I've told this story before on HN, but my biz partner at ArenaNet, Mike O'Brien (creator of battle.net) wrote a system in Guild Wars circa 2004 that detected bitflips as part of our bug triage process, because we'd regularly get bug reports from game clients that made no sense. Every frame (i.e. ~60FPS) Guild Wars would allocate random memory, run math-heavy computations, and compare the results with a table of known…
That's a really cool anecdote. The overclock makes sense. When we released Need For Speed (2015) I spent some time in our "war room", monitoring incoming crash reports and doing emergency patches for the worst issues. The vast majority of crashes came from two buckets: 1. PCs running below our minimum specs 2. Bugs in MSI Afterburner.
Do you mean the OSD?