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Ask HN: Favourite open source game?

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281–290 of 381 posts

Re: Ask HN: Favourite open source game?

#281
post #202

Dungeon Crawl Stone Soup and Cataclysm: Dark Days Ahead — the absolute best roguelikes around. -- The first has a very focused philosophy of removing all tedious and spoilery game mechanics, optimal strategies and no-brainers from the game. Some hate that, I love it. DCSS is the anti-Nethack. You can play online on your browser, with graphical tiles, spectators and even information bots for all your queries. https://…

Best is subjective. Slashem it's good if you need the anti-DCCS ;).

Just try playing it as a Doppleganger Monk.

Re: Ask HN: Favourite open source game?

#282

Shameless self promotion: Reverse RPG https://r-rpg.com/ I wanted a game like wordle, which I can play in like 5 to 10 minutes, but I don't really like word-puzzles. But everything else about wordle is great: no barriers, easy to pick up, replayable. So I made rrpg and intend to add content to it. I haven't really thought about licensing, but I guess I will open-source it, if people like it. Right now it's just js in…

Real fun! Very clever idea and well written, engaging story. And the bits of humor are nice.

Re: Ask HN: Favourite open source game?

#283
post #265

Earlier quoted context omitted.

Time controls are not that unique - you can have it even in Dawn of War 1 ! And even less unique in low budget / open source RTSes ? Special mention to Achron with literal time travel as a game mechanic !

Heh, I believe I played Achron (chess like) on a C64, don't recall the time travel aspect. I never played Dawn of War 1. In any case I enjoy being able to control time from 1.5x faster than normal, all the way down to literally zero (paused) if you want. One annoying thing (even if it's an intentional part of the game), when a unit dies, it doesn't tell you which unit. Most importantly if you are trying to level up y…

No, you played ARCHON on a C64, as did I. The first time I ever played a new video game straight through to the next day. :)

https://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark

Re: Ask HN: Favourite open source game?

#285
post #120

https://stuntrally.tuxfamily.org/ A car race simulator in mildly offroad tracks (think WRC). I spent a decent amount of time glued to the screen with it; the game is especially stunning with regards to its visuals, a rare quality in the world of open-source games. Notes to the beginners: don't be afraid to dial down its quality settings if your machine is struggling, the defaults seem to require crazy beefy hardware;…

great visuals is what i enjoy most about racing games, which is why many games with artificial tracks feel boring. i'll have to check this out

Re: Ask HN: Favourite open source game?

#286
post #2

Battle for Wesnoth: https://github.com/wesnoth Kittens: https://bitbucket.org/bloodrizer/kitten-game/src/master/

Battle for Wesnoth is like the Blender or Firefox of open source games, in the "I can't believe something could have this much polish and not be a commercial product" sense. It is really well done.

Re: Ask HN: Favourite open source game?

#289
post #224
post #31

OpenTTD is probably my favourite, but let me put a classic that I really enjoyed into the mix: XBattle [1]. Real-time strategy with an emphasis on area of control and supply line “flow”. All while “abusing” X11 to get multi-player support. It gave me many hours of joy at the Solaris boxes we had at university in the mid 00s. My only concern would be whether it counts as open source with its home-made license [2]. [1]…

I never understood OpenTTD. Passengers just board your vehicles and go wherever you take them? That makes no sense to me. How is that supposed to work? I've played a bit of Simutrans, where each prospective passenger has an origin and a destination, and if you can take them there, they use your services, otherwise they don't.

Passengers in OpenTTD are just a type of cargo like any other resource in the game. They're different from industry cargo in that the building that "consumes" them is the same as the one that "produces" them (residential areas), but there isn't any more to it than that.

Why does it need to make any more sense than that to be enjoyable?

Re: Ask HN: Favourite open source game?

#290
post #126
post #26

Teeworlds https://teeworlds.com and its mod ddnet https://ddnet.tw I've been playing for a full on decade, the game was your typical third person shooter but around 2015 a mod came out that allowed fast completion of puzzle like maps, then it diverged and it now has two versions. Everyone mostly sticks to its ddnet counterpart. but the quake style, deathmatch/ctf/team is still fun at times. though nobody plays it.

Teeworlds is a great game for warming up in a LAN party :)

Aye, took me a while to notice how crucial the ping is.
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