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Getting to 2M users as a one woman dev team [video]

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Re: Getting to 2M users as a one woman dev team [video]

#281

Earlier quoted context omitted.

For Stardew Valley, that's 30m copies after 4 and a half years of unpaid, 10 hour a day, 7 days a week work.

Did they build the engine from scratch? 114975 man hours on a 2D game is unthinkable!

People should ask themselves, "what did I spend the last 114975 hours doing anyway?"

Re: Getting to 2M users as a one woman dev team [video]

#282
post #271

Couple years ago I talked to Nadia. Crazy story. End of year is a big time for her as people setup reading goals for the year I think. My wife is now using it. I wouldn't have guessed a book site would be so seasonal. https://corecursive.com/the-story-graph-with-nadia-odunayo/

love your authentic coverage adam. never change.

Thanks Shawn!!

Re: Getting to 2M users as a one woman dev team [video]

#283
post #142

Earlier quoted context omitted.

Good code and bad code are not objective values. I have worked with many people that spend days replacing good code with bad code because they are ”paying down technical debt”.

This is a good point, but I think it's mostly a precondition to having the luxury of the problems I was describing. If you can't even broadly agree on what is good vs bad code, your engineering org has deeper problems. You don't even need substantial agreement, just enough to identify what the genuine problem areas are, vs what's just not how someone would've written it themselves.

I once worked with a guy that thought all working code was good code. I literally showed him a massively improved refactored version and he basically just shrugged. Once he left our velocity went way up

Re: Getting to 2M users as a one woman dev team [video]

#284
post #37
post #30

I always wonder, how do sites like this get their list of books and book metadata? Do publishers have an API? What about Amazon?

It is so bad!!! I use Nielsen's API, but the data is pretty rough, and you have to spend a lot of time cleaning it. Plus, the archaic industry standards around genre are hard to translate to what readers use - https://www.bisg.org/complete-bisac-subject-headings-list . Ingrams and Bowker are the other big metadata providers. Ingram's is good but expensive, but the data faces the same issues.

Interesting that Wikipedia considers "campus" and "varsity" to be novel genres, but neither of those words appears here on BISG:

https://www.bisg.org/fiction

Re: Getting to 2M users as a one woman dev team [video]

#285
post #276

Earlier quoted context omitted.

It’s cyclical. Once the StoryGraphs and Hardcovers of today are big enough to be not bothered about some users with refined UX taste they’d do the same. This repeats.

nah, not for them, passion runs StoryGraph and Hardcover. Amazon runs Goodreads and they are never around :)

Passion used to run Goodreads. Then Amazon acquired it.

Re: Getting to 2M users as a one woman dev team [video]

#287

Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?

Uh, do online content creators count for this? Because an awful lot of popular YouTube/TikTok/Instagram/whatever accounts would probably fit a similar profile. Small team, perhaps even just one person, but million of viewers tuning in every week or so.

The very biggest have decent sized teams (like Mr Beast), but there are plenty in the 100s of thousands/low millions of subscribers/followers range that are operated by between 1-4 people.

And yeah, games too. Quite a few big indie games have that sort of team size/setup.

Re: Getting to 2M users as a one woman dev team [video]

#288
post #265

I just want to +1 the recommendation for StoryGraph. I used Goodreads for a decade but got frustrated at how little Amazon invested in it. Plus the review culture was getting toxic. Took me an hour or two to migrate all of my books over. StoryGraph isn’t necessarily better than Goodreads but it’s definitely just as good and it’s great to support software not owned by Amazon. They may own e-books but they don’t have t…

I’m not sure what world other people live in but Amazon has absolutely nothing to do with my reading ebooks. Not how I buy them, not how I read them. I’ve been building an app specifically to help me manage the ebooks that I own

> I’m not sure what world other people live in

> I’ve been building an app

Most people live in a world where they don’t build their own ebook software. I think you actually do know this.

Re: Getting to 2M users as a one woman dev team [video]

#289
post #288

Earlier quoted context omitted.

I’m not sure what world other people live in but Amazon has absolutely nothing to do with my reading ebooks. Not how I buy them, not how I read them. I’ve been building an app specifically to help me manage the ebooks that I own

> I’m not sure what world other people live in > I’ve been building an app Most people live in a world where they don’t build their own ebook software. I think you actually do know this.

Yes, and I think you can imagine that the software I’m building is neither an e-reader nor is it a platform to purchase ebooks

Re: Getting to 2M users as a one woman dev team [video]

#290
post #30

I always wonder, how do sites like this get their list of books and book metadata? Do publishers have an API? What about Amazon?

You want to read a screed about this? I just published bc I couldn't figure out how to share unpublished substack post, but it needs to be edited: https://bookheadlife.substack.com/p/the-mess-of-bibliographi...
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