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Stimulation Clicker

neal.fun

281–290 of 620 posts

Re: Stimulation Clicker

#281
OMG. I wanted to get the end, but I was doing it on mobile. I upswiped once, and leftswiped once, so it took THREE tries. The first two tries were each more than 10 minutes in. When I was finally, done, I realized I had skipped my planned workout.

Then it hit me: Point. made. dammit.

Re: Stimulation Clicker

#283
I'm surprised it does actually work very well.

The whole earn coins to purchase faster ways to earn coins is objectively stupid, I'm not going to do anything with them but I still feel like I need to earn more and feel good when I unlocked new stuff.

Is that Pavlov conditioning ? Used to buy new stuff and always make more money.

Re: Stimulation Clicker

#284
post #217

Earlier quoted context omitted.

you're looking at it from a framework that there's a "right" way to interpret a given piece of art, or that a given piece of art has "a point" instead of "a set of ways in which people interpret it". You're describing one way of interpreting it and then leveling a charge against the piece when, in reality, that charge should be leveled at that interpretation.

I do believe there's an intended interpretation or "point", and that's what I'm commenting on. Do you disagree with this?

This is actually a 100+ year old divisive point in literary/media criticism - the older traditional view is authorial intent is the only thing that matters, the post-modern view is authorial intent shouldn't be considered at all and you should only look at the text in isolation. I think the sensible and most common view is that authorial intent should be taken into account, but should not be considered the final word - because you can't truly know what the author is intending, there may be subconscious things even the author isn't aware of (for example the complete sexlessness of HP Lovecraft is probably not intentional but probably telling), and how the author gets it wrong can be interesting and should be considered part of the piece as well (for example, when you mention how people won't watch the ocean, that's interesting, and should be considered part of the piece because the game leaves room for that kind of interpretation).

TLDR, there may be an intended point, but that's not the only thing a piece can be judged on. The best art leaves room for multiple interpretations, it has a life of it's own beyond the creator when it's experienced by people.

Re: Stimulation Clicker

#286
post #95

Earlier quoted context omitted.

A Dark Room ( https://adarkroom.doublespeakgames.com/ ) is fantastic as well. It's not only a clicker/idle game, but it incorporates the mechanics in an interesting way. On the whole, I've had to adopt a policy of not even touching clicker games. I find them incredibly addictive, and most of the time I'm not even enjoying the experience or getting anything out of it, I just feel hooked. I'd say Universal Paperclips a…

Not available on mobile (except by installing an app). :(

For a clicker, it's pretty slow. You have to do some pretty significant grinding.

Re: Stimulation Clicker

#288
post #129

Earlier quoted context omitted.

If you're already using setTimeout, why not just use it directly? function clickLoop() { document.querySelector('.main-btn').click(); setTimeout(clickLoop, 50) }

What's all this overengineering and waste creating timeouts? Why not just use setInterval? let interval = setInterval(() => document.querySelector('.main-btn').click(), 50) Then clearInterval(interval) to stop

How could you be so wasteful traversing the DOM tree every time to find .main-btn? Shame on you.

Re: Stimulation Clicker

#289
I don't want to read comments, but I can’t be the only one who wrote a script to click forever and turned the page into a chaotic, laggy nightmare. Pure art honestly

Re: Stimulation Clicker

#290
post #91

I finished the game without cheating. I felt like a frog being slowly boiled (and it really does feel like you're boiling at the end). It's quite the journey... I love how everything here isn't even farfetched. It's just standard YouTube and TikTok content. The red notification bubbles were also a nice touch, I felt myself really drawn to those, and if I think back, I guess that's the earliest example I can recall of…

if people ask me how my weekend was, i can unironically send them this site; this is my weekend condensed in 30 minutes
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