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Addiction Markets

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281–290 of 479 posts

Re: Addiction Markets

#281

It feels like banning advertising for gambling would be a sweet spot between harm reduction and maintaining individual liberty. Sports gambling ads have ruined sports media. State lottery ads are even worse. The government should not spend money to encourage its own citizens to partake in harmful activities.

Norway does a great job of this with the government-owned alcohol monopoly. The stores are always just a little bit out of the way, with slightly inconvenient hours. You can still get a beer if you want, but it takes a little bit of doing.

Why is that good

Re: Addiction Markets

#282

It feels like banning advertising for gambling would be a sweet spot between harm reduction and maintaining individual liberty. Sports gambling ads have ruined sports media. State lottery ads are even worse. The government should not spend money to encourage its own citizens to partake in harmful activities.

Banning or heavily restricting gambling ads feels like the bare minimum, honestly

Re: Addiction Markets

#283
post #30

People are also leaving out stuff like Pokemon, Yu Gi Oh, and Magic The Gathering. All of them also introduce rarities (arbitrary exclusiveness), hidden cards in a pack, and extreme gambling gamification. The only non-gambling MtG packs are the preconstructed commander decks. All 100 cards are published. But the packs and boxes? Pure gambling, especially for the chase rare cards. And before anyone asks, yes, my usern…

The randomness is marketed as part of the fun, but for a lot of players (especially younger ones), it taps into the same reward-loop psychology as slot machines

Re: Addiction Markets

#284
post #16

This line from the ads always strikes me as darkly ironic: > if you need help making responsible choices, call… Like, the only “responsible” choice is not to gamble online. What do they even think we’re supposed to take away from that line of the commercial?

The irony is, if someone already needs help making "responsible choices," they're likely already hooked

Re: Addiction Markets

#285

But if you want to outlaw this harmful activity [licensed gambling], you have to find a way to replace 6.4% of Maryland’s budget, which is slightly less than the entire amount the state brings in from corporate taxes. A fraction of the proceeds of losing bets from a fraction of Maryland's citizens contributes almost the same to state services -- EMS, education, road maintenance, etc -- than the total corporate taxes…

Not losing bets, all bets

Re: Addiction Markets

#286

It feels like banning advertising for gambling would be a sweet spot between harm reduction and maintaining individual liberty. Sports gambling ads have ruined sports media. State lottery ads are even worse. The government should not spend money to encourage its own citizens to partake in harmful activities.

Norway does a great job of this with the government-owned alcohol monopoly. The stores are always just a little bit out of the way, with slightly inconvenient hours. You can still get a beer if you want, but it takes a little bit of doing.

Interesting, didn't know they do that. USA (mostly) doesn't do any to of that and alcohol consumption and its related social costs are declining.

Re: Addiction Markets

#287

Earlier quoted context omitted.

Anti-Smoking, especially in teenagers, seems to have been successful.

Vaping is counteracting that somewhat. (There's the perception among many kids that vaping is deeply uncool – and they'd be correct – but that's not something we can rely on.)

That's still an overall win, as vaping is less harmful than smoking.

Re: Addiction Markets

#288

Predictably gets several things wrong. 1. Gambling is a real addiction. It is quite strange that someone using the term "Addiction Markets" fails to understand this. People who are gambling addicts were gambling before it was legal, they were just getting their legs broken in a way that was non-visible to you. 2. If you ban gambling, the ability of people to gamble online is not reduced in any way. None. The US offsh…

> Gambling is a real addiction.

> Gambling is not inherently addictive.

What do you reckon makes gambling go from not inherently addictive to a real addiction?

Re: Addiction Markets

#289

Earlier quoted context omitted.

Regressive taxes can be counterbalanced by redistributive policies. Sales taxes are regressive too for example and bring much much more revenue. The issue is sales taxes disincentivize consumption whereas gambling taxes disinventivize gambling.

> Sales taxes are regressive too for example and bring much much more revenue. That's because "tax the rich" is actually pretty bad tax policy because the rich really don't make a lot more income than the upper-middle to lower classes. If you look at countries with robust social safety nets, they don't get there by taxing the rich.

They do on the other hand hold a significant portion of the wealth. Unfortunately wealth tax is complicated, both because actually measuring the wealth for tax purposes can be hard, and the rich can (and will) just move away from any sufficiently effecient tax scheme.

So upper middle class ends up paying the bill.

Re: Addiction Markets

#290
post #30

People are also leaving out stuff like Pokemon, Yu Gi Oh, and Magic The Gathering. All of them also introduce rarities (arbitrary exclusiveness), hidden cards in a pack, and extreme gambling gamification. The only non-gambling MtG packs are the preconstructed commander decks. All 100 cards are published. But the packs and boxes? Pure gambling, especially for the chase rare cards. And before anyone asks, yes, my usern…

Why not mention blind boxes and Labubu

I never understand why people "collect" these things

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