In short, the maximum possible speed is the same (+/- some nitpicks), but there can be significant differences in typical code, and it's hard to define what's a realistic typical example. The big one is multi-threading. In Rust, whether you use threads or not, all globals must be thread-safe, and the borrow checker requires memory access to be shared XOR mutable. When writing single-threaded code takes 90% of effort…
To be honest, I think a lot of the justification here is just a difference in standard library and ease of use. I wouldn't consider there to be any notable effort in making thread build on target platforms in C relative to normal effort levels in C, but it's objectively more work than `std::thread::spawn(move || { ... });`. Despite benefits, I don't actually think the memory safety really plays a role in the usage ra…
I can see what you mean with explicit things like thread::spawn, but I think Tokio is a major exception. Multithreaded by default seems like it would be an insane choice without all the safety machinery. But we have the machinery, so instead most of the async ecosystem is automatically multithreaded, and it's mostly fine. (The biggest problems seem to be the Send bounds, i.e. the machinery again.) Cargo test being multithreaded by default is another big one.