Earlier quoted context omitted.
> 1. Monorepos can save time Yes they can save you some time, but at the cost of Claude's time and lots of tokens making tool calls attempting to find what it needs to find. Aider is much nicer, from the standpoint that you can add the files you need it to know about, and send it off to do its thing. I still don't understand why Claude is more popular than Aider, which is by nearly every measure a better tool, and ca…
> Aider is much nicer, from the standpoint that you can add the files you need it to know about, and send it off to do its thing. As a user, I don't want to sit there specifying about 15-30 files, then realize that I've missed some and that it ruins everything. I want to just point the tool at the codebase and tell it: "Go do X. Look at the current implementation and patterns, as well as the tests, alongside the docs…
6 weeks of Claude Code
281–290 of 603 posts
Re: 6 weeks of Claude Code
#282I'm most interested in how well these tools can tackle complex legacy systems. We have tonnes of code that's been built over a decade with all kinds of idioms and stylistic conventions that are enforced primarily through manual review. This relates in part to working in a regulated environment where we know certain types of things need radical transparency and auditability, so writing code the "normal" way a develope…
Re: 6 weeks of Claude Code
#283I think Claude Code is great, but I really grew accustomed to the "Cursor-tab tab tab" autocomplete style. A little perplexed why the Claude Code integration into VS Code doesn't add something like this? It would make it the perfect product to me. Surprised more people do not talk about this/it isn't a more commonly requested feature.
Re: 6 weeks of Claude Code
#284Earlier quoted context omitted.
If you are a Senior Developer, who is comfortable giving a Junior tips, and then guiding them to fixing them (or just stepping in for a brief moment and writing where they missed something) this is for you. I'm hearing from Senior devs all over thought, that Junior developers are just garbage at it. They product slow, insecure, or just outright awful code with it, and then they PR the code they don't even understand.…
Yes, can confirm that as a senior developer who has needed to spend huge amounts of time reviewing junior code from off-shore contractors with very detailed and explicit instructions, dabbling in agentic LLM coding tools like Claude Code has felt like like a gift from heaven. I also have concerns about said junior developers wielding such tools, because yes, without being able to supply the right kind of context and…
Now that I'm practiced at that, the off-shored part is no longer valuable
Re: 6 weeks of Claude Code
#285I'm most interested in how well these tools can tackle complex legacy systems. We have tonnes of code that's been built over a decade with all kinds of idioms and stylistic conventions that are enforced primarily through manual review. This relates in part to working in a regulated environment where we know certain types of things need radical transparency and auditability, so writing code the "normal" way a develope…
I work on Chromium and my experience improved immensely by using a detailed context document (~3,000 words) with all sorts of relevant information, from the software architecture and folder organisation to the C++ coding style.
(The first draft of that document was created by Claude itself from the project documentation.)
Re: 6 weeks of Claude Code
#286Re: 6 weeks of Claude Code
#287Irrespective of how good Claude code actually is (I haven’t used it, but I think this article makes a really cogent case), here’s something that bothers me: I’m very junior, I have a big slow ugly codebase of gdscript (basically python) that I’m going to convert to C# to both clean it up and speed it up. This is for a personal project, I haven’t written a ton of C# or done this amount of refactoring before, so this c…
Is GDScript really less efficient than C# in Godot? What bottlenecks are you experiencing? I'm a developer experienced with Python (GDScript-like) and C#, but am new to Godot and started with GDScript.
It’s easy to convince yrself that code is going to be fast enough, but games run into bottlenecks really quickly, and it also makes your stuff inaccessible to people who don’t have great hardware.
Re: 6 weeks of Claude Code
#288Re: 6 weeks of Claude Code
#289Earlier quoted context omitted.
Simple task of unzipping with tar is cryptic enough that collecting unix scripts from random people is definitely something people don't want to do in 2025.
Script? I havent used anything more complex than "tar xzf file" in a decade
Re: 6 weeks of Claude Code
#290Earlier quoted context omitted.
I've only used the agentic tools a bit, but I've found that they're able to generate code at a velocity that I struggle to keep in my head. The development loop also doesn't require me to interact with the code as much, so I have worse retention of things like which functions are in which file, what helper functions already exist, etc. It's less that I can't understand, and more that my context on the code is very we…
Ask it to document the code with design documents and mermaid diagrams. Much faster to review.