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Minecraft: Java Edition now uses SDL3

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Re: Minecraft: Java Edition now uses SDL3

#281
post #196

Earlier quoted context omitted.

How many people working on Minecraft now were modders ? And how many current persons working on Minecraft are also Modders ?

The impressive part is how big modding is in minecraft despite Mojang never providing a mod interface, I don't know it may be different now but the general route for a long time was decompile the java byte code make your mod and recompile. There were a number of heroic teams that made mod interfaces out of this but a whole lot of nothing from the actual devs. I came off the quake modding scene and was a bit horrified…

> with quake they gave you the game code, map compilers and later the source to the engine

And even before the source you had Quake C exposed! Quake 2 was even easier to mod.

Re: Minecraft: Java Edition now uses SDL3

#284
post #32
post #9

Earlier quoted context omitted.

in this same release Minecraft removed exclusive fullscreen on MacOS, i wonder why they haven't done the same on Windows & Linux - maybe people still have uses for that stuff on those operating systems? in my experience exclusive fullscreen is Awful on MacOS

> i wonder why they haven't done the same on Windows Probably because a lot of people feel like they need exclusive fullscreen for best performance and/or latency. But in reality borderless fullscreen is exactly the same when games use the DXGI flip model. It bypasses DWM (the compositor) to render directly to the display when only the game is visible and seamlessly allows you to switch to other windows. You can even…

[deleted]

Re: Minecraft: Java Edition now uses SDL3

#285
post #32
post #9

Earlier quoted context omitted.

in this same release Minecraft removed exclusive fullscreen on MacOS, i wonder why they haven't done the same on Windows & Linux - maybe people still have uses for that stuff on those operating systems? in my experience exclusive fullscreen is Awful on MacOS

> i wonder why they haven't done the same on Windows Probably because a lot of people feel like they need exclusive fullscreen for best performance and/or latency. But in reality borderless fullscreen is exactly the same when games use the DXGI flip model. It bypasses DWM (the compositor) to render directly to the display when only the game is visible and seamlessly allows you to switch to other windows. You can even…

I was playing Helldivers 2 in a small borderless window in the middle of my screen last week. I use fullscreen because it always works, except when switching apps, which I just don't do when I'm exclusively playing a game. Indie games seem to have the most trouble with borderless, with offsets, taskbar still visible, etc. It seems rare for an Indie game to not use fullscreen.
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