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EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

ir.ea.com

281–290 of 461 posts

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#281
post #162

Like them or not, EA has been a major force in gaming for over 40 years (I used to work there). They invented the term "Game Producer". Their early vision for promoting Game Designers like hollywood Directors was ahead of its time. They have a hallway lined with gold discs of million seller hit games. They basically created the casual gaming industry (The Sims Division, Pogo, Casual Divisions) in a time when games we…

I am old enough to remember a time when I had positive associations with being an "EA game". The games in question were on my Commodore 64. But still, there was such a time. EA has a reputation for buying companies and draining all of their reputation for money. The first company that the EA of today did that to was EA itself. There was a time it was just a gaming company. Actually it was about up to the Origin acqui…

I think the good associations died somewhere after C&C Generals.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#282

Earlier quoted context omitted.

I recently watched a youtube video by a gamer about 20 years younger than me who had discovered older games and was reflecting on how deeply different they feel compared to modern games. The big difference she observed is that older games don't hold your hand the way modern games do. They expect you to think hard, work hard, use trial and error, and generally, in her words, "use your brain." She spent a while talking…

> the reason modern AAA games hold your hand is because they have to. Their target consumer now is as high a percentage of the population as possible; they aim for the lowest common denominator being able to play and thrive in the game. Hence, needing insane levels of handholding and guidance in the game. In the past, it was mostly just geeks/nerds playing video games, and so things didn't need to be dumbed down to t…

This reeks of a superiority complex.

Plenty of my friends who were less than geniuses enjoyed these same games I did.

Games now just focus more on lower engagement players. It's easier than ever to get into a game but, easy come, easy go. Frustration just serves to get someone to move on rather than buckle down and persist. Previously, when gaming was less easy to get into, the population of gamers self selected to people who had already significantly invested in the hobby and were much more dedicated to it.

I think the ability to solve the obtuse puzzles and deal with unexplained mechanics had a lot more to do with lack of alternative options and the sunk cost fallacy rather than superior intellect.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#283

Earlier quoted context omitted.

I recently watched a youtube video by a gamer about 20 years younger than me who had discovered older games and was reflecting on how deeply different they feel compared to modern games. The big difference she observed is that older games don't hold your hand the way modern games do. They expect you to think hard, work hard, use trial and error, and generally, in her words, "use your brain." She spent a while talking…

> the reason modern AAA games hold your hand is because they have to. This doesn’t touch on one key difference between games now vs. games then: there were some secrets in games that you just didn’t ever know about unless there was a (printed) walkthrough, or through the word of mouth of friends. The Legend of Zelda is a great example. Nowadays, many games can be 100%’ed without even having to jump online or ask some…

A _great_ spin on this is Tunic, which has an in-game manual that you find pages of as you play, and is written in an in-game language so you kinda sorta need to work things out based on the diagrams and other notation.

At a base level, it tells you about abilities that you have from the beginning of the game but don't know the buttons to press to trigger them, but it goes much deeper.

Great game, 100% recommend.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#284
post #162

Earlier quoted context omitted.

I am old enough to remember a time when I had positive associations with being an "EA game". The games in question were on my Commodore 64. But still, there was such a time. EA has a reputation for buying companies and draining all of their reputation for money. The first company that the EA of today did that to was EA itself. There was a time it was just a gaming company. Actually it was about up to the Origin acqui…

> EA has a reputation for buying companies and draining all of their reputation for money If you saw this from the other side you'd see just how much the reverse was true. This was one of the great mysteries of the place. It's one of those situations where in the public perception the blame all flows up to EA, but the credit is always with the studios. The truth is somewhere else.

I think this is because the credit can never be with those that purely provide money and dictate terms.

Nobody thinks the investors are what make the company. It’s the founders.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#285
post #60

Earlier quoted context omitted.

Honestly I disagree and I feel like this is largely parroted without playing the games. SWTOR was maintained pretty well for a while and was fun. The issues with ME3's ending were blown way out of proportion and was still a fantastic trilogy. Andromeda had its issues no doubt about it but I am still mad at a certain website deciding that they were going to just go hard on attacking it. It was a fun game, it had some…

> The issues with ME3's ending were blown way out of proportion and was still a fantastic trilogy. I did play the game and no they weren't. The issues truly started with ME2, but ME3 was an awful game that was an embarrassment to the standard of quality set by ME1. Dragon Age also went downhill starting with DA2 (which again I did play at least some of it though I didn't bother finishing because I hated it). You're o…

I think the problem is that both ME1 and DA1 are fundamentally different games from those that came after. I think at the time I used to think that ME1 and DA1 were built to a PC game standards, and ME2+ and DA2+ were built for consoles.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#286
post #162

Earlier quoted context omitted.

I am old enough to remember a time when I had positive associations with being an "EA game". The games in question were on my Commodore 64. But still, there was such a time. EA has a reputation for buying companies and draining all of their reputation for money. The first company that the EA of today did that to was EA itself. There was a time it was just a gaming company. Actually it was about up to the Origin acqui…

I loved playing NHLPA hockey on SNES in the mid 99s. I guess they couldn't get the rights to use "NHL" so they used the "players association" instead?

You're correct.

The NHL Player's Association (so the PA in NHLPA) is the organization that collectively bargains on behalf of the players in the NHL. That's why all of the players were in the game, but the NHL logo, team logos, and team names weren't.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#287
post #240

Earlier quoted context omitted.

Right now Twitter is steadily shedding users and watching ad revenue steadily drop. Looks like it's in a slow death spiral to me.

Twitter produced $1.2B in ebitda in 2024 according to the Financial Times. Are you sure you're not mentally operating on 2022 data?

>ebitda

Beautiful turnaround if those figures are reliable, but like Munger calls them, EBITDA tends to bullshit metrics derived by cobbling up bullshit to hide that a company is losing cash.

Just like Figma booking $700M in 2023 profits which was only possible because of the $1b Adobe breakup fee. Proceeded to lose $732m on $749m in revenues the very next year.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#288
post #86

Earlier quoted context omitted.

Being a 1970's child that grew up with games alongside the industry, nowadays I mostly play retrogaming, retrogaming inspired, or digital versions of board games. The quest for realism without gameplay of many AAA games, with exorbitant prices, and GB sized textures, is not something I care about. I may spend more time playing something with Atari 2600 graphics, and enticing gameplay than caring about latest COD. I w…

I recently watched a youtube video by a gamer about 20 years younger than me who had discovered older games and was reflecting on how deeply different they feel compared to modern games. The big difference she observed is that older games don't hold your hand the way modern games do. They expect you to think hard, work hard, use trial and error, and generally, in her words, "use your brain." She spent a while talking…

hear me out: I think this is a function of distribution mechanisms to at least some extent. when I was a kid in the 90s you could make a game that deep because when I bought or rented it it was the only game that was both new and available to me, so I focused on it for weeks at a time. When you got bored you couldn't quickly switch to a new game, so you explored the game you have because the only alternative was switching back to a game that you've already beaten up for 200 hours. Why was tony hawk pro skater such a great franchise? Because it rewarded you for being good at the game mechanics by opening up new parts of each level as you got better at things, meaning exploration and skill development went hand in hand. Why do I know that soldiers in metal gear solid do a cute little booty wiggle if you point the gun at them long enough? because I played the game so often and for so long that I've done things like point a gun at a soldier for 10 minutes just to see what will happen. I don't actually think that modern games have to hold your hand because of their size. I think that players will explore a big open world left to their own devices. I think that there are games like minecraft and dorf fort that throw you into a complex world with no tutorial beyond trial and error and that players love them for it. I know these aren't technically AAA games but minecraft is the best selling game of all time so the broad appeal is there. I just think that the way we used to play video games followed a really high level loop of frustration->exploration->gratification loop but now every moment of frustration has to compete with the ability to get immediate satisfaction from a different game that can be downloaded and installed in 2 minutes.

I am, however, very with you when it comes to not paying attention to AAA games despite being the kind of person who plays games every day. I agree that no one is offering deep experiences anymore outside the Soulsborne genre, which just isn't fun for me, so I end up focusing on novelty more than anything. My favorite game of all time is a top down roguelite stealther called Heat Signature that I've put hundreds of hours into and done at least one thing that the developer believed to be impossible based on the tutorials (kidnapping someone using only a lethal weapon). The last game I was truly excited about was a quest 1 VR game that was called Help Yourself at the time. Its changed its name since, but the idea is still really cool: it's a puzzle game that involves shooting targets with a gun. It's a bit hard to explain but the tldr is that you have to orchestrate multiple copies of yourself across multiple runthroughs until you shoot all of the targets. A typical level might have to targets with a wall between them such that there is no place where a player has line of sight to both targets, but there is a gap between the wall and the ceiling. On the first runthrough, an instance of you shoots the target on the right, then throws the gun over the wall. On the second runthrough, an instance of you is recreating the action of shooting the target on the right and throwing the gun over the wall, and another instance of you that you're currently in control of walks over to where the gun will land, waits for it to be thrown, then picks it up and shoots the other target. https://www.youtube.com/watch?v=GENqINO7pXY has some gameplay footage. I haven't had my brain bent by something like this since Portal came out.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#289

Earlier quoted context omitted.

>While not perfect, Saudi has very clearly moved "Westernly" on many ideas, most notably social and economic ones. My man, they can kill you for drawing a stick figure. Let that sink in. SA is still a single-export economy, and those who are smart enough to get out of SA, do so. From personally having very close relationships with a few folks who worked on the NEOM project, the Saudi locals are not prepared to do any…

The kingdom literally butchered a journalist for writing about what they were doing. Islamaphobia about sharia law bullshit doesn't even apply.

Yeah. They don't have a good track record, and that's before the (partially justified) Islamophobia kicks in.

Before anyone thinks I'm Islamophobic, I equally detest and mock all religion.

I do find it funny that if there is an afterlife, Abraham is there, and absolutely befuddled as to why all of his disciples seem to hate each other and want to kill each other.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#290
post #119

Earlier quoted context omitted.

I believe that Battlefield 4 was the last good Battlefield game. Biggest asset was fully self-hostable servers that provided progression, community control, and allowed gaming clans/organizations to actually community-build. Nowadays, forced matchmaking and limited party sizes really eliminate the ability to build large communities. The consolidation of publishers/developers in controlling all of the online experienc…

BF4 was broken on launch, with servers crashing from people simply playing the objective. These studios have been serving people garbage for close to two decades by now. They deserve their fate.

Battlefield was always jank built on top of an innovative (or just finally achieved) idea of large battles with vehicles that worked. 1942 wasn't really innovative but the technical achievements of player count and not shitty vehicles made it a novel experience.

The further they moved away from that, the more generic it became. I don't want to say any one was really the "last good one" but the last one I put significant time into was BF2 but I played all pc versions up to 4 and you're right, it was absolutely broken on launch. It's not why I haven't played one since but I never did go back to BF or even really FPSs since. They all seem like CoD clones now, even (or especially) the CoD franchise and it's tiring.

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