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Meta is raising the price of the Quest 2 to 400 USD

oculus.com

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Re: Meta is raising the price of the Quest 2 to 400 USD

#281

Earlier quoted context omitted.

VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…

Supposedly the fitness hook is rather successful.

If it's like most other fitness products, it sells well but gets abandoned in the closet before very long.

Re: Meta is raising the price of the Quest 2 to 400 USD

#282
post #84

I would like to declare a new internet law: "VR will have become mainstream when someone posts a VR-related link to HN and the resultant discussion is about the article itself rather than VR in general"

VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…

people almost certainly said this exact thing about computers and the internet. that does not necessarily mean that VR will go the way they did, but it does show that just because it seems this way now does not mean it will be this way forever.

facebook and Zuckerberg may be unethical monopolistic robber barons, but unlike some of the other big players in the industry, they're not incompetent, and they never have been

I would guess that they believe the VR industry is awaiting a critical mass of adoption where, like computers, then the internet, then social media, it will suddenly go from being a techy niche to a viable alternative platform for society. presumably they're gambling that the negative anecdata you're reporting will reduce as the UX improves, and I personally think they're probably right

Re: Meta is raising the price of the Quest 2 to 400 USD

#283

Earlier quoted context omitted.

The quest 3 might have eye tracking and face tracking. "One of the things I’m really excited about for future versions is getting eye tracking and face tracking in" - Mark Zuckerberg https://uploadvr.com/zuckerberg-quest-3-4-eye-face-tracking/ Here is their tech demo for full eye and face tracking for virtual avatars: https://www.youtube.com/watch?v=86-tHA8F-zU

What does that have to do with the quest 2 ?

The comment I responded to just happened to be the one which made me wonder how far off the dystopian future was where mega corporations are scanning people's eyes, which is why I went and searched the internet for information and found that that future is actually very close. This made me a bit worried. Therefore I mentioned that piece of information here, hoping that it might reach someone in a position to change that future.

Re: Meta is raising the price of the Quest 2 to 400 USD

#284

I feel like an old grumpy man saying this, but I hate the idea of wearing a device on my face to literally hijack one of the precious senses one has. I'm sure over time I'll look back and laugh at myself for thinking that way.

it's really fun but I don't see the use case of staying in it all day

Re: Meta is raising the price of the Quest 2 to 400 USD

#285
post #183

Earlier quoted context omitted.

You're missing out, Quest 2 was one of the best purchases I've made in the last year. I also don't think VR is good enough to be worth investing $1k+ into a VR headset like Vive. $300 seemed like a very high return on investment for what I got. Not sure about $400 since I already have one but I'd probably still do it. I also made a fake, empty Facebook account to use the Oculus store, so I don't feel like it's a priv…

My Quest 2 runs glorified arcade games with 20 year-old graphics. What games are you playing that you enjoy for more than 5 minutes? Beat saber and VR-Chat bore me to death.

Population One is awesome, great first person shooter in VR.

Re: Meta is raising the price of the Quest 2 to 400 USD

#286
post #84

I would like to declare a new internet law: "VR will have become mainstream when someone posts a VR-related link to HN and the resultant discussion is about the article itself rather than VR in general"

VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…

I have one and use it probably a few times a week. It's become a necessity for flight sims for me, I no longer play them outside VR.

Flight sims aren't terribly mainstream, sure, but I wouldn't be surprised if there's enough of a crowd between flight and racing sims who are willing to spend small fortunes on peripherals to keep VR going at some scale.

For gaming generally, there's a lot of friction that'll have to be removed before mainstream success is a possibility, I think--reducing the weight of headsets, reducing the cost, solving motion sickness, improving the game selection, improving situational awareness with the real world, reducing the setup effort, etc.

A lot of current games aren't worth the effort of dealing with all that, at least not once the novelty of VR wears off.

Re: Meta is raising the price of the Quest 2 to 400 USD

#287
post #123

Earlier quoted context omitted.

What do you love about it? I have a Quest 2, and it still seems very niche for me.

I like Beat Saber (play daily), Walkabout Golf (feels like minigolf, can play with friends anywhere in the world) and Resident Evil 4 (a classic game excellently ported into immersive VR). Also the price. Before the Quest I'd have needed to buy a gaming PC and expensive headset like the Vive or Index. And it's wireless and doesn't need any sensor units placed around you. The tracking works great and it tells you when…

RE4 VR worth getting?

Re: Meta is raising the price of the Quest 2 to 400 USD

#288
post #75

Earlier quoted context omitted.

I can’t shake the feeling this is more the canary in the coal mine that by this time next year you’ll be paying more for PS5, Xbox, Switch iPhones etc even if the tech inside is exactly what’s on sale today.

new games are starting to retail at $70 usd compared to $60 previously... that was the canary and this is the lightheaded feeling of carbon monoxide poisoning

To be fair, games have cost that much since like 2008. Inflation in most developed countries has been much higher 16 % ofter that decade and a half. In the US the CPI has risen by 36 % over that period, so the real price of games is still lower than it was.

Re: Meta is raising the price of the Quest 2 to 400 USD

#289
post #279

Earlier quoted context omitted.

VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…

I once took our team from work to a VR center, as none had tried VR before. Circumstances were top notch: Valve, super high-end PC, large rooms, wide selection of games, all possible accessories. We all had fun and that's it. Nobody ever talked about it again nor did anybody purchase a VR device themselves. It was more like a one-time ride in a theme park. Mind you, these are tech people with a good income. If here t…

> This "let's add even more options to never leave the house" trend is backfiring.

People who don't want to leave the house already have plenty of options.

People that love the outdoors or being sociable probably aren't going to swayed either.

I don't think VR will change much in either direction for most people. Personally I like a mix of things. I value staying indoors and experiencing media that is rewarding. I like getting out in nature when the climate permits. And I'm not a total hermit. I don't think VR change things for me or others. Digital crack already exists.

Re: Meta is raising the price of the Quest 2 to 400 USD

#290
post #257
post #7

It's a strange move given Facebook changed their name to promote VR and the Quest is their flagship device. Also surprised that after mass producing this device for almost 2 years their manufacturing and supply chain costs aren't dialed in enough to maintain the current price. The message here is that VR is 'failing'. I hope it's not, but that's the message with this backwards move.

It doesn't mean VR is failing. It's because the entire global economy is in a massive downturn hurting profits of all companies and Meta decided they should not subsidize the headset cost anymore.

People keep saying this but i really don't see it: we have only one quarter of reduced GDP growth, unemployment is near record lows, corporate profits are strong or merely stung by supply chain issues.

Where is this giant recession?

Equity prices are not representative of economic performance, and needed to be corrected anyway...

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