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Disney to take $1.5B stake in Epic Games

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Re: Disney to take $1.5B stake in Epic Games

#281

Every time something like this happens, it makes me really sad. It means more of what we experience will have to adhere to more of the same rules, patterns, and decisions. Uniformity is prevailing.

And above that, we talk about Disney which represents almost every bad thing when talking about large corporations.

Re: Disney to take $1.5B stake in Epic Games

#282

Disney gets more IP in front of more 13-25 year olds. This is a very impressionable age group, and can create life long fans. This is a good value proposition for Disney. Epic probably gets an increase in valuation -- lifeblood for tech companies. Collaboration skins are massive for revenue. However, I'm concerned this relationship will force uncool collaborations with Fortnite and reduce it's appeal. Disney has had…

Id say fortnight has quite the ways to go then. Counterstrike and World of Warcraft have 15-20 years headstart and are still going.

On longevity+userbase I think Minecraft and Roblox might have both beat. Both are 15+ years old, with enormous userbases, crucially their userbases include huge numbers of kids.

WoW and Counterstrike have large loyal fanbases, but I'd be surprised if the age of the average user didn't increase by around 1 year per year.

Re: Disney to take $1.5B stake in Epic Games

#283

Earlier quoted context omitted.

Id say fortnight has quite the ways to go then. Counterstrike and World of Warcraft have 15-20 years headstart and are still going.

I was actually thinking about World of Warcraft when I was thinking about a game that failed to be sticky. World of Warcraft peaked in subscriber count in 2010, and has generally seen steady decline since then. I think the numbers for WoW look worse when you consider how sharply it's share of the video game market has declined. The video game market has ballooned in size while Wow's user base is slowly bleeding out.…

How is Counter Strike small? It has consistently 1.5 million daily players. It's about the same as Fortnite.

Re: Disney to take $1.5B stake in Epic Games

#284

Earlier quoted context omitted.

I had the same reaction 20 years ago to Kingdom Hearts. Disney is definitely at risk of becoming irrelevant with their stale IP.

Same reaction here with Magic: the Gathering, and all their collabs (Marvel is on the horizon-ugh) but still enjoy playing the game. And they’re apparently single-handedly keeping Hasbro afloat. Funny enough Disney also recently launched their own TCG: Lorcana. A whole new way to leverage that IP!

I’m gonna make a deck that’s just Mountains and Spider-Mans

Re: Disney to take $1.5B stake in Epic Games

#288

Epic games has the potential to be the virtual Disney World - just available to everyone on the planet instead of those with enough money to visit a park IRL. Disney has a great flywheel where their IP drives content, toys, and experiences. This is just the latest experience, and it’s something they can’t build themselves. I bet you can expect more content on fortnite to be with Disney IP; skins, events, maps, everyt…

Both are doomed with the advent of generative AI.

Re: Disney to take $1.5B stake in Epic Games

#289

Earlier quoted context omitted.

I had the same reaction 20 years ago to Kingdom Hearts. Disney is definitely at risk of becoming irrelevant with their stale IP.

The thing about Kingdom Hearts is you assume it's a vapid Disney corporate tie-in, but then you play it and realize it's actually a vapid Square Enix corporate tie-in. That's the actual draw for Kingdom Hearts fans: an absolutely incomprehensible mess of a plot[0] that just so happens to use a shitton of Disney and Final Fantasy characters. [0] "Simple and clean is the way it should be..."

the lyrics you quoted are actually: "Simple and clean is the way that you′re making me feel tonight."

Re: Disney to take $1.5B stake in Epic Games

#290

Earlier quoted context omitted.

> Turns out people don't want a "virtual world", they want a fun game. Arguably, there are people who want a "virtual world" -- and they currently just play Roblox to get it. Enough of them like it, that every major retailer stocks "Robux" gift cards

Sort of. Roblox resembles a game collection. Fortnite is increasingly similar.

Roblox is a lot more than just a game collection. The social aspect is a massive part of what made (keeps?) Roblox popular.
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