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291–300 of 392 posts
GAME PAGE https://eastbayimmersivegames.itch.io/sheng-tian-episode-1
COMMUNITY FEEDBACK https://www.reddit.com/r/ChineseLanguage/comments/hb762z/10_...
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We also tried to make educational games and came to a similar conclusion. The truth is, kids (or adults) don't want to play "educational" games. They just want to play fun games. And, let's be honest, games that try to teach you math or science are just not as fun as Fortnite or Minecraft. Now, you can make the case that some games are educational by mistake. Like Minecraft, Age of Empires, Sim City or Kerbal Space P…
> "Like Minecraft, Age of Empires, Sim City or Kerbal Space Program. But noone would see them or describe them as "educational" games." And that's the problem. Because they are educational. And because they are both educational and fun, people are much more engaged to learn from them than from "real" educational games. People who play Europe Universalis learn way more about early modern history than they ever learned…
That's the problem. I think if you define "educational" as the curriculum taught in school, this is not possible. There's no way around working a ton of math problems to get better at math. You maybe can make it a bit more engaging if you pack it in a video game, but it will never be fun for most people.
Therefore, I think, the educational role of video games must be to spark interest. For example, KSP sparks interest in aerospace engineering, and I bet there's a significant number of people who went on to study rocketry because they played KSP.
Sparking interest is an important function. In fact, I think it becomes increasingly important as a lot of material and courses are now available for little money ubiquitously. Great education starts with a spark of interest.
Let me explain in more detail:
Back in the days, an important part of going to school was having access to knowledge. Now, thanks to the internet and millions of amazing humans, knowledge is accessible all over the place, virtually for no money. Today, the motivation to learn something is therefore more important. To get motivated, first you need to know that something exists, and second you need to know if you like it or not. Before motivation comes sparking interest. And here, video games have an extremely important role to play - and unlike "educational" video games that are math exercises disguised as video games, video games that can try to achieve the spark can be genuinely fun to play.
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I’ve served on a school board and can say at a high level that parents get pretty crazy about weird things, games included. Boring stuff that checks boxes is the safe answer for an institution. If it’s fun, the school will get bombarded with complaints about taxpayers paying for games, the devil inside the computer, etc. Parents tend to not care or think about outcomes if the angry box is ticked. The best fun things…
> The best fun things are maker projects. The tangible outcome is understandable to people. The educational content/value varies though. Yeah, every parent these days seems to have the attitude "god forbid we teach more than one algorithm for addition, but it's unacceptable that you don't have CS in middle school!" And even get outright angry if you try to point out that teaching more than one algorithm that meets th…
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Yes, richer countries buy more consumer goods and experiences. You have the relation right but the causality reversed. Large parts of Africa and almost all of Latin America are more highly educated now than 1970s Europe and poorer than it. Richer countries buy more of everything they want. The most obvious example of economic growth not being associated with education is post Deng Xiaoping China. The huge majority ha…
> Large parts of Africa and almost all of Latin America are more highly educated now than 1970s Europe Source please? I have been working in Brazil for the past few years and the education level here is nowhere near 1970s Europe. Not even close. The public primary school system is so bad that any family who can afford it - even poor people - pay for private school. Sometimes only a $100 a month for the cheapest priva…
https://ourworldindata.org/grapher/gross-enrollment-ratio-in...
I own a educational game company. Long story short: it doesn't sell. At my company we identified, at least if your target is kids, two ways to sell edu games. 1. Sell them to institutions, like governments, schools, companies, whatever. Thing is, the features they look when choosing a game to buy, are ones most likely to make the game unfun, the end result is often boring stuff noone WANTS to play. 2. Sell them to th…
For example, I learned the ideas behind "merchanting" (i.e. arbitrage and price discovery) at a young age through Runescape, where some time and patience could leverage capital to buy small amount of coal from casual gamers on less populated servers and sell large amounts on busy servers at a 50% markup.
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@adrianhon: here's my trick. Instead of creating serious games. Teach people to be serious players! I have learned a ton from the following games: - Poker (statistics) - Any game (English) - Factorio (programming / software design) - Warcraft 3 (mental arithmetic and resource management) - World of Warcraft (market manipulation -- I created a temporary monopoly on an item and earned 500 gold within an hour as level 2…
For most people, poker will probably more likely lead into a gambling addiction (or at least a habit of regularly flushing money down the train at the tables) than an inquiry into probability and statistics. Most people are probably just not inquisitive enough to dig into the maths behind poker.
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Everybody can make children, so how hard can it be to educate them? /s I totally agree with you. I think especially teachers face such know-it-alls much more than other occupations. Not that I know it better, but thinking video games can replace human interaction is so silly. Probably all teachers knew it long before Hattie's meta study, the teacher is the key to good learning....
I also agree with you, but I think there are good reasons teachers face this more than other people. Everybody has been educated, all we have been exposed to the work of educators. All we have thousands of hours of experience of how the education system works. That does not make us capable of doing their work (and, certainly, it does not make us capable of doing their work better), but everybody has a relatively well…
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The original Sim City also comes to mind. It teaches a lot, but is still fun.
I spend hundreds of hours on this series (from 2000 to 4) and I love it yet I don’t think I learnt much out of it. "People and companies want low taxes", "nuclear power plant are dangerous" and "wind power is inefficient", that’s pretty much it. Also when I was kind I wasn’t really able to build a good city. I understood years later this is because the game expects cities to be built in the US fashion: big residencia…
It...does not. It uses and underlying low-level simulation model which can be satisfied lots of different ways, but what you describe is not one that works particularly well for it.
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@adrianhon: here's my trick. Instead of creating serious games. Teach people to be serious players! I have learned a ton from the following games: - Poker (statistics) - Any game (English) - Factorio (programming / software design) - Warcraft 3 (mental arithmetic and resource management) - World of Warcraft (market manipulation -- I created a temporary monopoly on an item and earned 500 gold within an hour as level 2…
I did the same in WoW :) Bought up all the versions of a certain item in AH and sold at extreme markup over time. As more came up on AH I’d just buy them all up and continue. This lasted for quite some time and I diversified into other items. Let’s just say I could afford anything in that game :)
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I think the indirect approach is very underrated. Our kids have all learned to read ahead of “schedule” because they wanted to understand what was happening in their games, and they’re all also coming along very quickly at arithmetic because of needing to manage the economy of whatever game they’re playing. As a kid, I picked up a familiarity with history and geography that was miles ahead of my peers due to games li…
A personal anecdote: I bought my first English dictionary to understand 1992’s Alone in the Dark. I’d probably not be talking with you guys and girls if not for videogames. I had no interest whatsoever in learning English, I just wanted to beat the games. If someone assigned me the very same game for educational purposes, I’d hate it by default.