Then it hit me: Point. made. dammit.
Stimulation Clicker
281–290 of 620 posts
Re: Stimulation Clicker
#282Re: Stimulation Clicker
#283The whole earn coins to purchase faster ways to earn coins is objectively stupid, I'm not going to do anything with them but I still feel like I need to earn more and feel good when I unlocked new stuff.
Is that Pavlov conditioning ? Used to buy new stuff and always make more money.
Re: Stimulation Clicker
#284Earlier quoted context omitted.
you're looking at it from a framework that there's a "right" way to interpret a given piece of art, or that a given piece of art has "a point" instead of "a set of ways in which people interpret it". You're describing one way of interpreting it and then leveling a charge against the piece when, in reality, that charge should be leveled at that interpretation.
I do believe there's an intended interpretation or "point", and that's what I'm commenting on. Do you disagree with this?
TLDR, there may be an intended point, but that's not the only thing a piece can be judged on. The best art leaves room for multiple interpretations, it has a life of it's own beyond the creator when it's experienced by people.
Re: Stimulation Clicker
#285Re: Stimulation Clicker
#286Earlier quoted context omitted.
A Dark Room ( https://adarkroom.doublespeakgames.com/ ) is fantastic as well. It's not only a clicker/idle game, but it incorporates the mechanics in an interesting way. On the whole, I've had to adopt a policy of not even touching clicker games. I find them incredibly addictive, and most of the time I'm not even enjoying the experience or getting anything out of it, I just feel hooked. I'd say Universal Paperclips a…
Not available on mobile (except by installing an app). :(
Re: Stimulation Clicker
#287Re: Stimulation Clicker
#288Earlier quoted context omitted.
If you're already using setTimeout, why not just use it directly? function clickLoop() { document.querySelector('.main-btn').click(); setTimeout(clickLoop, 50) }
What's all this overengineering and waste creating timeouts? Why not just use setInterval? let interval = setInterval(() => document.querySelector('.main-btn').click(), 50) Then clearInterval(interval) to stop
Re: Stimulation Clicker
#289Re: Stimulation Clicker
#290I finished the game without cheating. I felt like a frog being slowly boiled (and it really does feel like you're boiling at the end). It's quite the journey... I love how everything here isn't even farfetched. It's just standard YouTube and TikTok content. The red notification bubbles were also a nice touch, I felt myself really drawn to those, and if I think back, I guess that's the earliest example I can recall of…