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DOOM CAPTCHA

doom-captcha.vercel.app

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Re: DOOM CAPTCHA

#284
post #185

Earlier quoted context omitted.

Not sure if wasd was used by high profile Doom players. You see, there weren't many keybinds. You had ctrl and alt for shoot and strafe (fun thing to do was press del casually on a player's keyboard, like Russian roulette, then be like 'WTF crash?'), and you had the arrow keys for movement. Then you had 4 keys for weapons in Wolf3d and some more in Doom. Swapping those required travel, but IIRC swap wasn't instant. S…

Vanilla Doom had a configuration file where one could redefine key bindings (there was 10 total) to anything player wanted. But, yes, I believe custom configs were uncommon (even mouselook was frowned upon amongst the players I knew[1]) and modern gold standard of WASD+M only became a thing after Descent and Quake 1. https://doom.fandom.com/wiki/Configuration_file#Keyboard [1]: For a childish reason - being considere…

> even mouselook was frowned upon amongst the players I knew

In Doom and Wolfentein 3D, it was more of a weird mouse look and move thing that wasn't very usable.

Re: DOOM CAPTCHA

#286

Earlier quoted context omitted.

That isn't cheesing it, given those start conditions. That is a standard tactic when you only have the pistol (or are too low in ammo for other weapons). The pistol is crazy accurate in these games so you can pick enemies of from afar with a few shots each, and in this case they are firing shotguns which are very ineffective at long range (the game stimulates them as having unrealistically wide pellet spread, so even…

I've played combat games where you can chirp in order to lure enemies towards you. Then you're incentivized to find a defensible spot and keep mashing the "chirp" button so you get a steady stream of enemies. You could remove the chirp button -- but then you're left sprinting out juust far enough that the enemy detects you, then run back somewhere defensible. Not very satisfying. Or you can make it so enemies stream…

Often (though definitely not always) you can mitigate these problems with good level design and adversary programming (or in some cases, resorting to more direct scripting for specific situations).

The situation here is one of level design and player load-out – this Doom level is not intended to be encountered with only a pistol, so the only way to make progress is a way most wouldn't find fun. Though this sort of situation can be interesting if it occurs naturally though, such as a player not managing their ammo correctly for what is coming up, because here it is part of the challenge or getting yourself out of a pickle of your own mix. It can also be good if it is plot relevant. And running at the combine pistol equipped was often fun. It isn't always a situation that needs to be “solved”.

Re: DOOM CAPTCHA

#287
I think my machines too slow and resolution too low. I died a few times, only got one monster. I could imagine folks in a NOC all trying to log in at the same time with speakers enabled. Some management types would have a meltdown. People on the phone would be like, yeah sure you're getting to my issue... haha I do like the idea though. Needs a quick mute and a boss button that switches to TPS reports.

Re: DOOM CAPTCHA

#288

Earlier quoted context omitted.

That isn't cheesing it, given those start conditions. That is a standard tactic when you only have the pistol (or are too low in ammo for other weapons). The pistol is crazy accurate in these games so you can pick enemies of from afar with a few shots each, and in this case they are firing shotguns which are very ineffective at long range (the game stimulates them as having unrealistically wide pellet spread, so even…

Do you remember the early "bug" in HL2 where you could bind shoot to mouse wheel up, then flick the wheel to magdump the pistol and blast anything? Good times :)

CS as well

Re: DOOM CAPTCHA

#290
I figured out how to solve this captcha with a bot! :) The trick is to strafe left immediately after spawning and continuously press the spacebar. Then, just wait for the enemies to move in front of you and get eliminated. :)
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