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We Are the Last People Who Know How It Works

unix.foo

281–283 of 283 posts

Re: We Are the Last People Who Know How It Works

#282

Earlier quoted context omitted.

Hmmmm, I didn't read that as AI. What gives?

It reads like marketing speak is the problem. Why is it written in such a urgent, compelling manner with those short punchy sentences? It may not be AI, but no one writes like that naturally. Maybe the author picked it up from reading a bunch of AI writing? The repetition of using you as a subject is also a red flag.

[dead]

Re: We Are the Last People Who Know How It Works

#283
post #17

"To play a computer game in in the 1990s, you first had to understand how the computer worked. So you learned. You opened files like autoexec.bat and you read them." Ehh I dunno about that. I rarely, if ever, had to mess with any of that junk after Windows 3... I also didn't have to deal with any IRQ issues. So seems like it was already mostly abstracted in the "1990s" lol

The average user didn't have "to mess much" with that in DOSland either. Most of that is just false memory.

IRQ settings? Pffft. Cards came factory-configured to a default that was then detected by the setup routine of any game coded in a merely competent enough fashion. And you were free to change the jumper config on the card... which obviously meant you had to change it accordingly in a game's (or application's) setup config. It's all in the manual. Et cetera.

That indeed teached you at least a modicum of working basic literacy of how some of the systems in your computer worked. Back then, I never heard PC people bitching about these trivialities. That came much later, often in form of lamentations of still bitter Amiga nerdlingers, confused "retro" gamers, or (other) computer illiterates.

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