Earlier quoted context omitted.
> SteamOS is open source, so it's not really walled. SteamOS is technically licensed under GPL, but Valve has yet to release the source code for 3.0 (4 years ago...) The last activity in the public kernel repository was 9 years ago.
Where do you see that SteamOS Holo is GPL3? A package is not required to be GPL, and most of SteamOS is a customized arch installation, there's no guarantee that SteamOS itself is GPL. And which repo are you talking about, I don't see it on their gitlab for SteamOS Holo?
Valve releases Steam Controller CAD files under Creative Commons license
281–290 of 632 posts
Re: Valve releases Steam Controller CAD files under Creative Commons license
#282Earlier quoted context omitted.
I don't disagree with most of your statement, but Valve has and continues to make lots of money from loot boxes in both CS and TF2. Just want to point out that they do do stuff like that too.
people are still buying tf2 loot boxes?
Re: Valve releases Steam Controller CAD files under Creative Commons license
#283I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…
Valve wasn't always like this. They were infamous for never allowing refunds, but due to EU regulations they just did a complete about face and has one of the friendliest refund policies in the ESD business. Probably just behind Costco or something.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#284Re: Valve releases Steam Controller CAD files under Creative Commons license
#285Earlier quoted context omitted.
Regarding the 30% cut. Developers can actually generate steam keys and publish them on third-party sites which can be redeemed by users on Steam. Developers then get 100% of the profit.
But they're only limited to 5000 keys. beyond that requires special approval, which is not given if the game is being sold more outside Steam than inside.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#286Earlier quoted context omitted.
Does Valve even own games played by kids anymore? Aren't all of the cs skin traders and tf2 players in their 20s at youngest?
They are not. The literal selling point of valve's games for kid gambling is that you don't need to pass KYCs for gambling with steam credits.
Could you perhaps back that claim up with some documentation from Valve?
Re: Valve releases Steam Controller CAD files under Creative Commons license
#287Earlier quoted context omitted.
It's the other way around. Valve is the company where we spend a lot of money and they deserve it. The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it. People often forget that consumers as a whole are the ones holding the power, and the sad part is that rewarding a company with a good product with your money stopped being the business model and it's now t…
> The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it. It's really funny to read this given that Valve largely invented loot boxes!
Re: Valve releases Steam Controller CAD files under Creative Commons license
#288Earlier quoted context omitted.
We let kids gamble so much money in games that they don't have to nickel and dime the adults.
This kind of naiive cynicism is exactly why we don't deserve Valve, and will eventually lose companies like them.
I'm glad valve exists, but they are not a charity and do not need your sympathy.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#289Re: Valve releases Steam Controller CAD files under Creative Commons license
#290Earlier quoted context omitted.
> Even on a Steam Deck you have to run Steam in desktop mode to have the buttons on the deck work. That's not true. You get a reduced functionality controller with trackpads that can still be used to start steam back up.
Its been a minute since I've been on desktop mode, but aren't they just a trackpad at that point and none of the button/haptic functionality exists outside of moving the mouse and clicking?