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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

openciv3.org

281–290 of 318 posts

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#281

Hi all, OpenCiv3 founder here. Thanks for the support! Check us out on Civfanatics or Discord to keep up with the project.

Good to see you around here! I remember some of your posts way back in the day. I don't recall, did you hang around the civfanatics IRC much back in the day?

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#282
post #7

Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours. I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually i…

The total war games are like civilization but with actually good combat. Especially if you get mods like DEI for Rome 2, RTR for Rome 1 remastered, etc. It's regrettable that we let the grimdark warhammer crowd define the series. The paradox grand strategy games are like civilization but with real agency and at times straight up historical accuracy. Meanwhile I have to deal with Ghandi actually nuking everyone (the b…

I've put a lot of time into the Total War series. My favourite is probably Shogun 2. I will say that the combat is quite fun at first but once you learn ranged combat, artillery, and the "sweet spot" it falls apart.

Gets to the point where only defensive battles are any fun at all. Attacking just means you sweet spot your way to a flawless victory.

This exploit seems to be present in every TW game I've played, including Rome 2. It's totally ruined the series for me.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#283

Earlier quoted context omitted.

This is the reason I dropped macOS as a platform target. Apple will make users think you're a hacker trying to trick them, because macOS acts as if your app is radioactive if you don't pay the Apple tax, and refuses to let users run the apps they want. Maybe 1 out of 1,000 users will know the magic ritual required to run what they want on their machine, and for every one of those, 10,000 are gaslit into thinking you…

> Apple will make users think you're a hacker trying to trick them Apple will make users know that there are loads of hackers trying to trick them. The threat is extremely real. > 10,000 are gaslit into thinking you were trying to harm them Gaslit? Again, many are absolutely trying to harm users. Pretending this is some fake threat is perverse. As much as people like to complain about downloaded software having restr…

Users shouldn't need permission from trillion dollar corporations looking for a source of recurring revenue to be able to run the software they want.

It isn't 2001 anymore, systems are designed to be secure, and the outdated security model of trusting gatekeepers to keep you safe has been shown to be a farce, as billions of dollars are siphoned each year from innocent users who are just listening to good-intentioned people like yourself and trusting the App Store or Play Store. But they still get scammed anyway. The gatekeepers do not give a shit and approve of malware everyday. Hell, if you structure your scam right, you'll make those gatekeepers very rich until they reluctantly remove you. That or they leave the app because it's a "game" or "service".

How many users are being scammed by "legitimate" apps that charge subscription fees for features already on their devices, or god forbid, apps/games that are just illegal and unregulated casinos? Absolutely tons. I regularly find my older relatives being scammed by the App Store with a dozen different recurring subscriptions they didn't know they signed up for and certainly don't use. And those are the apps/services deemed "legitimate" by gatekeepers, because they're profitable even if they're taking advantage of users.

Sorry, I don't trust gatekeepers who run unregulated casinos and are the largest distributors of malware in the world to keep anyone safe. Design systems to be secure and you don't have to trust corrupt gatekeepers' blessings.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#284
post #53

“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.” How far OSX has come since the days of the “cancel or allow” parody advert.

It gets a bit old and sad when this topic and macOS processes dominate the comments section.

Like windows complainers, most of us do not care.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#285

Earlier quoted context omitted.

Not everyone on hackernews is paid SV salaries? That plus flights from Australia are expensive enough in economy, business class is easily 4-10x that cost.

Aren't there any airlines traveling to and from Australia that offer something midway in between sardine and business class?

Premium economy is a thing, but debatable on the sardine thing.

Basically closer to "old economy", where you have leg room and real utensils

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#286

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

civ 5 is now the most popular among hardcore civ fans. still in the top 100 games on steam. more than 2x the player count of its sequel

It looks like Civ 6 actually has twice the player count compared to 5 on Steam.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#287

Earlier quoted context omitted.

You need an apple ID. You cannot create one without using an apple device.

You can absolutely make an appleID without an Apple device. You can make one in-browser right now. https://account.apple.com/account?create

I stand corrected.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#288

Earlier quoted context omitted.

You need an apple ID. You cannot create one without using an apple device.

You can absolutely make an appleID without an Apple device. You can make one in-browser right now. https://account.apple.com/account?create

Have you actually tried it? Because I did some months ago to setup an AppleTV and it just does not work. It just hangs at the last step without telling you anything. If you inspect the server response it just says "Your account cannot be created at this time.".

What ultimately helped after weeks of trying and tinkering was installing VMware Workstation, patching it to enable macOS support, create a VM with the specific hardware configuration of an older MacBook, install an old version of macOS and do the 2FA from in there.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#289
post #32

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

Can I tangent on your question here and ask what others think of Civ 7 now? When I learned about it I thought it was a day 1 game purchase for me for sure, but I held off when I saw a stream of bad reviews. I figured I'd come back when they ironed the problems out (as they've done in every major Civ release to my memory). Haven't taken the plunge yet.

I'd recommend avoiding it for now. It still feels unfinsished and poorly thought out. I have many criticisms of their decisions with regards to game design, but even if you like the direction they went in, the UI is rough, and the actual experience of playing isn't fun.

They're releasing a big update in the spring where they reworked the core gameplay mechanic because so many people disliked it. If nothing else I'd wait until that comes out.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#290

Earlier quoted context omitted.

Not everyone on hackernews is paid SV salaries? That plus flights from Australia are expensive enough in economy, business class is easily 4-10x that cost.

Aren't there any airlines traveling to and from Australia that offer something midway in between sardine and business class?

Qantas offer premium economy, about 39” leg room and a few extra inches of width.

If I travel long haul personally I will always go business, booked wel in advance. It’s rare enough that the extra cost is worthwhile. Others spend the money on fancy cars instead.

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