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There are a few things that I look back on as my mistakes in the early days

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Re: There are a few things that I look back on as my mistakes in the early days

#281
post #180

Earlier quoted context omitted.

Prey was vaporware? It sold a million copies on release and got a sequel... Are we talking about the same game?

You actually aren't: https://en.wikipedia.org/wiki/Prey_(2006_video_game)

Yes, the 2006 one is the one I'm talking about. From the opening of the article:

>Prey was a commercial success, selling more than one million copies in the first two months of its release and leading to the abortive development of its sequel Prey 2.

Re: There are a few things that I look back on as my mistakes in the early days

#282

Earlier quoted context omitted.

I’m not sure it’s necessarily a given that what Jobs, Gates, and Carmack created are net-positives when talking on a civilizational scale. Though Carmack certainly gets credit for keeping me entertained for a good portion of my youth. And gates probably gets some civilizational credit for what he’s done with his wealth after he made it.

I am under the impression that a big part of the current AI progress is the result of the availability of chips that were created for gaming.

It is! Earlier, Nvidia was used for displaying pixels - then the AI crowd found out that these chips are perfectly for their computations in their models, so Nvidia now turned into an AI-vendor, more or less

Re: There are a few things that I look back on as my mistakes in the early days

#283

Weird. Quake 1 was amazing. All my peers were counting the days for the release and the soundtrack hit right when nin was breaking huge. Sure the end of the game was lame, but the environment was magical. Unfortunately for a lot of people FPS games just became straight up redundant as we aged out of the genre.

IIRC, NiN was already huge before this?

Re: There are a few things that I look back on as my mistakes in the early days

#284

Earlier quoted context omitted.

The rest of the context leading up to "Sorry, Sandy" has me a little confused, can anybody who knows more explain this bit? > One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology pr…

Seems to me Carmack's saying that Romero had a better grasp of visuals than Sandy Petersen, and that Petersen was needlessly disparaged for this.

The thing is they seem to have taken Romero as a template vs an exceptional individual that might have required two people to duplicate in output (which is common).

Re: There are a few things that I look back on as my mistakes in the early days

#285

Earlier quoted context omitted.

I agree. I loved DOOM: it was so over the top. Tons of monsters to kill, loads of great weapons, enough ammo around that you didn’t have to worry about it too much, and it was all so colourful and gore. Quake felt much more subdued to me. Not enough to shoot, the weapons weren’t as fun, ammo was tighter, and although in many ways it was incredibly atmospheric it was also just so brown and grey. To me Quake always lac…

> I think it’s telling that I’ll still play DOOM every so often, but I haven’t touched Quake since the 1990s. That is just your preference. For me it's the opposite, I have never finished DOOM, but Quake is one of my favourite games ever and I have replayed it countless times. Not to mention that Quake has a fantastic community that keeps pumping out dozens of incredible maps every year, it would not be like that if…

> That is just your preference.

Did you think I hadn’t realised?

Re: There are a few things that I look back on as my mistakes in the early days

#286
post #266

Earlier quoted context omitted.

Similar. I played Doom, Doom II, Quake and Quake II a lot . But by the time Doom 3 came out, the gameplay just didn't interest me. I guess I got further than you, I shot a few enemies. But meh.

Same - loved those other games but Doom 3 felt miserly in comparison to the previous games where you had space to move and options to target. D3 felt like it was just random jump scares more than much else. I didn't love Q2, but really enjoyed Q3A.

Quake 2 as a game was ok, but I've always just really loved the visual esthetics of the software renderer. It had this gritty, rough feel that I really enjoyed.

Never liked the modern renderer versions, none of them look good to me, too flat, too polished.

Re: There are a few things that I look back on as my mistakes in the early days

#287
post #281

Earlier quoted context omitted.

You actually aren't: https://en.wikipedia.org/wiki/Prey_(2006_video_game)

Yes, the 2006 one is the one I'm talking about. From the opening of the article: >Prey was a commercial success, selling more than one million copies in the first two months of its release and leading to the abortive development of its sequel Prey 2.

Oops, I just gormlessly assumed you meant the other one because I also had the (2006) one in the "unsuccessful/failure"-Bucket in my head. Sorry about that.

Re: There are a few things that I look back on as my mistakes in the early days

#288

Earlier quoted context omitted.

In the original thread Carmack was replying to, Sandy Petersen said Q3 was the only other great game they produced after that: https://xcancel.com/SandyofCthulhu/status/206959226489744192... Honestly I think Doom is where it came together the best, Quake was technically better (of course) but it was not a better game.

I agree. I loved DOOM: it was so over the top. Tons of monsters to kill, loads of great weapons, enough ammo around that you didn’t have to worry about it too much, and it was all so colourful and gore. Quake felt much more subdued to me. Not enough to shoot, the weapons weren’t as fun, ammo was tighter, and although in many ways it was incredibly atmospheric it was also just so brown and grey. To me Quake always lac…

Yup. I was disappointed that Quake was a graphics downgrade from Doom and went back to playing Doom wads.

Re: There are a few things that I look back on as my mistakes in the early days

#290

Weird. Quake 1 was amazing. All my peers were counting the days for the release and the soundtrack hit right when nin was breaking huge. Sure the end of the game was lame, but the environment was magical. Unfortunately for a lot of people FPS games just became straight up redundant as we aged out of the genre.

IIRC, NiN was already huge before this?

Yes. The downward spiral exploded into the pop scene in 94 from a goth niche to sorority girls going to nin concerts just to get drunk and scream “I want f you like an animal”. It was a weird time for us goths watching our secret club become pop. Nin rode the wave for years. The Music arc moved much more slowly then.
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