Earlier quoted context omitted.
You sound like me. I disliked CS because of how slow and campy it was compared to Quake and we always had this banter in my friend group about Quake vs CS vs Unreal Tournament and which game requires more skill. I ended up playing for one of the best clans in Sweden and competed for a few years until Q3 eventually died. I did try playing CS more serious for some time but I just couldn't stand it and I never had the p…
> Quake requires more skill btw. +10 I still get a buzz watching the old Q2 / Q3 frag videos. I was never that good, but have scored a handful of ridiculous flick rails over the time. I think Rocket Arena 3 was peak for me. I'm nearly 20 years out of practice now though. Feels like I'm getting closer to picking up some light hardcore PC gaming again though ;) My niece is looking forward to having a crack at Portal 2…
Counter-Strike: A billion-dollar game built in a dorm room
281–290 of 478 posts
Re: Counter-Strike: A billion-dollar game built in a dorm room
#282Earlier quoted context omitted.
The thing with sites like reddit, HN and the like is that they don't promote "identity" like IRC, forums and others. Like, I'm replying to you, we are being "social" , but mostly we will interact in this thread and call it a day. There's no push to form community or some longer term interaction. In the late 90s early 2000s I was very into a game called Tactics Arena Online, and we had several great communities.
Whoever can recreate this community feeling is going to be rich. Why did people spend so much time in specific phpbb forums? Maybe the problem is that there are too many communities out there now and so people just give up because you're in all of them and you're part of none of them at the same time?
Re: Counter-Strike: A billion-dollar game built in a dorm room
#283Something that wasn't mentioned in the article is that Counter-Strike spawned the creation of the most iconic FPS map ever: de_dust2. If an FPS supports custom maps, it's inevitable that de_dust2 will get ported to it. There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans. I wonder if de_dust2 is the most played FPS map or if it has been dethroned by some…
I'd love to see actual data on most-played maps across all FPS games
Re: Counter-Strike: A billion-dollar game built in a dorm room
#284Earlier quoted context omitted.
LAN parties were welcoming on so many levels. Never played DnD? Come join. One time I recall was an isle of misogynist folk who haven't showered in days playing WoW. The smell... no comment and in one case I recall at one LAN where a delivery woman was scared to walk down the isles to deliver so she asked me nicely if I could. No problem, pizza is here boys. But within reason, they kept to themselves and were there t…
> I just got back from a goth music weekend this weekend > the mean age would be 40-something At least in Germany the "black" scene has a serious "recruitment" problem. It's basically the same set of people for decades now with very little additions to the pool. It strange to me that I am amongst the youngest attendeds at concerts and "disco" events at 40.
I mean, if that is the general attitude
"I just got back from a goth music weekend this weekend and felt completely cold shouldered. No one was really welcoming and it was very alpha gatekeepery."
Then where should the new blood are coming from?
Re: Counter-Strike: A billion-dollar game built in a dorm room
#285Earlier quoted context omitted.
I legit miss early 2000s gaming. 1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people. 2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet. 3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter St…
In the late 1990s, living in South Korea during the fallout of the IMF financial crisis, my friends and I discovered PC bangs. These gaming havens offered titles like Rainbow Six, MechWarrior 2, and the legendary StarCraft. As a teenager, those moments were unforgettable—sitting in a buzzing PC bang, immersed in epic battles, sparked a lifelong passion for computer networks that I still pursue today. In the 2000s, I…
Re: Counter-Strike: A billion-dollar game built in a dorm room
#286Earlier quoted context omitted.
I legit miss early 2000s gaming. 1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people. 2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet. 3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter St…
The thing with sites like reddit, HN and the like is that they don't promote "identity" like IRC, forums and others. Like, I'm replying to you, we are being "social" , but mostly we will interact in this thread and call it a day. There's no push to form community or some longer term interaction. In the late 90s early 2000s I was very into a game called Tactics Arena Online, and we had several great communities.
Re: Counter-Strike: A billion-dollar game built in a dorm room
#287Earlier quoted context omitted.
I legit miss early 2000s gaming. 1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people. 2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet. 3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter St…
In the late 1990s, living in South Korea during the fallout of the IMF financial crisis, my friends and I discovered PC bangs. These gaming havens offered titles like Rainbow Six, MechWarrior 2, and the legendary StarCraft. As a teenager, those moments were unforgettable—sitting in a buzzing PC bang, immersed in epic battles, sparked a lifelong passion for computer networks that I still pursue today. In the 2000s, I…
Re: Counter-Strike: A billion-dollar game built in a dorm room
#288Earlier quoted context omitted.
I legit miss early 2000s gaming. 1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people. 2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet. 3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter St…
That was an innocent and wonderful time for many of us, but there was a dark side to it, especially as this haven for nerds went mainstream. I have a good friend who was basically groomed/seduced in ann online game and raped by a 35 year old man when she was 13. It just sucks on so many levels that we can’t have nice things because many among us are beasts.
If anything it got worse.
Re: Counter-Strike: A billion-dollar game built in a dorm room
#289Earlier quoted context omitted.
Whoever can recreate this community feeling is going to be rich. Why did people spend so much time in specific phpbb forums? Maybe the problem is that there are too many communities out there now and so people just give up because you're in all of them and you're part of none of them at the same time?
Discord servers are the closest. People do build up friendships, relationships, enemyships, and a public persona / reputation within a Discord server.
I suppose I never found the right place
Re: Counter-Strike: A billion-dollar game built in a dorm room
#290Earlier quoted context omitted.
I've lurked on HN for years, but I had to create an account just to respond to your post. I operated these servers – perhaps my handle is still familiar. I remember you for sure! I'm touched that you and so many others still have fond memories of that time. It was such a gratifying experience to build out that server network and the accompanying integrations that attracted so many and built such a great community. I…
This kind of interaction is what makes me miss the "old internet" the most...