Earlier quoted context omitted.
VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…
Supposedly the fitness hook is rather successful.
Meta is raising the price of the Quest 2 to 400 USD
281–290 of 361 posts
Re: Meta is raising the price of the Quest 2 to 400 USD
#282I would like to declare a new internet law: "VR will have become mainstream when someone posts a VR-related link to HN and the resultant discussion is about the article itself rather than VR in general"
VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…
facebook and Zuckerberg may be unethical monopolistic robber barons, but unlike some of the other big players in the industry, they're not incompetent, and they never have been
I would guess that they believe the VR industry is awaiting a critical mass of adoption where, like computers, then the internet, then social media, it will suddenly go from being a techy niche to a viable alternative platform for society. presumably they're gambling that the negative anecdata you're reporting will reduce as the UX improves, and I personally think they're probably right
Re: Meta is raising the price of the Quest 2 to 400 USD
#283Earlier quoted context omitted.
The quest 3 might have eye tracking and face tracking. "One of the things I’m really excited about for future versions is getting eye tracking and face tracking in" - Mark Zuckerberg https://uploadvr.com/zuckerberg-quest-3-4-eye-face-tracking/ Here is their tech demo for full eye and face tracking for virtual avatars: https://www.youtube.com/watch?v=86-tHA8F-zU
What does that have to do with the quest 2 ?
Re: Meta is raising the price of the Quest 2 to 400 USD
#284I feel like an old grumpy man saying this, but I hate the idea of wearing a device on my face to literally hijack one of the precious senses one has. I'm sure over time I'll look back and laugh at myself for thinking that way.
Re: Meta is raising the price of the Quest 2 to 400 USD
#285Earlier quoted context omitted.
You're missing out, Quest 2 was one of the best purchases I've made in the last year. I also don't think VR is good enough to be worth investing $1k+ into a VR headset like Vive. $300 seemed like a very high return on investment for what I got. Not sure about $400 since I already have one but I'd probably still do it. I also made a fake, empty Facebook account to use the Oculus store, so I don't feel like it's a priv…
My Quest 2 runs glorified arcade games with 20 year-old graphics. What games are you playing that you enjoy for more than 5 minutes? Beat saber and VR-Chat bore me to death.
Re: Meta is raising the price of the Quest 2 to 400 USD
#286I would like to declare a new internet law: "VR will have become mainstream when someone posts a VR-related link to HN and the resultant discussion is about the article itself rather than VR in general"
VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…
Flight sims aren't terribly mainstream, sure, but I wouldn't be surprised if there's enough of a crowd between flight and racing sims who are willing to spend small fortunes on peripherals to keep VR going at some scale.
For gaming generally, there's a lot of friction that'll have to be removed before mainstream success is a possibility, I think--reducing the weight of headsets, reducing the cost, solving motion sickness, improving the game selection, improving situational awareness with the real world, reducing the setup effort, etc.
A lot of current games aren't worth the effort of dealing with all that, at least not once the novelty of VR wears off.
Re: Meta is raising the price of the Quest 2 to 400 USD
#287Earlier quoted context omitted.
What do you love about it? I have a Quest 2, and it still seems very niche for me.
I like Beat Saber (play daily), Walkabout Golf (feels like minigolf, can play with friends anywhere in the world) and Resident Evil 4 (a classic game excellently ported into immersive VR). Also the price. Before the Quest I'd have needed to buy a gaming PC and expensive headset like the Vive or Index. And it's wireless and doesn't need any sensor units placed around you. The tracking works great and it tells you when…
Re: Meta is raising the price of the Quest 2 to 400 USD
#288Earlier quoted context omitted.
I can’t shake the feeling this is more the canary in the coal mine that by this time next year you’ll be paying more for PS5, Xbox, Switch iPhones etc even if the tech inside is exactly what’s on sale today.
new games are starting to retail at $70 usd compared to $60 previously... that was the canary and this is the lightheaded feeling of carbon monoxide poisoning
Re: Meta is raising the price of the Quest 2 to 400 USD
#289Earlier quoted context omitted.
VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…
I once took our team from work to a VR center, as none had tried VR before. Circumstances were top notch: Valve, super high-end PC, large rooms, wide selection of games, all possible accessories. We all had fun and that's it. Nobody ever talked about it again nor did anybody purchase a VR device themselves. It was more like a one-time ride in a theme park. Mind you, these are tech people with a good income. If here t…
People who don't want to leave the house already have plenty of options.
People that love the outdoors or being sociable probably aren't going to swayed either.
I don't think VR will change much in either direction for most people. Personally I like a mix of things. I value staying indoors and experiencing media that is rewarding. I like getting out in nature when the climate permits. And I'm not a total hermit. I don't think VR change things for me or others. Digital crack already exists.
Re: Meta is raising the price of the Quest 2 to 400 USD
#290It's a strange move given Facebook changed their name to promote VR and the Quest is their flagship device. Also surprised that after mass producing this device for almost 2 years their manufacturing and supply chain costs aren't dialed in enough to maintain the current price. The message here is that VR is 'failing'. I hope it's not, but that's the message with this backwards move.
It doesn't mean VR is failing. It's because the entire global economy is in a massive downturn hurting profits of all companies and Meta decided they should not subsidize the headset cost anymore.
Where is this giant recession?
Equity prices are not representative of economic performance, and needed to be corrected anyway...