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Blurry rendering of games on Mac

colincornaby.me

281–290 of 328 posts

Re: Blurry rendering of games on Mac

#282
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

A lot of games don’t even support the notched resolution so you get business as usual. The ones that do let you chose this resolution as well.

Re: Blurry rendering of games on Mac

#283
post #188
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

Look, given current technology there are exactly three options: 1. Don't have a front-facing camera on your laptop. Your actual laptop screen can be as close to the edge of the laptop case as technology will allow, with no bevel. 2. Have a front-facing camera on your laptop, with no bevel. Your actual laptop screen is now square, but has to be 5mm shorter now. There's a 5mm strip at the top of your laptop that can't…

Option 4 was redesigning a camera unit to be narrow along the whole width of the screen instead of dropping in an oem component that demands the notch.

When you look at the remaining bezel along with the camera unit, the lens is the same size. They really could have built a bezelless mac more or less if they only stretched out the components in that camera unit.

Re: Blurry rendering of games on Mac

#284
The suggested filtering is just creating a new problem of assuming a 16:10 safe area exists (and external displays or other shapes don't).

Group all resolutions returned that are the same +-5% together and choose the lowest one in the desired bucket.

Re: Blurry rendering of games on Mac

#285

Earlier quoted context omitted.

>That’s why I’ve never understood why so many people bitch about not being able to game on Macs. Well that's where you're wrong then. It's perfectly possible to game on a laptop. Over the last decade with the development of the lightning ecosystem and docks it's become a very low friction endeavor as well. There are a myriad of quality "gaming" laptops out there, but obviously that's not for everybody, and that's one…

> There are a myriad of quality "gaming" laptops out there, but obviously that's not for everybody If you're talking x86, only if you're okay with hearing loss :) Or really have no choice. Student who has space/funds for one device and it has to be portable, for example.

Modern Ryzen APUs have completely fixed this. Anything that can run on a steam deck can run just fine on your budget laptop. You can play AAA games at HD resolution and 60fps on sub $1000 laptops. It will even beat an older gaming laptop's battery life while doing it.

Re: Blurry rendering of games on Mac

#286
post #149

Earlier quoted context omitted.

One could say that "the point" of MCAS was to be an implementation detail, something that you would often deliberately hide from software documentation so that users don't design around internal details. There's something of a history of aerospace vendors omitting "implementation details" that end up contributing to serious accidents (e.g. if you get an Airbus far enough out of the normal envelope protections, you lo…

> There's something of a history of aerospace vendors omitting "implementation details" that end up contributing to serious accidents (e.g. if you get an Airbus far enough out of the normal envelope protections, you lose stall warning), And Airbus control laws and protections are well defined and studied by pilots training for them.

They are now, just as MCAS behavior is well-defined and covered in conversion training now. They were not covered as well prior to AF447.

Re: Blurry rendering of games on Mac

#287
post #233
post #195

Earlier quoted context omitted.

> If the notch was replaced with a 1cm bezel, then the entire top menu bar would move down by roughly 1cm, and I'd have less screen space for actual content. That perceived 1cm is largely meaningless for content. And you get less space in the top menu bar. > Personally, I've never run out of space in my menu bar I have 27 icons in my menu bar. Not because I collect them, but because quite a few apps add their icons t…

> The notch has been around for 4 years now, and Apple still hasn't provided a solution for the problem they introduced. As a lot of people told you, you can just disable it. I've been doing that for 4 years, just set your resolution to a 16:10 ratio and you're good to go. The resolution is exactly the same as it was before they introduced the notch Personally I like the fact that Apple gives us the choice. I dislike…

What I'm learning from this entire line of discussion is that there is a subset of personalities who will find any reason to hate $COMPANY, in this case Apple. No amount of logical explanation will change their mind, there just isn't anything that $COMPANY can do right, no design decision sensible enough.

Re: Blurry rendering of games on Mac

#288

Earlier quoted context omitted.

It's a shame because a Mac Mini is a solid gaming computer.

I just replaced a nuc 9 ghost canyon with a Mac mini. The difference in power consumption is insane. Nuc was 67 watts. The mini is 4-10. I don’t have enough data for a long term average on the mini yet, but it’s ludicrously efficient.

I genuinely curious, how are you noticing? Do you have a power plug that reports that data to you or is the room with it noticibly hotter, or?

Re: Blurry rendering of games on Mac

#289

Earlier quoted context omitted.

Don't believe me? Go look at it yourself. They've even "edited" the old docs with AI slop. https://learn.microsoft.com/en-us/windows-hardware/drivers/u... "The characteristics of the endpoint determine the size of each packet is fixed and determined by the characteristics of the endpoint."

That sentence was already there _at least_ since Dec 2022, stop seeing AI everywhere. https://web.archive.org/web/20221214171028/https://learn.mic...

They were using an automated editing tool before that.

Re: Blurry rendering of games on Mac

#290
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

Suppose it comes down to psychology. I recall reading long time ago that rounded corners signal safety since they can't cut you so easily so we gravitate towards those shapes.
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