It would be so awesome if this worked with Pico 8 or a similar fantasy console. I will be much more interested if the barrier to entry for making my own games is as close to zero as possible. I want to make my own games for fun, but also to expose my son to the creativity and exploration of programming. A physical console would make this experience so much more real. https://www.lexaloffle.com/pico-8.php
Heard of Pixel Vision 8? https://twitter.com/pixelvision8/status/1131370536477581313
Playdate – A New Handheld Gaming System
291–300 of 424 posts
Re: Playdate – A New Handheld Gaming System
#292Re: Playdate – A New Handheld Gaming System
#293Not to discount the hardware, which looks absolutely beautiful, but what strikes me the most is the business model. A new game, every Monday, delivered wirelessly to your pocket. What excites me about Playdate is that it is something only an outsider with no attachments to existing business relationships could make. Games released today are still encumbered by the regional and geographic thinking of traditional softw…
I think the key factor is content leveraging. How much the game's core systems can leverage assets to create varied gameplay. Because with seasons you have to help your customers get excited about relatively small batches of content.
Through that lens you find that narrative driven single player games are the worst candidates for seasonal games. It's more suited to match-based multiplayer games with sensitive meta games.
Re: Playdate – A New Handheld Gaming System
#294I personally love weird single-purpose hardware. Unfortunately it tends not to do very well commercially. Anybody remember this guy? https://en.wikipedia.org/wiki/WikiReader
This is one of my most prized possessions: http://www.fm3buddhamachine.com/v2/
Re: Playdate – A New Handheld Gaming System
#295Between Panic and Teenage Engineering I actually have faith in this being a worthwhile endeavor. From the face of it I would expect this to go the way of the Ouya, but with those two at the helm it could actually be something cool. It's a breath of fresh air in an otherwise stagnant casual mobile gaming space.
My mind immediately went to Ouya when I read the article, but the concept here seems interesting, and I hope it does better than Ouya did.
A possible point of comparison for me would be Fujifilm’s very successful line of Instax instant cameras. They are similar to other cameras (phone, compact, DSLR, mirrorless) in that they take photos but framing them as a competitor to other cameras doesn’t make much sense.
Taking photos with them is much more expensive (given that nobody will give up their phone for an Instax camera and practically all phones today will take better photos than Instax cameras, just purely from a technical point of view, ignoring aesthetic preferences) and the photos you do take are just much more impractical than digital photos. But that doesn’t matter at all since all of that is not the point of Instax cameras.
In the gaming space the biggest actual competitor is still probably Nintendo, but not with their “normal” Games, more with their “weird” experiments like Nintendo Labo. I could actually imagine someone deciding between Labo and this.
Re: Playdate – A New Handheld Gaming System
#296This is going to be a tough sell. $150 dollars is very expensive for a portable game system, which will compete with any tablet/phone that can play games that have better graphics and game play. The problem is that this is competing with entire ecosystems of games that have been around for almost a decade.
Mobile games: 1] are infested with IAP/psycho crack time gates 2] cant cost more than a dollar or so, no one will buy them 3] have no buttons, and the number of games that work well without buttons is few. 4] have a horrible reputation, people discount games just for being mobile 5] ridiculously fragmented hardware, who knows what screen size or device type you're targeting if you develop for mobile? 6] are too high…
Re: Playdate – A New Handheld Gaming System
#297Earlier quoted context omitted.
$150 for what looks like 12 simple games isn't that much different.
1) I don't mind paying for games. I just don't want the game mechanics to be designed to divert me towards spending more money on the game. 2) It's 12 games to start with. I'm sure there could be more later on.
Re: Playdate – A New Handheld Gaming System
#298Earlier quoted context omitted.
How do you know any of that? There's no photos on the site to indicate how polished it is, no mention of being able to run homebrew on it.
That’s fair, I don’t know for sure (hence “I hope...”). I think shininess is fairly likely, because they are collaborating with Teenage Engineering, who have a reputation for making nice things like the OP-1. Homebrew is much more questionable. On their “media” page they imply that an SDK is forthcoming, but they certaibly don’t make it as clear as I would like. At any rate, the point I was going for was less that I…
Re: Playdate – A New Handheld Gaming System
#299Re: Playdate – A New Handheld Gaming System
#300I think it's cool. I'm not that old, but games these days mostly seem to be about squeezing every last dollar out of the consumer through shady means. I think this is part of why I don't play video games anymore. It's nice to see something different.