Earlier quoted context omitted.
"Nothing will change in the short term" is the story of every acquisition, almost all of which end up with major changes for the worse at some point. (So yes, I agree with you.)
Historically, Epic's aquisitions are given freedom to do whatever they were doing beforehand, so I wouldn't be worried. Quixel now just gives out tons of free materials and assets, Sketchfab is untouched, Artstation forums don't behave any differently, Hypersense's tech was likely leveraged and used in Metahuman. People concerned over the "Exclusivity deals" on the game store end aren't looking at the "Developer" acq…
Epic Games acquires Bandcamp
281–290 of 485 posts
Re: Epic Games acquires Bandcamp
#282Earlier quoted context omitted.
HDTracks for purchasing and downloading. Deezer and Tidal provide high fidelity streaming.
Tidal pays better than most other streaming services afaik. It’s sad to see Bandcamp go. Because in tech an acquisition means loss of that independence.
Re: Epic Games acquires Bandcamp
#283This could probably be avoided by using different strategies. For instance, if Bandcamp was an NGO of some sort, or has a social contract attached to it, etc. it could have terms for not being acquired.
You, capitalism. Again.
Re: Epic Games acquires Bandcamp
#284Earlier quoted context omitted.
The costs and benefits around a game going F2P are too numerous to list in a HN comment, but I think it is extremely reductive to call it a “middle finger” just because you spent $20 four years and 500 hours of game time ago. More people playing the game you like is very good for that game receiving more investment/developer time. Shorter queue times, more revenue for the game in the form of mtx, and gameplay in a co…
Making Rocket League F2P meant that skilled players could register as many new accounts for themselves as they wanted and "rank up" their buddies in competitive matchmaking. This completely ruins the competitive aspect of the game since it's far too common to join a game and get completely crushed by some grand champion playing on a brand new account, teamed up with his friends. Another problem it enables is trolls:…
In return for those problems, the game gets an instant, massive increase in players. Monetization usually increases, since modern mtx are usually much more effective than either subscription or one-time-purchase models.
I'm not saying there are zero problems with going F2P. Obviously there are. But just as obviously, since so many studios have chosen to go that route, the benefits are worth it for the company. If the revenue benefits are worth it, they keep developing the game, keep running the servers, keep fixing bugs, rather than just letting the game die. That seems pretty good.
Re: Epic Games acquires Bandcamp
#285I'm having a little trouble understanding the motivation for this move. Did Bandcamp have a poor revenue/profit outlook and were they looking to scale? Was this just an exit for founders? I was under the impression that they had a relatively stable and profitable business, and strongly valued their branding and positioning as independent.
Re: Epic Games acquires Bandcamp
#286Well, crap. Bandcamp was the perfect place for hosting my music. Hopefully Itch starts hosting music if they haven't already. I'd switch immediately. Are there any other good places to host low-budget indie music? Soundcloud doesn't count because I get at least one spammer interacting with my tracks every single time I upload something. It's got to the point that I've started only uploading things secretly and sharin…
https://mixtape.ai big new release coming this month with artist-side album drafting and merch features
Re: Epic Games acquires Bandcamp
#287This is absurdly sad to me. I like to own my media (in the most practical sense that current IP laws let me do so). I run a Plex server and use PlexAmp as my primary way of listening to music, and my criteria are always this: * FLAC or similar, I want this to be a lossless preservation of what was on the best-available source. * No DRM. No mandated player. Just let me download a dang file. * "Real" flac: this is tech…
Some people put a 17.5kHz low pass and high pass at 20Hz on the master. It's dumb and you have very few reasons to do it, but people still do it and keep it as default settings in "mastering chains" that get passed around and dropped on random tracks. So you can't be sure if you're looking at a reencoding or a lossy file or not.
There are also full range mp3s, since iTunes by default doesn't apply a hard 20khz lowpass like LAME does.
Re: Epic Games acquires Bandcamp
#288Earlier quoted context omitted.
> And yet so many modern day startups have no viable exit strategy beyond acquisition Bandcamp was already profitable and has been for years. The pandemic dramatically increased their sales. They were doing fine. Why did they need an exit ? That is the real flaw of SV thinking: that simply being a profitable, going concern is somehow inadequate. The result is monopoly accretion as small companies are repeatedly swall…
> Why did they need an exit? Because the people who like to start new companies and take lots of risks generally tend to not like running stable businesses and dealing with FP&A managers, lawyers, compliance and tax experts
... in SV/the tech industry.
That's kinda my entire point.
Stealing someone else's analogy: If you went to a bank to get a small business loan to open up a coffee shop, and you told them "Yeah, I'm hoping to take a bunch of your money, open a coffee shop, never return a profit, and then sell it to Starbucks", you'd get laughed out of the room.
In SV that's a business model.
Re: Epic Games acquires Bandcamp
#289Re: Epic Games acquires Bandcamp
#290This feels like a major blow, as someone who just semi recently (probably around pandemic start) started getting into purchasing flac music from indie artists, Bandcamp was a great source of music. I understand nothing will change in the short term, but long term I am very concerned. Especially as streaming becomes more dominant and companies are less willing to provide flac based music and physical discs (where I ca…
This does not fit your criteria of flacs with wide selection, however I think Resonate is the most interesting pro-artist option out there at the moment, albiet with an extremely limited catalog: https://resonate.is/
It's actually possible to download the files but the price is fixed and it seems to be track by track.
So it looks more like a replacement for Spotify to me.