Earlier quoted context omitted.
Why do you find it hard to believe that someone could be so naive?
A combination of his past successes with Oculus, Facebook's track record, and his extraordinarily high confidence that the thing lots of people were afraid would happen, wouldn't happen
Facebook account now required to login to Oculus devices
291–300 of 1001 posts
Re: Facebook account now required to login to Oculus devices
#292Earlier quoted context omitted.
For me it's the reason, why I never started gaming again. I just wanna buy a game and play. I don't wanna have any spyware on my PC.
Subscribe to Humble Choice for a month and download all the drm-free games from their "Trove"!
I don't usually do this, but I don't think it is against the TOS, so here is my HB referral link [4] Here's also a 20% discount on the humble store for 30 days for one lucky person who isn't a subscriber [5]
[1] https://github.com/MayeulC/hb-downloader/tree/next-next
[2] https://github.com/talonius/hb-downloader
[3] https://gitlab.com/silver_rust/trove_downloader/
[4] https://www.humblebundle.com/subscription?refc=Y9dywp
[5] https://www.humblebundle.com/subscription/activate-discount?...
Re: Facebook account now required to login to Oculus devices
#293Earlier quoted context omitted.
I don't know about Razer recently, but I have a 13 button Logitech mouse (G700s) and it would be essentially useless without the Logitech software to configure it. I assume Razer mice are the same, you could technically use them without Synapse, but if you're doing that you may as well have bought a Microsoft Intellimouse instead. And Synapse did require a login for several years. Looks like it doesn't anymore, thank…
I'm not sure if this is true for the G700s, but many other Logitech mice store the configuration on the device itself, which lets you configure it once and then get rid of the software or use it on computers or OSes where you've never installed the software. This is true for my G502.
I mainly use one profile for games and set any keybinds I need in each one, but I've used automatic game detection for other software like repurposing the DPI adjustment buttons for quick shortcuts to blender's popup radial menus.
Re: Facebook account now required to login to Oculus devices
#294Earlier quoted context omitted.
Good luck enforcing GDPR against any of the malign actors you should most wish to enforce GDPR against
Facebook and everything associated with it is doing everything they can to be and remain GDPR compliant. Facebook has already been fined under the GDPR so it looks like that enforcement is working.
Re: Facebook account now required to login to Oculus devices
#295Earlier quoted context omitted.
>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.
He was pretty young and didn't have professional experience at large companies. I think naivety is a reasonable explanation.
Re: Facebook account now required to login to Oculus devices
#296A very brief history of Facebook's involvement with Oculus and how this has shaped up, just from quickly searching HN previous posts: - (2014) Facebook acquires Oculus: https://news.ycombinator.com/item?id=7469115 , https://news.ycombinator.com/item?id=7469237 - (2016) Oculus's privacy policy sparks concern: https://news.ycombinator.com/item?id=11410809 Oculus responds to privacy concerns about user tracking ( https:…
But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it.
Re: Facebook account now required to login to Oculus devices
#297I recently gave a seminar about how to use Oculus devices in combination with Unity at university. Oculus produces great devices, but man is the software a convoluted nightmare. A (very patient) student of mine tried to install the oculsu software on a current thinkpad for 4 days in a row. It always failed for various reasons. She used a current Windows 10 and her computer definitly has the specs. She even reinstalle…
What are viable alternatives?
Re: Facebook account now required to login to Oculus devices
#298Earlier quoted context omitted.
You can't, because you can continue to use your device without a Facebook account for two years... which just so happens to be the statutory warranty period in the EU.
How convenient... At least I made it a point to only purchase VR games from Steam.
> [Re: 20203] If you choose not to merge your accounts at that time, you can continue using your device, but full functionality will require a Facebook account.
Which I read as "you won't be able to use the store anymore or receive driver/software updates for Oculus". I'm ok with that. By 2025 I'll either not be doing any VR or will want a new rig anyway.
Re: Facebook account now required to login to Oculus devices
#299Phew
Re: Facebook account now required to login to Oculus devices
#300Earlier quoted context omitted.
My moral compass would get real wobbly if I had (insert some unfathomable number here) in my bank account following an acquisition. Probably not a great thing to confess to but I doubt I’d find myself caring what my acquirer was doing with their new real estate.
As would most people, so I wouldn't lose sleep over it. The big mistake is to try to pull the wool over the users' eyes knowing full well he would lose control over that and so was in absolutely no position to promise anything.