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Connecting a gaming PC to Apple Studio Display

justin.searls.co

281–290 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#281
I recently purchased an Asus X570 ProArt motherboard, and it comes with a nice thing... Two Thunderbolt 4 ports and a Display port input that loops in from the discrete graphics card so that the signal can be shipped over Thunderbolt

https://www.asus.com/Motherboards-Components/Motherboards/Pr...

The result of this built in magic is that a single USB-C cable leaves my PC and goes to my desk. At this point it terminates into a CalDigit TS3+ and sprawls out to all the devices on the desk.

I would be curious to see whether this motherboard could work directly with the studio display fully featured. Not that I expect it to be good, I expect Apple have added something so that the display only shines when connected to an Apple device.

Re: Connecting a gaming PC to Apple Studio Display

#283
I remember the times where Apple’s display had just a standard connector that worked on any device. Apple’s anti-consumerism keeps showing.

Ah well, plenty of other displays available. There’s no real reason to buy a Apple Studio Display for 1600$ for a PC, as there are plenty of other great displays for that price. I got a 27” 4K 120Hz HDR1000 G-Sync display for that amount (Acer ConceptD CP7 / CP7271 or something).

Sure, it’s not 5K, but other than that is is a great display and doesn’t look “gamery”. It uses local dimming for HDR and gets really bright. Looks really good!

Re: Connecting a gaming PC to Apple Studio Display

#284
post #92

He purchased a TB monitor to plug into a device that doesn't support TB and says "it shouldn't be this hard". Commenters complain that it's 60 Hz but I don't know of an external interconnect that could drive that many pixels any faster. HN is weird sometimes. (I don't plan to buy this monitor either, but not for the reasons above. The LG 5K monitors are perfectly adequate for my needs. And like the post's author I wa…

> He purchased a TB monitor to plug into a device that doesn't support TB and says "it shouldn't be this hard".

For what it's worth, it shouldn't be hard from a purely technical point of view to create a DisplayPort-to-TB adapter - all that should be needed is a Thunderbolt chip with a DP connector for input and a TB connector for the output.

The problem is Intel has had exclusive control over TB chips [1] and never released datasheets or made the chips otherwise widely available if you did not order a ridiculous MOQ and signed on for an expensive NDA and got their blessing to implement something like this.

Maybe we will see something like this in the next years, now that the TB spec is pretty much an open standard - eventually some third party will finally be able to develop a TB chipset.

[1] https://www.tomshardware.com/news/amd-motherboard-asrock-fir...

Re: Connecting a gaming PC to Apple Studio Display

#285
post #59
post #27

Earlier quoted context omitted.

A 5K display offers about 1,000 extra horizontal and 700 extra vertical pixels. When you're working with 4K images and video, that’s enough space for video editing tools on the side and timelines at the bottom, all while viewing "UltraHD" in its full, unscaled beauty. Until you've experienced what it's like to use a 5K (or even 6K, which will really spoil you), it's hard to appreciate why 4K is insufficient for many…

Pixels are nothing without the corresponding physical real estate imo

While I also prefer small UI and more real estate with more pixels, even without real estate change a high DPI "retina" 2x and a regular DPI has a difference of night and day for me.

But yes when I have the option I tend to choose the smaller UI settings too.

Re: Connecting a gaming PC to Apple Studio Display

#286
> Unfortunately, vanishingly few desktop gaming PCs have any Thunderbolt support. And even if your machine happens to include a Thunderbolt port, it’s unlikely to be able to route frames from your discrete graphics card, which would defeat the purpose of connecting it to your Studio Display to play games.

I solved this problem with https://www.delock.com/produkt/89582/merkmale.html?g=1112 . By a problem I mean connecting my monitor (DELL) via "thunderbolt" (it's actually usb-c dp alt) to desktop. I use my monitor as USB hub and I wanted to connect it with just a single cable (usb-c dp alt transfers both video and usb utils).

Re: Connecting a gaming PC to Apple Studio Display

#287
post #146

Earlier quoted context omitted.

Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.

1440p for 49" in 2022? You can probably pick the pixels with your fingers.

49" super ultrawide. Pixel density is 110 dpi, which is regular "1x" density. And you'll need 10k display to have "retina" thing

Re: Connecting a gaming PC to Apple Studio Display

#288

Earlier quoted context omitted.

It hasn't been mainstream. I have the X1C7, a flagship in 2019 and it only supports HDMI 1.4. That means when I bought my current laptop, still under the 3-year warranty, I would have had to get something worse to get HDMI 2.0 support, since I compared everything available.

From th'internet, that laptop appears to have a thunderbolt port; you should presumably be able to use a DP1.2 adaptor and get 4k at 60hz. Or _maybe_ a Thunderbolt monitor like the above 60hz 5k one, though definitely check before buying.

That's why I said over HDMI. Sometimes it's all that available, either because it's a TV or due to a missing cable. I find those USB-C to DP cables pretty flaky.

Re: Connecting a gaming PC to Apple Studio Display

#289
post #142
post #71

Earlier quoted context omitted.

Yes. To pile on, if you're playing a First Person Shooter (FPS), you want at least double the Hz. It makes a difference. Additionally, there are other factors that gaming monitors offer such as brightening darker areas that are around a brighter area. But in general, this monitor, though it's impressive, does not have the features needed for gaming.

I am lifelong a gamer, have excellent vision, and routinely fail side-by-side tests comparing frame rates in excess of 60hz. Not everyone can perceive the difference. (One explanation is that some people may be able to essentially interpolate frames well enough that the information lost is not perceptible, in the same way that you might not be able to tell the difference between 144hz and 240hz). That being the case,…

This fascinates me. I hear it all the time that some people can see the difference and others can't. I was thinking maybe it's age related, like the degrading frequency response of the ear, but many people my age don't perceive it either. I'm in my twenties and the difference between 60hz and >=120hz is like day and night. My vision is not very good, though.

I even prefer using a high refresh-rate screen for office and coding use. I notice it a lot by dragging / moving stuff and scrolling.

Re: Connecting a gaming PC to Apple Studio Display

#290

Earlier quoted context omitted.

Unfortunately there are no monitors sold by any company other than Apple (and LG for that one 5K display they made specifically _for_ apple) that have a “retina” pixel density, which I would define as >200 PPI. (The Studio Display’s is 218.) Every ginormous “4k2k” or whatever display is just that: ginormous, so the actual pixel density is much lower, and is comparable to a typical (smaller, 1440p, etc) display. I sus…

It turns out, for basic computer use cases, like scrolling on a website, motion clarity matters. My holy grail (for something usable from current PCs) is - fast pixel response (CRTs are close, but the light to dark transitions fail) - strobing, or a refresh rate that is high enough such that there is no blur (240Hz still doesn't fix this) - at least 100Hz or so (perhaps only because I haven't used stuff over 144Hz en…

Microled, if it pans out, should technically be able to hit that.
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