context omitted.

You can't, because you can continue to use your device without a Facebook account for two years... which just so happens to be the statutory warranty period in the EU.

How convenient... At least I made it a point to only purchase VR games from Steam.

I'm in the same position as you, and from what I can tell we should be fine, though we may have to put up with some nagging from the damned Oculus store.

> [Re: 20203] If you choose not to merge your accounts at that time, you can continue using your device, but full functionality will require a Facebook account.

Which I read as "you won't be able to use the store anymore or receive driver/software updates for Oculus". I'm ok with that. By 2025 I'll either not be doing any VR or will want a new rig anyway.

Re: Facebook account now required to login to Oculus devices

#300

Earlier quoted context omitted.

My moral compass would get real wobbly if I had (insert some unfathomable number here) in my bank account following an acquisition. Probably not a great thing to confess to but I doubt I’d find myself caring what my acquirer was doing with their new real estate.

As would most people, so I wouldn't lose sleep over it. The big mistake is to try to pull the wool over the users' eyes knowing full well he would lose control over that and so was in absolutely no position to promise anything.

If you take GP at face value he didn't intentionally pull the wool over people's eyes. He was just rather naive.
Post reply on HN