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Approved Cameras

partnerhelp.netflixstudios.com

281–290 of 315 posts

Re: Approved Cameras

#281
post #277

Am I the only one who feel continually let down by the script writing in Netflix Originals? Not all of them, but many of them seem to have a budget that allows for “decent” special effects and scenery, but when it comes to actual writing, which in my mind is what carries or collapses a series to begin with, it sometimes feels like they just grabbed interns or whoever was available for the lowest cost. The latest exam…

You're definitely not alone. I was trying to watch Netflix's newest Harlan Coben adaptation, "Stay Close", and it all looked very nice (especially the title sequence) but the script was abominable, the acting was bad, and it was just... dull. Apparently they're slated to make 14 adaptations of this guy's books, which really sums up the problem: quantity over quality.

Re: Approved Cameras

#282

On their anime production requirements ( https://partnerhelp.netflixstudios.com/hc/en-us/articles/360... ): > The working resolution must be 1920x1080 or higher throughout the production, including drawing, scanning, background, CG and VFX. At least a few years ago, there was a belief that most anime were produced at under 1080p, then upscaled if necessary. Therefore 1080p anime didn't offer and advantages compared t…

IIRC, the quality concerns in anime has never really been resolution — in all the circles I used to dabble in, the real concern was color bit-depth, with 1080p just being a given. Last time I checked in, 10-bit rips of bluray releases were the holy grail and anyone “serious” about their anime quality made sure to have all the proper media players and codecs to handle it.

Re: Approved Cameras

#283

For some odd reason, I expected an affiliate purchasing link on that camera list. Even though it is a multi billion dollar company, I have been pavloved by webpage's with list of products.

As the comments below explain, production companies don’t buy any equipment anyways for most things. It’s all rented.

You can’t even buy some of the stuff here even if you wanted to either. Studio-grade camera equipment is like trying to buy a Ferrari.

Re: Approved Cameras

#284
post #223

Earlier quoted context omitted.

Did Arcane fall under those requirements? Its been a long time since I saw something animated and styled so beautifully. Before that, I was usually impressed by Ufotables quality (Garden of sinners, Fate Stay / Night stuff).

Arcane is 3D animation (vectors and polygons) over painted backgrounds for 100% of it I believe. Anime is computer edited 2D cells drawn on tablets for foreground and background and layered. The 3D work is limited to certain scenes. 3D animation can be scaled up and down, but it's not hand drawn and converted to raster images like the 2D cells necessarily. I imagine with anime they just agree on a resolution for all…

Just to add, Arcana also makes use of 2d effects animation. You can notice this when there is fire for instance, and in many of the explosions as well. Impact frames are also likely hand drawn.

Re: Approved Cameras

#285
post #38

Earlier quoted context omitted.

> The stuff with the red N on the poster -- some of it is REALLY good An overwhelming majority of it is total garbage. It's such a bad ratio that I treat the red N as a negative signal when I'm choosing something.

The McDonald's of TV show production. With very, very few exceptions (Midnight Mass, maybe?) I at least know what I'm getting into: designed-by-committee, very very "safe", out of place (most likely contracted) references to other Netflix shows to try to cross-pollinate viewers... not exactly a recipe for success. Similar to how Amazon Originals now seem synonymous with "we cut the writer's outline from 12 episodes t…

Agreed, except your last example. Most shows are much too long now, and extend way past after they have exhausted what little they had to say.

Re: Approved Cameras

#286
post #99

Earlier quoted context omitted.

It was always standard to acquire at higher resolution than being delivered. Hell, they shot 35mm film for SD for decades, 16mm for non-extravagent budgets. The first use of 4k wasn't for 4k delivery, but for single camera shoot of talking head reframing. Full frame for the wide, cropped in for the MED/CU shots. Larger image also allows for cleaner image stabilization. Allows for more detail on pulling keys in post,…

> Hell, they shot 35mm film for SD for decades I'm not sure this is the case. Low-ISO cinema 35mm film (like Kodak VisionT 50D/250D) far exceeds SD resolution. How do you think Star Wars was ever scanned into 4k? Or 2001: A Space Odyssey? Film captures highlight detail logarithmically as well, while digital sensors still haven't really figured out how to render highlights well. This allows greater shadow detail with…

> I find it kind of unbelievable that DPs would shoot 35mm just for an SD scan. That type of use case seems better suited for mini-DV or other contemporary video formats

Lots of shows were filmed on 35mm. For example, Star Trek: The Original Series and Star Trek: The Next Generation were filmed on 35mm, so in modern times they've been able to re-scan them and make HD Blu-ray releases. I believe shooting direct to video for anything higher budget than daytime soap operas didn't become commonplace until the mid-90's.

Re: Approved Cameras

#287

Earlier quoted context omitted.

Imagine you're recording highly dynamic music, like Jazz. Clipping is absolutely never OK. You have to leave tons of headroom, there's no other way. So 16 bits is not enough for live capture — especially when the source is dynamic or the recording conditions are chaotic. The studio I used to work at was one of the first ADAT studios back in the 90s, and they did a lot of rock. One of the ways they got past the limita…

How much post-production dynamic range do you really need/want for live jazz recordings? Surely 50 dB would be plenty, and even that would be pretty impractical to listen to except in very quiet environments. Wouldn’t 16 bit digital audio easily give you 50 dB of usable dynamic range and still have like another 50 dB of headroom?

You need 8 bits to do 48dB, so if you want your music to have 96dB of dynamic range and you want your editor to be able to slide things around 48dB without perceptible loss of quality, you need to record at 24 bits of depth.

If you record at 16 bits of depth you are pretty much automatically forcing your engineer to choose between quality and range when they are normalizing the recording.

Re: Approved Cameras

#288
post #277

Am I the only one who feel continually let down by the script writing in Netflix Originals? Not all of them, but many of them seem to have a budget that allows for “decent” special effects and scenery, but when it comes to actual writing, which in my mind is what carries or collapses a series to begin with, it sometimes feels like they just grabbed interns or whoever was available for the lowest cost. The latest exam…

My perspective on this is that this happens because they are in the position to afford doing what basically is a "throw everything at the wall and see what sticks" approach, which can lead to some really great stories/writing but will also produce subpar results. I personally like this because I feel like they are able to give chance to a lot more diverse ideas which won't fit traditional "Hollywood".

Re: Approved Cameras

#289
post #277

Am I the only one who feel continually let down by the script writing in Netflix Originals? Not all of them, but many of them seem to have a budget that allows for “decent” special effects and scenery, but when it comes to actual writing, which in my mind is what carries or collapses a series to begin with, it sometimes feels like they just grabbed interns or whoever was available for the lowest cost. The latest exam…

I've watched several that i've thought have been written by AI / GPT.

Re: Approved Cameras

#290
Talking about brushes instead of paintings.

An overwhelming part of society has lost the essence in everything and went full-on meta, some 10 years ago one could find wonderful album reviews on Discogs, as example, but not anymore - the vinyl press quality is the topic 99% of comments over there now. The only feeling music seems to be inducing in those people is that of annoyance at clicks, pops and scratches.

6-21-3-11-ing metaworld.

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