We Are the Last People Who Know How It Works
281–283 of 283 posts
Re: We Are the Last People Who Know How It Works
#282Earlier quoted context omitted.
Hmmmm, I didn't read that as AI. What gives?
It reads like marketing speak is the problem. Why is it written in such a urgent, compelling manner with those short punchy sentences? It may not be AI, but no one writes like that naturally. Maybe the author picked it up from reading a bunch of AI writing? The repetition of using you as a subject is also a red flag.
Re: We Are the Last People Who Know How It Works
#283"To play a computer game in in the 1990s, you first had to understand how the computer worked. So you learned. You opened files like autoexec.bat and you read them." Ehh I dunno about that. I rarely, if ever, had to mess with any of that junk after Windows 3... I also didn't have to deal with any IRQ issues. So seems like it was already mostly abstracted in the "1990s" lol
IRQ settings? Pffft. Cards came factory-configured to a default that was then detected by the setup routine of any game coded in a merely competent enough fashion. And you were free to change the jumper config on the card... which obviously meant you had to change it accordingly in a game's (or application's) setup config. It's all in the manual. Et cetera.
That indeed teached you at least a modicum of working basic literacy of how some of the systems in your computer worked. Back then, I never heard PC people bitching about these trivialities. That came much later, often in form of lamentations of still bitter Amiga nerdlingers, confused "retro" gamers, or (other) computer illiterates.