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Orion, our first true augmented reality glasses

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Re: Orion, our first true augmented reality glasses

#281

Still kinda dorky looking but 10x better than what Snap unveiled last week.[^1] Software looks miles ahead of the AR glasses competition as well. Nice job FB engineers...keep cooking! [^1]: https://www.spectacles.com/

Ya I don't know why they don't make the specs looks like normal specs. For example the master stroke of the Tesla Model S was to make it look like a normal car. The same with these devices. If they look normal and work differently they will get far more users.

Re: Orion, our first true augmented reality glasses

#282
post #12

I know it's a prototype, but yikes those are large and goofy looking. Reminds me of the old 80's NHS glasses in the UK (which you could get for free if you couldn't afford otherwise). Or for those of you old enough, Brains from the old Supermarionation versions of the Thunderbird show ( https://i2-prod.walesonline.co.uk/incoming/article8451975.ec... )

The problem is that these companies keep wanting to put processing in the glasses. The glasses should only have the minimum circuitry to send, receive and render very high definition video. All the processing should be done in another device (like the arm band) that is carried nearby (like the wireless microphones they use in TV or concerts: https://www.amazon.com.mx/UHF-Wireless-Microphone-System-Kit... ). That way…

Is it feasible to do wireless transmission of video at extremely low latency?

Wireless microphones are not a good comparison because they are probably analog, but even if they are digital a few dozen milliseconds of delay is going to be imperceptible for audio in a way that video is not.

Re: Orion, our first true augmented reality glasses

#284
post #113
post #12

I know it's a prototype, but yikes those are large and goofy looking. Reminds me of the old 80's NHS glasses in the UK (which you could get for free if you couldn't afford otherwise). Or for those of you old enough, Brains from the old Supermarionation versions of the Thunderbird show ( https://i2-prod.walesonline.co.uk/incoming/article8451975.ec... )

My first thought was Bart Simpson becoming a nerd that one time https://img.cohan.dev/qFlL7.jpeg

yes same!

Re: Orion, our first true augmented reality glasses

#285
post #156

Why doesn’t Meta do those Apple style releases. It would build so much more hype than a random press release like this.

It's happening literally right now? https://www.meta.com/connect/

There's a Watch Now button that just brings me to a Facebook page with nothing to watch. Can't watch any of the posted videos without logging into Facebook. I guess they're not trying to win any new converts at this point.

Re: Orion, our first true augmented reality glasses

#286

Still kinda dorky looking but 10x better than what Snap unveiled last week.[^1] Software looks miles ahead of the AR glasses competition as well. Nice job FB engineers...keep cooking! [^1]: https://www.spectacles.com/

Ya I don't know why they don't make the specs looks like normal specs. For example the master stroke of the Tesla Model S was to make it look like a normal car. The same with these devices. If they look normal and work differently they will get far more users.

I dunno, it seems pretty clear to me that's what they're trying to do.

Re: Orion, our first true augmented reality glasses

#287
post #100

1. "The name Nazaré is the Portuguese version of Nazareth" ok y'all, I know you're working on edge tech, but lets cool the rhetoric down a little bit. Can't believe the PR-minded execs approved this choice. 2. "It was so challenging that we thought we had less than a 10% chance of pulling it off successfully." Definitely a targeted message to the activist investors urging FB to stick to social media haha. Love it, an…

What do you mean by "monitoring muscle contraction events only"? Not trying to argue with you, just understanding how the technology is being perceived.

If I hold your fist/fingers and you try to make gestures, how do you expect the device to behave? I.e., if you think of a movement and signal that intention, but are not capable of carrying that through, because of someone else's hand, a mug, etc.

Re: Orion, our first true augmented reality glasses

#288
post #250
post #164

Earlier quoted context omitted.

From using various VR systems, a hololens, and reading reviews of the vision pro I really feel like hand gestures are a bad way to interact with AR systems. They might work in a pinch (heh) but some sort of small controller that can act as a pointer and has a button or two is superior in every way. It's interesting that meta went through the effort of bundling an accessory but stuck with hand gestures anyway.

Imho hand gestures are the best way to interact with XR. If your only experience is the HoloLens, you’re roughly a decade out of date with how well it can work today. There’s also not been much until the Vision Pro that combines eye tracking with hand tracking which is what’s really needed. You should really try the Vision Pro, because it really does move hand tracking to the point where it’s the best primary interac…

Hand tracking has also been pretty great on the Quest for some time now. I've got the first-gen one, and you can very comfortably type/navigate the UI with no controllers.

Re: Orion, our first true augmented reality glasses

#289
post #12

I know it's a prototype, but yikes those are large and goofy looking. Reminds me of the old 80's NHS glasses in the UK (which you could get for free if you couldn't afford otherwise). Or for those of you old enough, Brains from the old Supermarionation versions of the Thunderbird show ( https://i2-prod.walesonline.co.uk/incoming/article8451975.ec... )

The problem is that these companies keep wanting to put processing in the glasses. The glasses should only have the minimum circuitry to send, receive and render very high definition video. All the processing should be done in another device (like the arm band) that is carried nearby (like the wireless microphones they use in TV or concerts: https://www.amazon.com.mx/UHF-Wireless-Microphone-System-Kit... ). That way…

> The problem is that these companies keep wanting to put processing in the glasses.

I agree. The obvious choice is to offload to our insanely powerful phones. Unfortunately WiFi is too disruptive on mobile OSs and raw Bluetooth is.. well does that even need an explanation? Apple are probably the only ones who could deliver a seamless high bandwidth link and decent pairing, atm. But they spent their prototype-billions on a headset instead.

On the other hand though.. do we really need to run multiple cameras and a realtime image processing pipeline to say that the cacao on your countertop is, in fact, cacao? These AR “experiences” make cool demos, but once the novelty wears off, nobody wants to play planetarium or anatomy class for hours a day.

Note that without the whole AR part of it, there’s still some really cool hardware for all kinds of purposes. That can be really handy when you want or need both hands free. For instance POV video for say sports, HUD and voice interface for eg cycling, maybe watching videos while working, anything requiring gloves (cold, wet hands, gardening) todo-list in the corner of eye when shopping, etc etc. You could reduce form factor and increase battery time significantly, even if you keep accelerometer, gyro, projector, light sensor, cameras etc. But for some reason, utility is not even a priority with these companies.

Re: Orion, our first true augmented reality glasses

#290
post #250
post #164

Earlier quoted context omitted.

From using various VR systems, a hololens, and reading reviews of the vision pro I really feel like hand gestures are a bad way to interact with AR systems. They might work in a pinch (heh) but some sort of small controller that can act as a pointer and has a button or two is superior in every way. It's interesting that meta went through the effort of bundling an accessory but stuck with hand gestures anyway.

Imho hand gestures are the best way to interact with XR. If your only experience is the HoloLens, you’re roughly a decade out of date with how well it can work today. There’s also not been much until the Vision Pro that combines eye tracking with hand tracking which is what’s really needed. You should really try the Vision Pro, because it really does move hand tracking to the point where it’s the best primary interac…

I'll have to dig mine out of the box and try it again, version 1 of the os basically had one gesture which was click. I hate the gaze and click interface, it works OK for Netflix but invariably I would fall back to using the trackpad on my MacBook to actually do any work.
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