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Linux gaming is faster because Windows APIs are becoming Linux kernel features

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Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#281
Seeing XDA brought up some good memories. That's the website that really got me into software engineering. I remember trying thousands of different ROMs every month and changing phone every 6 months. My username is still there and seeing the forum still alive and well is awesome!

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#282
post #211

Finding a way to get the multiplayer studios to get Linux support for their competitive games like Valve does could crack a wedge in the market for mainstream users to get in, particularly in those who don't want to pay the Windows tax (not everyone is willing to experiment or go unlicensed). I can't prove it, but the Steam Deck has probably torn down a lot of barriers for mainstream use among the crowd that care abo…

Yeah, anti-cheat support is probably the biggest barrier right now. The Steam Deck already showed that many gamers do not really care about the OS as long as their favorite games work smoothly.

Arguably, the PS2/3/4/5 proved that as did the various Nintendo platforms.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#283
post #158

Earlier quoted context omitted.

If you want to swap, then just do it right now? As far as gaming is concerned Linux just works, and reaches speeds that are more than good enough to do so, even if they're not exactly the same as windows - the steam deck is pretty much proof of this. If Linux was measurably 5% slower on all benchmarks, would that mean you wouldn't do it even if you wanted to? Is every single nanosecond of performance really that impo…

5% would already be well within the margin of difference for separate identical clean installations of windows on the same hardware. But the issue is that it is many multiples of that, especially on the most common PC gaming hardware (Nvidia GPUs), often more than a 25% difference in framerates. Not so important at 144fps, but very important at a 60fps baseline and for genres like fighting games. A lot of people don'…

I'd guess that the difference only matters if you have the latest most expensive gear pushed to the limit. I have a 2019 RX5700 XT and one of the DDR4 ryzen 5 cpus and all of my games run flawlessly on Linux with great performance.

I've long since decided that buying the latest top end hardware is just spending a lot of money to be upset by buggy drivers or not being able to get 5000 fps in a benchmark but has no real gains in how fun games are.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#284
post #159

Anyone move completely over to Linux for gaming? What is the experience like and what are you using?

Overall experience is very good with AMD graphics. Most games run on Steam out of the box. There are also emulators for all the systems I've wanted to use. I use Faugus Launcher for other stores like BattleNet and Epic Games (Magic Arena). For the most part the games just work, it's more system issues that I've run into where Linux suspend mode and the audio stack can be a little flaky and required Claude to diagnose…

Do Epic titles even work on Linux? I thought I read somewhere that Tim Sweeney hated Linux and does whatever possible to make sure Epic's games like Fortnite don't run on it.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#285

Earlier quoted context omitted.

You can still use the old drivers they work fine. This also isn't unique to Linux, Nvidia's latest Windows drivers also don't support 10 series cards anymore.

Unless the old drivers have security issues, then you're stuck with the nouveau driver which sometimes only has very basic support for some GPUs.

Is this the case for any hardware or are we discussing a purely hypothetical?

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#286
post #158

Earlier quoted context omitted.

If you want to swap, then just do it right now? As far as gaming is concerned Linux just works, and reaches speeds that are more than good enough to do so, even if they're not exactly the same as windows - the steam deck is pretty much proof of this. If Linux was measurably 5% slower on all benchmarks, would that mean you wouldn't do it even if you wanted to? Is every single nanosecond of performance really that impo…

I gave it a try. Got a steam deck, tries steam os on my desktop. I kept running into issues that took me time to solve. I understand that the only reason it took me time to solve these issues is because I'm new to it and that people who have been gaming on Linux for years already know how to solve them all. But what would happen was is I would sit down to play a game spend maybe an hour or two fixing issues and then…

Depends a lot on your hardware. I've got a ~2020 gaming pc and I just installed bazzite on it, moved my desktop to the TV and only use it with an xbox controller. Never opened the terminal or configured anything, all my games just work.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#287
post #261

Earlier quoted context omitted.

I can recommend CachyOS as a linux distribution for gaming that has worked for me across multiple computers without any fiddling. It's the one that's led to me ditching windows entirely after a few failed attempts over the years. Although, everyone probably says that about whatever distro they happen to use lol.

I was only able to install the latest CachyOS image by modifying the boot arguments in grub of the live installer, after reading the lengthy log file it pooped out after the first install fail. I have no idea why people recommend this to people who aren't actually deep into tech and linux already.

Agreed. Recommendations to use Arch-based distros especially. My personal recommendation, which has ended up sticking for a few Linux-curious gamer friends, has always been Bazzite.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#288
post #261

Earlier quoted context omitted.

I can recommend CachyOS as a linux distribution for gaming that has worked for me across multiple computers without any fiddling. It's the one that's led to me ditching windows entirely after a few failed attempts over the years. Although, everyone probably says that about whatever distro they happen to use lol.

I was only able to install the latest CachyOS image by modifying the boot arguments in grub of the live installer, after reading the lengthy log file it pooped out after the first install fail. I have no idea why people recommend this to people who aren't actually deep into tech and linux already.

Yeah, that's why I added the qualifier at the end. But I legit flashed a USB with the ISO, booted, installed the OS, installed steam, installed a game, ran it, and had 0 issues or customisations required.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#289

Earlier quoted context omitted.

Microsoft/Xbox is in the process of losing the living room permanently in the next gen if you ask me. I don't know what they could do spanner tossing wise to really screw w/ Linux gaming at this point that wouldn't just drive more frustrated customers off their platform.

That might make room for Apple to finally try. The AppleTV is already in a similar tier to modern consoles, as far as specs and benchmarks go. Most of what's missing is a first-party controller and a marketing push. Disk space is tight, too, I guess. Still, they're most of the way to having a horse in the race, if they want to. I reckon a successful launch of the Steam box (or whatever they're calling it) with its en…

Apple is fundamentally incompatible with "serious" gaming. Games are largely not regular software platforms which receive endless updates and maintenance. Every few years Apple makes a breaking change and expects every app to update or break, which is fine for Photoshop and electron apps, but most games just end up unplayable. This happened when Apple killed 32 bit support and tons of games that used to work on Mac never worked again.

It doesn't seem like a market they have any interest in. The real money is in mobile slop games with micro transactions.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#290

I wonder what spanners Windows can throw into the works to slow them down at this point, or if they're so checked out of the Desktop market as they suckle down hard on that Azure teat, that they're more than happy to let Linux eat their lunch

Given how popular Steam Deck and fiends have gotten I wonder if companies would avoid it because it could noticeably hurt sales until it’s added to proton.
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