Earlier quoted context omitted.
> I am a developer. Ill bet you 99% of mac sales are NOT to developers. Despite them arguably wanting to court developers to write swift programs, their hardware sales team doesnt seem to care about developer prosumers.
Yeah but 99% of Apple hardware sales are dependent on Mac developers.
(Heck, technically, Mac developers don't even have to use Apple products to develop Mac applications. I've done native macOS app-dev and the only thing I have that runs macOS is a Hackintosh.)
Consider also this analogy: you don't develop console games on the console itself. You develop and build them on a computer using a cross-compiler, and then push them to a dev-kit unit to test them. Same thing applies here: just because you're writing macOS software, doesn't mean you need to be using macOS. You could stand up an office EXSi server running macOS VMs to serve as a CI server and test environment, and then actually write your macOS software in VSCode on Linux, pushing it over to the server to test it. People have done this. It's no harder than, say, developing for Android.